My BMG in 3D!! (6 pictures)


May 1, 2006, 10:00 PM
The exclaimation points in the title made this thread sound more exciting than it is. This is one of the first models I have ever made. I haven't taken any classes yet so if any of you are into 3d gentle.

Also, as you can see from the pictures, I use the "personal learning edition" of Maya. Please excuse the huge watermarks.


Ma Deuce


Full box of ammo. Ready to rock and roll!

Wire-frame over shading so you can see the edges better

side view


As you can see from the last wireframe image, there's nothing inside. I wonder, does anyone have any links to images of the internal workings of the Browning Machine Gun? It might be fun to model and animate all of those moving parts. Maybe when I get more experience in Maya.

Anyway, tell me what you think!

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May 1, 2006, 10:44 PM
That is pretty cool.

May 1, 2006, 10:49 PM
Thanks a lot

May 1, 2006, 11:16 PM
Be proud of that. did you teach yourself how to use maya??

looks good man!

I will look for internal structure for you!

keep up the good work man!

I love to look and cad work, and what not.

May 1, 2006, 11:20 PM
Yeah I've taught myself what little I know. And there's a lot more that I DO know but can't actually do.

Based on my talks with my future 3D teacher (current web teacher) I'm doing almost everything wrong. The way I model is inefficient I guess. Can't wait to re-learn it the right way.

Thanks for the kind words!

Do you know maya at all?

May 1, 2006, 11:27 PM
I know, well knew how to use Auto CAD. I used it for a semester in H.S.
Now that I have my first year of college in I will be taking an Engineering Graphics, and Mechanics class. kind of to test the waters to see if I want to keep going in that direction. I have no major picked yet.

but when we used Auto CAD in H.S. we did a lot of 2D, and some simple 3D. like gears, and pullys, they did look nice though!

May 1, 2006, 11:34 PM

some good pic's there!


May 1, 2006, 11:38 PM
Wow those are better than the pictures i found. Thanks a lot!

This is going to be tedious! :what: haha

May 2, 2006, 10:20 AM

Sounds like you HS was a little behind the times.

Current practice is to do the models first, and the saftware generates the 2d views on it's own, often dropping and arranging the dimensions on the sheet.

The current major packages for engineering are Pro/E and SolidWorks.

Maya is an artistic package, and not an engineering package, correct?

May 2, 2006, 10:33 AM
Yeah it's for artists. I don't know if people use it for engineering design as well though. It seems a little over-powered for that. Why would engineers need realistic hair physics and mentalRay?

The engineering aspect of 3D isn't anything I really thought about until this thread. It's very interesting. I'm going to have to look into it some more.

May 2, 2006, 10:39 AM
Actually it's probably underpowered for engineering.

err, how about wrongly powered.

It probably doesn't have a detailing module (for making blueprints), a PDM package, export to FEA packages, and so on.

May 2, 2006, 10:52 AM
Yeah the physics engine probably couldn't handle all of those little collisions. But man it would LOOK great! haha.

May 2, 2006, 10:55 AM
Man, this brings back memories...

Maya's a good program, but I wouldn't use it to do engineering type stuff. Better off to use Pro/Engineer or Solidworks for that stuff.

May 2, 2006, 10:58 AM
If you like 3d modeling, and can wrap your head around PDM systems, and can suffer through detailing drawings, there is all kinds of work out there.

May 2, 2006, 11:04 AM
Well I'm in school right now working on my bachelor's degree in graphic design and multimedia. But I'm going to look into the engineering aspect 3D too. Mechanical things facinate me. That's a big reason why I got into guns.

May 2, 2006, 12:31 PM
I did a double major in computer graphics and mechanical engineering technology. I was intending to go into animation, but that whole 9/11 recession thing made me very glad I did the engineering portion of it.

The big three CAD packages are Pro/E, CATIA, and NX (what used to be Unigraphics). Solid Works is a medium capability package, but a good one. AutoCAD doesn't get nearly as much play as it used to with the feature-based modeling packages availible now, however, I think Autodesk bought Alias so they should integrate nicer. (Meaning you could use AutoCAD to do the modeling and then import into Maya).

Maya does get used in the engineering design world especially by those who do industrial design and styling. Although the CAD packages are catching up quickly, nothing does fluid, organic shapes better than "artistic" software.

Oh, and beware of teachers who are telling you that you did everything wrong. (Ask Justin about one DR Short and see if he can keep his language up to THR standards :p ).

May 2, 2006, 12:43 PM
What happened to SDRC I-DEAS? When I worked for a Ford Supplier, we had to use it natively.

Also GMI Engineering & Management Institute (nka Kettering University) used it in the Engineering Curriculum.

May 2, 2006, 12:55 PM
I believe SDRC is now part of UGS (NX) since about 2000.

Most big prime contractors (such as the one I work for) will require their suppliers to use their particular flavor of CAD software - it saves a huge headache for us if we don't have to worry about data translation. Well, actually, it merely minimizes it...never goes away completely.

May 2, 2006, 12:57 PM
I used SDRC in College. I think, like Catia, it is used heavily in certain industries, and it isn't used at all outside of that industry.

AutoCAD still owns the architectural market.

May 2, 2006, 01:57 PM
When Owen was talking about detailing engineering drawings I bet he was thinking of me. I've used Pro/E exclusively since 1996. I learned to use it back in college. I've been cursed ever since...

I've played with Maya & 3DS Max and found both pretty cumbersome to learn on my own. I started playing with Zbrush not too long ago and I think that is a far easier program to use.

May 2, 2006, 02:11 PM

You say that like I have never been chained to a desk for 8 months, trying to figure out if I can use the magic note, or not.

You know that's not true. Heck, you know that's why I'm not there anymore.

May 2, 2006, 02:26 PM
On the contrary, I know that you know.

Your suffering has ended. :)

Mine lingers on. :(

Don't let either of us discourage you. Like any job it has ups and downs. For the most part it is on the upside though. :D

May 2, 2006, 03:14 PM
Neither is a BMG, but this page is an old favorite of mine and makes for good reference material.;) :D :D

May 2, 2006, 06:31 PM

I did not know you are to draw it in 3D first??

I guess that how our teacher tought us...

oh well it was for the experience I guess.

I also thought Maya was more for artists and what not.

I know at the university level they teach a lot of solid works, but Auto CAD is still a huge part of what they teach.

IDK what kind of engineering I would like to get into. I love mechanical things. how stuff works, Improving, and inventing.

my options are endless. lol

May 2, 2006, 11:17 PM
That's very nice!

One suggestion -- the ammo box looks like a .30-cal box, the M2 (as you know) is .50-cal, and feeds from a bigger ammo can.

I sure wish I knew how to do that kind of stuff...


May 3, 2006, 02:49 AM
I realized halfway through that one of my reference photos was a paintball gun made to look like a machine gun. Sooooooo yeah. That's why the action handle thing (whatever it's called) looks improvised...because it is. I realize now that there aren't two. I'm in the process of accurifying the model hehe :cool:

If you enjoyed reading about "My BMG in 3D!! (6 pictures)" here in archive, you'll LOVE our community. Come join today for the full version!