View Full Version : What is your practice regimen (or recommendations)?
Greg Bell
May 22nd, 2006, 03:27 PM
Guys,
Give me some recommendations on a firearms practice regimen. I practice with pistol and rifle regularly. My focus is self-defense, not formal competition (although I do compete for fun).
Anyway, here is what I do now.
1. 50 rounds pistol @ 25 yards. Straightforward target practice at bullseye.0
2. 100 rounds @ 25 yards Mozambiques from draw.
3. 50 rounds @ 25 yards two targets. One shot each in head.
Rifle...
1. 20 rounds prone @ 100 yards (irons)
2. 20 rounds rice paddy @ 100 yards.
3. 20 rounds standing @ 100 yards.
4. 20 rounds standing and rice paddy with buddy calling which target to hit (out of three).
That is what I try to do (some variations always crop up).
What do you guys suggest?
WayneConrad
May 22nd, 2006, 03:43 PM
The targets from Fred's M14 Stocks (http://www.fredsm14stocks.com/catalog/acc.asp) are good, clean fun. I recommend "Fred's 24M Target Combo" for $26. The AQT targets are just fun to shoot, and having the timer running adds some stress and excitement to the fun.
crofrog
May 22nd, 2006, 03:47 PM
For accuracy I use
http://www.personaldefensetraining.com/showpage.php?target=dottorture.php
and the tactical reponse dot's
That's what I try to shoot when I've got a large latitude in what I can setup
http://www.personaldefensetraining.com/showpage.php?target=meu.php&PHPSESSID=5268ac3c97da6c32f63e6423a6cd6323
greg700
May 23rd, 2006, 12:21 AM
I think you should (if possible) move some of your pistol targets considerably closer (perhaps 7 yards). 25 yards is great but since most self defense situations happen close I think it makes sense to practice at least a little bit for close, fast shooting.
Same goes for some of your rifle drills. Use several targets spread apart and close, shoot them on the move or turn and engage them.
You could also practice transitions from your rifle to your pistol so you don't stand around looking like an idiot if your primary weapon goes down.
Just a few thoughts,
Greg
wheelgunslinger
May 23rd, 2006, 12:32 AM
I'd agree with the previous post.
Train for handgun at a closer range. 7 yards seems like a good number. Maybe even try pushing away from a target and doing a draw, point, fire type drill to sharpen your response time with a loaded weapon.
Rifle: you may want to try using some random yardages. No static yardages for which you can use a mil-dot scope to do everything for you. Place targets below 100 meters and up to 200 in random distance away. You could even use the system you already have of numbering them and calling out a number. using uneven and random distances can help you with your targets of opportunity.
I train with handgun from 1 to 20 meters. I try to shoot once a week, and I use my subconcious to determine how much. Sometimes I just like to go in and throw my wheelgun up at the target and fire one imperative shot just to see how I do. I then use the extra time to ponder on where and why the shot landed where it did.
With rifles, I use the method described above. I place targets at random distances and practice, not only shooting, but rangefinding without any gizmos besides my eyes.
Oldtimer
May 23rd, 2006, 09:50 AM
Target practise is great, and the more often you practise, the better. HOWEVER, most practise is done with paper targets of some sort, at fixed distances, and you are usually well-rested and fairly comfortable when you shoot.
I no longer go to "formal" shooting ranges for you are quite limited as to how you can practise. Instead, I go out to remote areas in the desert where I can shoot at paper targets, reactive targets, "dummy" targets such as old clothing filled with some sort of stuffing, over-ripe fruits and vegetables, water balloons, "jury-rigged" moving targets (home-made), etc.
I also throw in some "realism" of sorts, by running a bit to get the adrenaline pumping before shooting, drink some coffee before shooting, and low-visibility (dusk) and total dark shooting.
While it's impossible to add TRUE realism in practise, the above-mentioned things add a BIT more to the practise sessions than the "same place, same thing" way of using formal gun ranges. Just be sure to adhere to a few rules EXTRA, such as not running WITH your firearm unless it is secured in a holster, and make sure that the range is clear during low-visibility shooting. Also, be sure to pick up your trash before leaving!
Lastly, I have seen gang members practising their "drive-by" shooting in one particular remote spot.
They were all drinking beer, then they'd line up the empty bottles near the dirt road, hop in their car and shoot at the bottles from the moving vehicle. If you happen to see anything like that, it's time to LEAVE!
crofrog
May 23rd, 2006, 10:54 AM
such as not running WITH your firearm unless it is secured in a holster
What are you going to do in a real fight? Reholster before running to the next peice of cover?
owen
May 23rd, 2006, 11:22 AM
Work on multiple targets at 7 to 12 yards or so.
Do some fast rifle work under 25 yards, and stretch the rifle stuff out to 300 or so. Any reasonable rifle caliber shouldn't require much or any zero change out to that distance.
Screw around a little bit. Try shooting some bowling pins, etc.
The more stuff you do with your gun, the better you will know the gun, and the more it will come to resemble an extension of your will.
Keith Wheeler
May 23rd, 2006, 12:33 PM
Low light. Others have said that.
Have somebody else load your mags for you. Give them some snap caps and tell them to randomly add those to the mags. There are many things you need to practice, not just the ability to hit a target.
ball3006
May 23rd, 2006, 01:19 PM
I shoot whatever I want to that day, and when I get tired, I stop. No amount of practice will improve your shooting when you are tired........by tired, I am referring to being mentally tired from trying to shoot well......chris3
Keith Wheeler
May 23rd, 2006, 03:34 PM
ball3006 -- not sure I agree with that one. Whether it's true or not, I believe the old concept that the body/mind interface works best when tired. Not to the point of exhaustion, but when pushed beyond the usual stopping point. Maybe I just listened to my old sensei too much, but it works for me.
It's like the last time I took my wife out shooting -- first I shot the '03A3, then the subguns, then the pistol, and finally went to shooting off twigs with a .22. Maybe I'm too philosophical about it, but I believe that some of the fundamentals of hitting a target are within that "mind/no mind" boundary, and trying too hard just doesn't cut it.
This is just me, I'm sure others have differing opinions.
crofrog
May 23rd, 2006, 04:15 PM
being able to shoot well, why you are cold, tired, sick and sore. Is one of the thing's that sperates people in eltie unit's from us.
Chris
qajaq59
May 23rd, 2006, 04:47 PM
Yup, that and about 50 years for guys my age. :)
BullfrogKen
May 23rd, 2006, 07:14 PM
100 yards is probably too far for rifle training. 25 yards for pistol certainly is.
Move those targets in from contact - 2-3 feet, out to no more than 7 yards. If you're training for citizen defensive tactics, this is the range things will happen to you. Nobody is going to try to mug you from across the street. Things that happen, will happen within arms reach out to a few strides away.
I don't know your experience level, but learning to move off the line of force, 360 checks, TRB malfunction drills, drawing from the holster, learning how to stack and deal with multiple aggressors, etc. make useful drills.
Square range training will only get you so far. I'm convinced that to progress to the next level, one must experience some good force on force training. GOOD force on force training can be enlightening; poor FoF is not much more than tag, and has zero training value.
Chris Rhines
May 23rd, 2006, 07:56 PM
You need way more variety in your practice.
Pistol: Bill Drills. Starting from the holster, draw and fire six shots into the A-zone of an IPSC target (or the -0 zone of an IDPA target, or into an 8.5x11" piece of typing paper if you're on the cheap.) They all have to hit the A-zone, or the run doesn't count. Start at around five yards. When you can make 6 A's in 2.0 seconds consistently, move farther out.
Bill Drills are like bench presses for shooting. Nothing else is as good for teaching trigger control, acceptable sight picture, and high-speed weapon handling. Bill Drills are versatile, so mix them up - start from surrender position, strong-hand only, weak-hand only, while moving, throw in a reload, different distances, whatever. Figure out what you do poorly, and practice it until you do it well.
Multiple targets. Three pieces of typing paper, five yards out and say 3' between them. Draw and fire two rounds on each target. Again, you can mix this one up as much as you like.
Square drills. Good for practicing movement - lay out four shooting boxes in a square, maybe ten feet apart. Put three targets about five yards from the square. While moving between the boxes, fire two rounds into each target. Alternately, fire two rounds into each target, then move to the next box as quickly as possible, and repeat.
More later.
- Chris
Burt Blade
May 23rd, 2006, 11:15 PM
Try to add organized competition. The ongoing effort to best your fellow competitors will drive all sorts of useful learning. Start with basic servicable tools, then focus on the process of making _yourself_ better, rather than your tools. When you get the skills you need, then you can use that skillset to frame the proper contemplation of upgrading or improving the tools.
You are far better off spending a month dry firing your basic sidearm and firing $100 worth of ammo than you are spending $500 on "upgrades" to the gun. Trigger press is the heart of marksmanship. Once you understand it, you might then get a decent trigger job done. You are even better advised to spend part of the ammo budget on coaching from someone who actually knows what they are doing, and can prove it.
You can fire 500 rounds a weekend and teach yourself a terrible jerk, and then "correct" it with a high-tech gizmo sight that is aimed off just enough to put your six-inch-at-ten-yard jerk back in the general area of the A zone.
Barbara
May 25th, 2006, 07:36 PM
Completely off topic: All this time, I thought you were someone else that I know. If you ever want to meet another Greg Bell who likes to shoot, let me know. :)
Browns Fan
May 26th, 2006, 12:43 PM
Wow! Great link, Chris! Thanks, Dude!
Joe
Robin Hood
May 27th, 2006, 06:21 PM
Competitive shooting, while not perfect is a good way to apply some outside pressure on yourself. Shooting with other's and allowing an atmosphere where they can heckle or "rattle" you out of your comfort zone.
Move while (or "and then") shooting. Practice this.
Gun fight's aren't quite like golf. They have yelling, distraction, Murphy, and adrenaline.
Hardtarget
May 28th, 2006, 01:45 AM
In wheelgunslinger suggested a push awayfrom target for close practice. It is just the thing I was told about this week.
A friend went to a range where the owner had put a duffle bag full of saw dust on a rope. He hung it from a tree limb, (20 feet). He loved it. Bag had some "body weight" and it charged back. Sounded great to me so I'm already looking at my place to set one up for myself. Can't wait to try it.
Mark.
ps: I'll take a roll of duct tape. I hope the bag will need repair after a few runs.
James T Thomas
May 28th, 2006, 09:50 PM
Mr Bell:
Here is a description of a drill from the Shanghai police and the famous Fairbairn.
It's from yesteryear, and requires a facility you may only find paid for by taxes, however, the concept is facinating, and perhaps you could improvise, or simulate in the field somehow.
It would be a civilian's dream come true to train on a course like this.
one string of four shots: stationary target at eighteen feet. "Low, ready stance;" raise, fire, lower firearm
one string of four shots: four succesive bobbing targets at eighteen feet range; engage each at appearance, left to right.
four strings of one shot each: running target; advancing towards you from eighteen feet.
one string of one shot: advancing target from twelve feet distance; draw, chamber a round (they were issued revolvers, so use this as a semiauto tactical reload situation), fire.
four strings of one shot each: stationary target at twentyseven feet; fired from cover.
one string of three shots each: multiple targets under low illumination; shooter decides order of engagement.
I hope I have this right. If any contributor would care to correct, or express this drill more clearly, please do so.
Jim
Robin Hood
May 28th, 2006, 10:50 PM
http://i37.photobucket.com/albums/e98/hoodie1313/RANGE2.jpg
http://i37.photobucket.com/albums/e98/hoodie1313/RANGE.jpg
Like this?
Most all of the stuff I have read does use automatic handguns. They cover reloading and malfunction clearance with dummy rounds.
Robin Hood
May 28th, 2006, 11:29 PM
I ran into this page a while ago. (http://www.kuci.uci.edu/~dany/firearms/all_drills.html#standards)
It lists the standards for:
Federal Air Marshal Tactical Pistol Course (TPC)
ASAA Combat Master Handgun Qualification
Accelerated Pairs
Failure Drill (also known as the Mozambique)
Reload Drills
Simple IPSC Drill
Malfunction Drills
Bill Drill (after Bill Wilson)
Tueller Drill (after Sgt. Dennis Tueller)
Wounded Shooter Drills
Stressfire
IDPA classifier
FBI qualifier
InSights Training Center Standards
Gunsite Standards
LFI Standards
Farnam Drill (after John Farnam)
El Presidente and Variations
Bullseye National Match
Miscellaneous Accuracy and Slowfire Tricks
Dummy Round Drill
Some fun stuff and some great drills.
justashooter
May 29th, 2006, 02:24 PM
"say not, 'i am an apostle of paul', or, 'i am an apostle of peter', but, 'i am an apostle of christ'"
handle your gun and shoot it till it is an extension of your person. till it is like your right hand. don't stop till it feels like a part of you. shoot often, and shoot straight. you are not ready to carry it until you know it like the backside of your ass.
FunGunner
June 3rd, 2006, 11:58 PM
CCW Pistol Rx
Once a month
5 rounds from draw at 2 feet backing up (group needs to be fist sized or better) X 5 "Sully's Bad Breath drill"
5 rounds from draw at 30 feet while moving (backwards, forwards, to either side, you pick) x 9
10 "Mozambiques" from draw at 30 feet (5 pelvic 5 head if you want to change things up)
I like to start slow and work on form then add a little speed toward the end of each set of drills.
Jeff22
June 4th, 2006, 08:57 AM
50 round PRACTICE EXERCISE
Based on a practice drill described by
Clint Smith of Thunder Ranch
In American Handgunner Magazine
(July/August 2006)
Page 24
Target: 18 x 30 inch cardboard. Primary zones are two 8-inch paper plates, aligned one above the other, and a 3x5 index card aligned above the plates. If using an IDPA or IPSC target as the backer, the 3x5 card is centered in the head. These simulate the three primary target zones on the human body, head, chest, and pelvis. The A-zone is the head, the B-zone is the chest, and the C-zone is the pelvis.
STAGE ONE: From the ready position, come on target and fire one round to the B-zone. Remember proper follow through, and get a follow-up sight picture after the gun fires. Sight picture -- one shot -- sight picture. 6x total of 6 rounds.
STAGE TWO: From the ready position, engage each zone A-B-C with one round. Change the order with which you engage the zones and repeat. Focus on accuracy. 2x total of 6 rounds.
STAGE THREE: From the ready position, engage each zone A-B-C with two rounds. Perform a mandatory reload and engage each zone again with two rounds each. Change the order with which you engage the zones. Total of 12 rounds.
STAGE FOUR: From the ready position, engage the target in the center zone with one round. Repeat firing two rounds. Repeat firing three rounds. Total of 6 rounds.
STAGE FIVE: From the ready position, strong hand only engage the target in the center zone with one round. Repeat firing two rounds. Repeat firing three rounds. Perform a mandatory reload with both hands and switch the gun to weak hand only. Engage the target in the center zone with one round. Repeat firing two rounds. Repeat firing three rounds. Total of 12 rounds fired.
STAGE SIX: From the ready position, fire 4 rounds slow fire at the A-zone (head), perform a mandatory reload, and fire another 4 rounds slow fire at the A-zone.
TOTAL OF 50 ROUNDS FIRED
These exercises can be performed at 5,7 or 10 yards. An 8-1/2 x 11 inch sheet of paper can be used instead of the paper plates. Perform the drill the first time from the ready position, the second time from the holster and the third time from the holster with concealment. Increase the distance as your proficiency increases.
Jeff22
June 4th, 2006, 08:59 AM
100 round practice drill
Based on a practice drill described by
CLINT SMITH of Thunder Ranch
In American Handgunner Magazine
January/February 2006
Pages 32 & 88
Stage One/5 or 7 yards: Warm up drills/Focus on Accuracy
Load 3 magazines with 10 rounds each
From the holster, draw and fire 10 sighted pairs. Focus on accuracy. (20 rnds)
From the ready position:
Strong hand only, fire 5 singles. Focus on accuracy. (5 rnds)
Weak hand only, fire 5 singles. Focus on accuracy. (5 rnds)
Stage Two/5 or 7 yards: The Mozambique Drill
Load 3 magazines with 10 rounds each
From the holster, draw and fire two rounds to the body and one round to the head (aka "The Mozambique Drill"). Be smooth. Focus on accuracy. Perform this drill 10 times. (30 rnds)
Stage Three/5 or 7 yards: Out of Battery Reloads
Load each of 3 magazines with 2 rounds each: Out-of-battery reloads:
From the holster, draw and fire two, reload, fire two, reload, and fire two.
(2+2+2). Perform this drill 2 times. (12 rnds)
Stage Four/5 or 7 yards: Clearing failure to fire malfunctions
Load each of 2 magazines with 4 live rounds and one inert "dummy" round.
From the holster, draw and engage the target, clearing the malfunction with a "tap-rack-ready" malfunction clearance whenever necessary. (8 rnds)
Stage Five/10 and 15 yards: Accuracy at distance
Load each of 2 magazines with 10 rounds each
At 10 yards from the holster, draw & fire 5 sighted pairs (10 rnds)
At 15 yards from the holster, draw & fire 5 sighted pairs (10 rnds)
Jeff22
June 4th, 2006, 09:02 AM
Basic Handgun Training Drills--Modified
As described by Ken Hackathorn
In American Handgunner Magazine
September/October 1998
Page 42
Ammunition Required: 50 rounds
Target: IDPA silhouette scored 5-4-2.
Time Limits: Basic time limits as noted. As shooter skill increases, either shorten the time limits or increase the distance to the target.
Stage 1 -- 3 yards/Close Combat
Shooting is done from a close combat/weapon retention position, with the weapon already drawn. Fire 2 rounds in 2 seconds. 3X total of 6 rounds.
Stage 2 -- 3 yards/Retreating from the target
On signal, begin backing away from the target. Draw and engage the target with at least 3 rounds while moving backwards. You should end the movement at the 10 yard line. 2X. Total of 6 rounds.
Your goal is to rapidly gain distance from the threat while you are drawing and engaging the target. The greater the distance you are from the threat, the greater your chances of survival.
Stage 3 -- 5 yards/Strong Hand Only
On signal, draw and engage the target with 2 rounds in 4 seconds STONG HAND ONLY. 3X. Total of 6 rounds.
Stage 4 -- 7 yards/Double Taps
On signal, draw and engage the target with 2 rounds in 4 seconds. 4X. Total of 8 rounds.
Stage 5 -- 7 yards/Lateral Movement
How to perform this drill depends on the configuration of your range facility. The goal is to draw, begin lateral movement, and engage the target with three rounds. This should be accomplished moving to your strong side, and also to your weak side. 2X. Total of 6 rounds.
This exercise increases your skills at placing your shots effectively while moving to cover or if your only path of escape is moving laterally. Go slowly at first, and then pick up your speed of movement only as fast as you can get good hits.
Stage 6--7 or 10 yards/Multiple Targets
Facing three targets. On signal, draw and engage each target with two rounds, perform a mandatory reload, and re-engage each target with two rounds. Total of 12 rounds fired. Par time is 15 seconds for auto pistols and 18 seconds for revolvers.
Stage 7 -- 15 yards/Single Target for accuracy
On signal, draw and engage the target with 1 round in 3 seconds. 6X. Total of 12 rounds.
sacp81170a
June 4th, 2006, 10:20 AM
MODS:
I think this thread deserves a sticky. It's right on target(pun intended) for Strategies and Tactics.
Jeff22
June 6th, 2006, 01:19 AM
Tactical Rifle Training Drills
From “Range Training with the Tactical Rifle” by Ken Hackathorn
In Combat Tactics 2004 (Los Angeles, Calif; Primedia Specialty Group, 2004) Pages 70 & 71
Ranges of Engagement: 25, 50 and 100 yards.
Target Used: IDPA or IPSC silhouette preferred. With other targets, use an 8 inch paper plate stapled to the center chest to serve as the A zone.
Scoring: Each hit in the A zone scored as 1 pt.
Ammunition Required: 100 rounds
Qualification Standard: 80 hits in the A zone/80%
Begin with the weapon at low ready, round chambered, safety ON.
25 yards One round in 2 seconds. 5x
25 yards Two rounds in 3 seconds. 5x
50 yards One round in 3 seconds. 5x
50 yards Two rounds in 4 seconds. 5x
50 yards Load with a one round magazine. Have another one round magazine available for a reload. Fire one shot, perform an out-of-battery reload, fire one shot, in 10 seconds. 10x
50 yards Load with a five round magazine. Have another ten round magazine available for a reload. Fire five rounds standing, reload as you drop to kneeling and fire five rounds, and then drop on down to prone and fire the last five rounds. Par time is 15 rounds in 20 seconds. 2x
100 yards One round in 4 seconds. 10x.
100 yards Two rounds in 5 seconds. 5x.
Jeff22
June 6th, 2006, 01:21 AM
100 round Handgun Practice Drill -Modified
As described by Leroy Thompson
In COMBAT HANDGUNS Magazine
August 2000
Pages 72-75
Target Used: As available. IDPA or IPSC silhouette targets preferred.
Time Limits: Time limits based on the skill set of the group being trained. Exercises from concealment require a longer time limit. Accuracy should be emphasized over speed.
Stage 1 -- 3 yards/Close Combat
On signal, draw and engage the target with 2 rounds from a weapon retention/close combat position. 5X. total of 5 rounds.
Stage 2 -- 3 yards/Double Tap
On signal, draw and engage the target with 2 rounds. 3X total of 6 rounds.
Stage 3 -- 3 or 5 yards/Failure to Stop Drill
On signal, draw and engage the target with 2 rounds to the body and 1 round to the head.
2X total of 6 rounds.
Stage 4 -- 3 or 5 yards/Precision Shooting
The target to be engaged should be partially screened by a "no shoot" target. 2/3rd to 1/2 of the threat target should be visible. On signal, draw and engage the threat target with 2 rounds. 3X total of 6 rounds. -10 points for each hit on a "no shoot" target.
Stage 5 -- 5 yards/Strong Hand Only
On signal, draw engage the target with 2 rounds STRONG HAND ONLY. 3X total of 6 rounds.
Stage 6 -- 5 yards/Shooting while moving laterally
6A -- Draw and engage the target with 2 rounds while walking from the left. 3X total of 6 rounds.
6B -- Draw and engage the target with 2 rounds while walking from the right. 3X total of 6 rounds.
Stage 7 -- 10 yards/Multiple targets
Three threat targets are set up 10 yards down range. On signal, draw and engage each target with 2 rounds, perform a mandatory reload, and re-engage each target with 2 rounds. 1X total of 12 rounds. (To modify this drill into the classic "El Presidente" exercise, have the shooter begin with his/her back to the targets. On signal, pivot then draw and perform the drill)
Stage 8 -- 10 yards/Weak hand only
The target is engaged with 1 round WEAK HAND ONLY. To begin, the shooter can draw strong hand and then transfer to the weak hand before shooting. Then the shooter can begin with the weapon held in the weak hand at low ready. As shooter proficiency and dexterity increases, the drill can begin with with the shooter performing a WEAK HAND ONLY DRAW of the holstered weapon. 5X total of 5 rounds.
Stage 9 -- 15 yards/Use of cover
Three threat targets are set up. High or low cover is set up at the 10 and 15 yard lines. At the signal, the shooter moves laterally to cover at the 10 yard line, draws and engages each target with 2 rounds, reloads behind cover then moves cover at the 15 yard line and re-engages each target with 2 rounds. 2X total of 24 rounds.
Stage 10 -- 25 yards/Precision shooting
On signal, draw and engage the target with 6 rounds. 2X total of 12 rounds.
Stage 12 -- 50 yards/Prone shooting
On signal, draw and move to the prone position and engage with target with 6 rounds. 1X total of 6 rounds.
Jeff22
June 6th, 2006, 01:23 AM
100 Round Handgun Practice Drill
Designed by Tom Campbell
As described in the article "Shooting Skills: Care & Maintenance"
By Bob Pilgrim GUNS & WEAPONS FOR LAW ENFORCEMENT
Volume 10 Number 8 (November 1998) Page 58
Facing 2 targets, 6 feet apart shoulder to shoulder
Distance Rounds Exercise Description Time Limit
7 yards 5 rnds One shot on each draw 1.5 sec
10 yards 5 rnds One shot on each draw 2.0 sec
15 yards 5 rnds One shot on each draw 2.5 sec
25 yards 5 rnds One shot on each draw 3.0 sec
======================================================
7 yards 10 rnds Two shots on each draw 2.5 sec
7 yards 12 rnds From the ready gun position 3.0 sec
Fire two shots on the body and
One shot on the head. 4X
======================================================
10 yards 10 rnds Using two targets, fire one 6.0 sec
Shot on T1, reload, and fire
One shot on T2. 5X
10 & 15 yds 20 rnds T1 at 10 yds & T2 at 15 yds 8.0 sec
Fire two shots on T1, reload,
Fire two shots on T2. 5X
10 yards 10 rnds Draw with the strong hand 3.0 sec
Only and fire two shots. 5X
10 & 25 yds 8 rnds Both targets are partially 7.0 sec
Obscured by a "no shoot"
Target. T1 at 10 yds & T2
At 25 yds. Draw and fire one
Shot on T1 and one shot on
T2. 4X.
======================================================
Time limits can be adjusted as needed.
IPSC or IDPA target scored 5-4-2
Jeff22
June 6th, 2006, 01:25 AM
Basic 12 Practice Drills
As described by Charlie Phillips in
Combat Handguns Magazine, September 1995
Page 59
Each drill is scored individually: the student must pass each phase.
DRILL 1: 4 yards. Start with the weapon in the ready position. 2 rounds in 2 seconds.
3X for a total of 6 rounds.
DRILL 2: 4 yards. Start with the weapon holstered. 2 rounds in 3 seconds.
3X for a total of 6 rounds.
DRILL 3: 7 yards. Start with the weapon holstered. 2 rounds in 4 seconds.
3X for a total of 6 rounds.
DRILL 4: 10 yards. Start with the weapon holstered. 2 rounds in 5 seconds.
3X for a total of 6 rounds.
DRILL 5: 7 yards. (Phase 1 Malfunction) Load the magazine with two live and one "dummy" round. Load the dummy round seconds. Start with the weapon holstered. 2 rounds and a "tap-rack-bang" malfunction clearance in 8 seconds. 2X for a total of 4 rounds.
DRILL 6: 7 yards. (Phase II Malfunction). Insert a dummy round into the chamber and then attempt to chamber a live round from the magazine in behind it, creating a "failure to fire" malfunction. Begin at the ready position. At the signal, attempt to fire, move to cover, perform immediate action to reduce the stoppage and fire 4 rounds in 12 seconds. (Deploying a backup gun is an optional response)
DRILL 7: 7 yards. (Out of Battery Reload). Load the magazine with two rounds. Fire two rounds, perform a mandatory reload, and fire two more rounds in 12 seconds.
DRILL 8: 10 yards. (Use of Cover). Start with the weapon holstered, behind the high barricade. At the signal, fire 2 rounds strong side barricade standing, 2 rounds weak side barricade standing and 2 rounds strong side barricade kneeling, total of 6 rounds in 15 seconds. All shooting can be done with the weapon in the strong hand.
DRILL 9: 10 yards. (Use of Cover). Start two paces to the rear of cover, with the weapon holstered. At the signal, fire 2 rounds strong side barricade standing, 2 rounds weak side barricade standing and 2 rounds strong side barricade kneeling, total of 6 rounds in 15 seconds. All shooting can be done with the weapon in the strong hand.
DRILL 10: 4 yards (Multiple Targets). Facing two targets one yard apart shoulder-to-shoulder. Start with the weapon holstered. At the signal, engage each target with two rounds, total of 4 rounds in 4 seconds.
DRILL 11: 7 yards (Multiple Targets). Facing two targets one yard apart shoulder-to-shoulder. Start with the weapon holstered. At the signal, engage each target with two rounds, total of 4 rounds in 5 seconds.
DRILL 12: 10 yards (Multiple Targets). Facing two targets one yard apart shoulder-to-shoulder. Start with the weapon holstered. At the signal, engage each target with two rounds, total of 4 rounds in 6 seconds.
Jeff22
June 6th, 2006, 01:27 AM
Basic Defensive Handgun qualification, live fire exercise: (approximately two to three hours) Exercises will be conducted using NRA B24 targets:
1. Two handed, Standing (isosceles or Weaver) fire 6 shots center of mass. (7 yards (21 feet)
2. Two handed, Standing (isosceles or Weaver) fire 2 accelerated shots center of mass, repeat 3 times. (7 yards (21 feet)
3. Two handed, Standing (isosceles or Weaver) fire 2 shots center of mass from Strong side of cover, repeat 3 times. (7 yards (21 feet)
4. Two handed, Standing (isosceles or Weaver) fire 2 shots center of mass from Weak side of cover, repeat 3 times. (7 yards (21 feet)
5. Two handed, Kneeling (isosceles or Weaver) fire 2 shots center of mass from Strong side of cover (leaning out canting), repeat 3 times. (7 yards (21 feet)
6. Two handed, Kneeling (isosceles or Weaver) fire 2 shots center of mass from Weak side of cover, repeat 3 times. (7 yards (21 feet)
7. Two handed, Standing (isosceles or Weaver) fire 2 accelerated shots center of mass while moving and scanning, repeat 3 times. (7 yards (21 feet)
8. Two handed, Standing (isosceles or Weaver) fire 6 shots center of mass. Reload in less than 1 minute and repeat 1 time. (7 yards (21 feet)
9. Two handed, Standing (isosceles or Weaver) fire 2 shot groups center of mass while moving and scanning. Repeat 3 times. Reload in less than 1 minute and repeat 1 time. (7 yards (21 feet)
10. One handed, Standing (isosceles or Weaver) fire 6 shots center of mass from Strong side. (7 yards (21 feet)
11. One handed, Standing (isosceles or Weaver) fire 6 shots center of mass from Weak side. (7 yards (21 feet)
12. One handed, Standing, Close Quarters, (isosceles or Weaver) fire 6 shots center of mass from strong side. (1 yard (3 feet). (Handgun will be held close to strong hip and canted slightly).
13. Additional exercises will be completed if time permits.
Jeff22
June 6th, 2006, 01:28 AM
Basic Standards Drills for the Handgun
Designed by Lt. Dave Spaulding
Montgomery County Sheriff's Office
Dayton, Ohio
(as described on page 48 of AMERCIAN COP Magazine, Sept/Oct. 2005)
Target zone is a 12 x 12 inch square, either steel or paper. At 7 yards:
One shot from the chosen ready position: 1 second
One shot from a secured holster: 2 seconds
From the chosen ready position, one shot -- reload -- one shot: 5 seconds
One shot on each of three targets from the chosen ready position: 4 seconds
Six shots on target with no more than 0.5 seconds between shots, time begins at the first shot fired. (a variation of the rhythm drill)
Bianchi Plates -- 6 8inch steel plates 20 inches center to center. At 7 yards:
From the chosen ready position, clear all 6 plates in 6 seconds.
Jeff22
June 6th, 2006, 01:30 AM
KR TRAINING www.krtraining.com
P.O Box 9644 Austin TX 78766-9644
(512)377-5144 (512)377-5147 (fax)
The Central Texas Standards
________________________________________
This course of fire was originally developed by Chip McCormick and Ronin Coleman (who is the genius behind the PACT timer). It was handed down to me by Texas 3-gun guru Jim Griggs. I've used this drill a lot - it's a good set of exercises to build up your basic stand-and-shoot skills.
Set up three IPSC targets in an "El Presidente" configuration, side by side, about shoulder width apart. The leftmost target is "A", middle target is "B", right target is "C". The course is divided into 6 parts and is a series of timed-fire, virginia count exercises. Since it's timed fire, misses and shots not fired incur no penalties. Overtime shots are -5 points. The start position for each string is your choice: I typically use hands at sides or 'surrender'. Score and tape targets after each part.
________________________________________
PART 1
50 YARDS
• 1 shot on A, prone -- 7.5 secs -- 5x (5 rnds)
• 2 shots on B, standing -- 5.5 secs - 4x (8 rnds)
35 YARDS
• 1 shot, reload, 1 shot on C -- 5.5 secs - 6x (12 rnds)
TOTAL HITS: A=5 B=8 C=12
TOTAL ROUNDS/POINTS: 25/125
________________________________________
PART 2
25 YARDS
• 1 shot on A -- 2.3 secs - 3x (3 rnds)
• 1 shot facing left, right, and back on B - 2.5 secs per shot (3 rnds)
• 2 shots on C, hands clasped behind back - 3.0 secs - 3x (6 rnds)
TOTAL HITS: A=3 B=3 C=6
TOTAL ROUNDS/POINTS: 12/60
________________________________________
PART 3
15 YARDS
• 1 shot on A,B,C misc hand position and target order - 3.0 secs - 3x (9 rnds)
• 1 shot, reload, 1 shot, reload, 1 shot on A,B,C -- 5.5 secs - 2x (6 rnds)
• 1 shot, weak hand on B,C,A - 5.5 secs - then C,A,B (6 rnds)
TOTAL HITS: A=7 B=7 C=7
TOTAL ROUNDS/POINTS: 21/105
________________________________________
PART 4
15 YARDS
• 2 shots - strong hand only on A,B,C - 6.0 secs (6 rnds)
• 1 shot head on A,B,C - 4.0 secs (3 rnds)
10 YARDS
• 2 shots on A,B,C - 3.0 secs - repeat C,B,A (12 rnds)
TOTAL HITS: A=7 B=7 C=7
TOTAL ROUNDS/POINTS: 21/105
________________________________________
PART 5
10 YARDS
• 2 shots on A,B,C,reload,1 shot head on A,B,C - 6.5 secs - (8 rnds)
• 2 shots body/1 head on A, reload, repeat on B,C - 8.0 secs (9 rnds)
• 2 shots on C - 1.5 secs - 5x - (10 rounds)
TOTAL HITS: A=6 B=6 C=16
TOTAL ROUNDS/POINTS: 28/140
________________________________________
PART 6
7 YARDS
• 1 shot head on A - 1.5 secs - 6x - (6 rnds)
• 2 shots on B - 1.3 secs - 3x (6 rnds)
• 1 shot, RL, 1 shot, reload, 1 shot on C - 4.5 secs -2x (6 rnds)
TOTAL HITS: A=6 B=6 C=6
TOTAL ROUNDS/POINTS: 18/90
________________________________________
TOTAL ROUNDS: 125
TOTAL POINTS: 625
A Grand Master should be able to 'clean' this drill. Calculate your percentage assuming 100% is 625 points.
Variations
• Change the start position to drawing from a table or other position.
• Take one step forward during each reload to practice moving and reloading.
• Add no-shoots covering the right C/D zone of "A" to the left D zone of "B" and the right D zone of "B" to the left C/D zone of "C". Score penalties.
• Score the bottom half of all targets as hard cover (from base of A zone down) and score hits in hard cover as misses.
________________________________________
Jeff22
June 6th, 2006, 01:31 AM
Chuck Taylor's Defensive Handgun Practice Drills -- Modified
From the book The Gun Digest Book of Combat Handgunnery 4th edition
By Chuck Taylor
(Iola, Wisconsin, DBI Books, 1997)
Page 87
Set up 3 targets T1-T2-T3 1 yard apart shoulder to shoulder. Score & repair at the end of each stage. Targets used and time limits for each drill at the discretion of the Rangemaster.
100 total rounds fired
(1.)STANDARD EXERCISES
Perform as indicated, single target, from the holster
1 yard Close Combat position 2 rounds (2x)
3 yards standing position 2 rounds (2x)
7 yards standing position 2 rounds (3x)
10 yards standing position 2 rounds (2x)
15 yards standing position 2 rounds (2x)
25 yards standing position 2 rounds (2x)
50 yards standing position 2 rounds
28 rounds fired in Stage 1
(2.)SINGLE SHOTS
At 7 yards, engage a single target at a time. Par time is 1.5 seconds.
1 round on T1 (2x)
1 round on T2 (2X)
1 round on T3 (2X)
6 rounds fired in Stage 2
(3.)MULTIPLE TARGETS
At 7 yards, three targets, targets 1 yard apart shoulder to shoulder
2 rounds on T1 (2X)
2 rounds on T2 (2X)
2 rounds on T3 (2X)
1 round on each target T1-T2-T3
1 round on each target T1-T2-T3
2 rounds on each target T1-T2-T2
2 rounds on each target T1-T2-T3
10 rounds fired on each target; total of 30 rounds fired in Stage 3.
(4.)HEADSHOTS
From the holster, one shot drill. Engage a different target on each rep.
3 yards. (3X)
5 yards. (3X)
2 headshots fired on each target; total of 6 rounds fired in Stage 4.
(5.) THE MOZAMBIQUE DRILL
from the holster
2 rounds to the body/1 headshot on T1 (2X)
2 rounds to the body/1 headshot on T2 (2X)
2 rounds to the body/1 headshot on T3 (2x)
6 rounds fired on each target; total of 18 rounds fired in Stage 5
(6.) RELOADING DRILLS/OUT-OF-BATTERY RELOAD
Load each of 3 magazines with 2 rounds.
From the holster at 7 yards:
2 rnds on T1, reload, 2 rnds on T2, reload, 2 rnds on T3.
2 rnds on T3, reload, 2 rnds on T2, reload, 2 rnds on T1.
4 rounds fired on each target; total of 12 rounds fired in Stage 6.
Jeff22
June 6th, 2006, 01:36 AM
FIREARMS ACADEMY OF SEATTLE
www.firearmsacademy.com
Handgun Master Certification Course of Fire
1. Marksmanship test: 6 out of 6 rounds fired at IPSC target at 15 yards, unsupported, 30 sec.
Expert: 5 out of 6 in A-zone, no D-zones or misses
Master: 6 out of 6 in A-zone
Instructor:* time is 15 seconds
2. Draw and Fire: 6 out of 6 times, student must draw and fire one shot into A-zone of IPSC target at 7 yards.
Expert: 5 out of 6 in A-zone, no D-zones or misses. May exceed 2.0 time on one D&F only
Master: All in A-zone, all under 2.0 seconds
Instructor: All A-zone, time is 1.8 secs
3. Multiple Targets: 4 out of 4 times, student must draw and fire one shot at each of three IPSC targets at 7 yards.
Expert: C zones or better, may exceed 3.5 in one string only.
Master: C zones or better, all strings under 3.5 seconds
Instructor: All A zones under time.
4. Reloading: Student must draw and fire one shot at IPSC target, gun going to slide lock, then reload and fire one more shot. Hits must be C zones or better.
Expert: 5.5 seconds for each string, 8.0 for revolvers.
Master: 5.0 seconds for each string, 8.0 for revolvers.
Instructor: All A zones under time.
5. Low Light Draw and Fire: 6 out of 6 times, student must draw and fire one shot at IPSC target at 5 yards.
Expert: 5 out of 6 in A zone, no D zones or misses, may exceed 2.0 on one D&F only.
Master: All 6 in A zone, all times under 2.0
Instructor: All 6 in A zone, time is 1.8
6. Low Light Multiple Targets: 4 out of 4 times, student must draw and fire one shot at each of three IPSC targets at 5 yards.
Expert: No hits outside C zone, may exceed 3.5 seconds in one string only.
Master: No hits outside C zone, all strings under 3.5 seconds
Instructor: 1/2 hits must be in A zone, time is 3.0 seconds.
7. Wounded Defender Strong Hand:** Student draws strong hand only and does one handed vice presidente (3 targets @ 7 yards. On signal, D&F 2 shots into each target, gun going to slide lock. Reload strong hand only and fire 2 more shots into each target).
Expert: Time limit 25 seconds, C zones or better
Master: 20 seconds, C zones or better
Instructor: 15 seconds, 1/2 A zone hits
8. Wounded Defender Weak Hand:** Student performs above drill weak handed.
Expert: Time limit is 35 seconds, C zones or better.
Master: 30 seconds, C zones or better.
Instructor: 20 seconds, 1/2 hits must be A zones.
* Note all Instructor level quals are proposed only and still in flux.
** Failure to perform any of these drills safely will result in failure of the drill.
*** If gun malfunctions during drills 1-6, student is allowed 3 seconds for level one stoppage, or 10 seconds for level two stoppage. If student must reload to complete drill, 3 seconds are allowed.
**** If gun malfunctions during drills 7-8, student must clear it one handed, but the clock stops while the malfunction is being cleared.
Jeff22
June 6th, 2006, 01:37 AM
HANDGUN PRACTICE DRILLS
API 250/GUNSITE Standard Exercise
All exercises start with the gun holstered, facing a single IPSC target.
Proficient students can begin with the weapon concealed.
Starting position is hands clasped in front
3 yards 1 round head shot 1.5 seconds
3 yards 2 rounds A zone 1.5 seconds
7 yards 2 rounds A zone 1.5 seconds
10 yards 2 rounds A zone 2.0 seconds
10 yards 2 – reload – 2 A zone 5.0 seconds (In battery reload)
15 yards 2 rounds A zone 3.5 seconds
25 yards 2 rounds A zone 7.0 seconds
Time limits can be adjusted as needed. Times shown are graduation standards for the API 250 course.
--------------------------------------------------------------------------------------------------------------------------
Plaxco Academy of Practical Shooting Basic Drill
Designed by IPSC competitor J. Michael Plaxco
Set up up three IPSC targets at 10 yards.
Starting position is weapon holstered & hands clasped in front.
-On the first target, draw and fire one shot, perform an in battery reload, and fire one shot.
Repeat 6 times for a total of 12 rounds. Par time is 4.0 seconds.
-On the second target, draw and fire two shots, perform an in battery reload, and fire two more shots, for a
total of 4 rounds fired. Repeat 3 times for a total of 12 rounds. Par time is 5.0 seconds.
-On the third target, draw and fire 6 shots, perform an out of battery reload, and fire another 6 shots,
for a total of 12 rounds. Par time is 15 seconds.
The goal is 100% A-zone hits and smooth reloads. FOCUS ON ACCURACY! .
Time limits can be adjusted as needed.
---------------------------------------------------------------------------------------------------------------------------------
Modified Gunsite 250 Drill
3 yards Draw & fire one round in 1.5 sec (2x)
7 yards Draw & fire one round in 2.0 sec (2x)
10 yards Draw & fire one round in 2.5 sec (2x)
15 yards Draw, drop to kneeling, fire one round in 3.5 sec. (2x)
25 yards Draw, drop to prone, fire two rounds in 6.5 sec (1x)
total of 10 rounds fired
Practice Drill by Mike Benedict of Talon Tactical (www.talontactical.com -- kydex holsters)
10 yards single target 10 rnds -- single shots for precision all A Zone hits (10x)
12 yards single target 10 rnds -- controlled pairs for precision all A Zone hits (5x)
7 yards single target 12 rnds -- 2 body/1 head for precision (4x)
7 yards single target 6 rnds -- "Bill Drill" 6 rnds as fast as possible all A zone hits
7 yards single target 6 rnds -- 6 headshots slowfire for precision
10 yards single target 6 rnds -- 6 headshots slowfire for precison
10 yards 3 targets 6 rnds -- two rnds on each target all A zone hits
10 yards 3 targets 6 rnds -- two rnds on center target, 1 rnd on each on outside target
two rnds on center target again, total of 6 rounds
10 yards 3 targets 6 rnds -- one rnd on center target, 2 rnds on each outside target
one rnd on center target gain, total of 6 rounds
M drill center target at 5 yards, outside targets at 10 yards
two rnds on center target, 1 rnd on each outside target, two rnds on center target
one rnd on center target, 2 rnds on each outside target, one rnd of center target
12 yards 3 targets barricade drill 2 rnds on each target from each position
right/left and high/low
Ken Hackathorn Square Drill
Make a square 5 to 7 yards on a side. Start at any corner and then fire two rnds on each target while moving to the next corner. Keep going until you are back to the starting point. About 24 rounds expended per run. This is an excellent shooting while moving drill.
Barrel Drill (2 or 3 targets)
Set up 3 barrels at 10, 15, and 25 yards in a zigzag pattern. Fire 2 rnds at each target from each barrel while kneeling behind cover.
=======================================================================
5 yards From the holster, single headshots for precision
7 yards From the holster, controlled pairs for precision
7 yards Out of battery reloads. Begin with one round in the chamber and an
empty magazine. Draw and fire one round, reload, fire one round.
7 yards Malfunction clearance drill. 2 dummy rnds & 4 to 6 live rounds per
magazine. Draw and fire double taps, TRF for each malfunction.
7 yards Malfunction clearance drill. Begin at low ready with a failure to eject
malfunction created with a piece of empty brass. Come on target,
attempt to fire, clear the stovepipe, fire two rounds.
7 yards Tactical reload drill. Draw and fire two rounds, tac reload, fire
two rounds.
Remember proper After Action Drills (AAD) -- breath, check the environment, scan for additional threats, find available cover.
60 rnd modified Ken Hackathorn Practice Drill
3 yards draw & fire 2 rnds 3x for total of 6 rounds
5 yards draw & fire 3 rounds strong hand only (total of 6 rnds)
5 yards begin from low ready. Fire 3 rounds weak hand only (6 rnds)
3 yards to 10 yards. Load with a three round magazine. Fire 3 rounds
while retreating. 2x for a total of 6 rounds
7 yards draw & fire 2 rnds 6x for a total of 12 rounds
7 yards draw, rapid lateral movement and fire 3 rnds. Repeat from the
other direction. Total of 6 rounds.
7 yards facing 3 targets. 2 rnds on each target. 2x (total of 12 rounds)
10 yards draw & fire 2 rnds. 3x for a total of 6 rounds.
=========================================================================
THE DOUBLE TAP: The "double tap" is a generic term describing engaging a single target with a two round burst. There are three types of double tap:
The Hammer is two quick shots fired with one sight picture, and is best employed on a target at very close range.
The Dedicated Pair is two shots fired with flash sight pictures for both shots, best suited on a target at intermediate range.
The Controlled Pair is two shots fired with a separate conventional sight picture for each shot. The Controlled Pair is most appropriate for any situation requiring a degree of precision accuracy or for targets at greater distance.
=====================================================
Practice Drills from Rob Leatham
(as described by Massad Ayoob in American Handgunner March/April 2005)
SLOW FIRE DRILL -- Five shots on target, unlimited time, two hand standing position. Done once each from 5, 10, 15, 20 and 25 yards. Each shot reinforces the basics and the shooter also verifies sight zero.
FIVE-SECOND DRILL -- The shooter has five seconds to draw and fire a single shot. This is an opportunity to refresh muscle-memory and make sure every moment from the draw to the shot placement is correct. Then the shooter repeats the drill with three rounds, then with four rounds, then with five rounds, etc. all the way up to ten rounds in five seconds. Distance begins at 3, then to 5, 7 and 10 yards. All shots must be in the A-zone of the target.
THREE-GRASP DRILL -- The shooter draws and fires two shots from their preferred two-hand stance, then shoots two rounds strong hand only and then two rounds weak hand only. (An alternate version is to fire one shot from each position). This is conducted from 3,5,7 and 10 yards, all shots in the A-zone of the target.
SHOOT AND MOVE DRILL -- Fire five shots moving forward. Then five shots retreating. Then begin at the 10 yard line and leave a magazine on the ground at the 3 yard line. At the start signal, move forward firing until you have reached the point where you placed the fresh magazine. Pick up the magazine from the ground and reload and then fire as you retreat back to the starting point.
SHOOT - RELOAD - SHOOT DRILL -- At ten yards, facing a single target. Draw and fire six rounds, reload, and fire another six rounds. The shooter should fire as fast as they can and still keep all hits within the A-zone of the target.
THE EL PRESIDENTE DRILL -- At ten yards, facing three targets placed one yard apart, shoulder to shoulder. At the signal, draw and fire two rounds on each target, reload, and re-engage each target with two rounds. The shooter should fire as fast as they can and still keep all hits within the A-zone of the target.
Once the shooter can perform this drill with consistent good results, practice the traditional "El Presidente" drill: Begin with your back to the targets. At the signal, turn and then draw and engage each target with two rounds, perform a mandatory reload, and re-engage each target with two rounds. The goal is accuracy, shooting quickly yet keeping all rounds in the A-zone of the target.
Another alternative is performing either one of the versions above, but after the reload engaging the head of each target with either one or two rounds. Doing this teaches the shooter to "change gears" -- first engaging the targets fast with coarse accuracy and then slowing down to deliver precision head shots.
Jeff22
June 6th, 2006, 01:38 AM
***Rick Miller (Combat Handguns) Survival Index***
2 targets, 1 target width apart, 7 yards.
Draw, fire two rounds each target.
1- Facing targets.
2- Facing 90 degrees right.
3- Facing 90 degrees left.
4- Facing away.
16 rounds/80 points possible.
Total score divided by total time.
Multiply by RSP short form for caliber used-
9mm: 25
38Spl: 25
357Mag: 28
10mm: 29
40S&W: 29
44Spl: 30
45ACP: 30
45Colt: 30
41Mag: 32
44Mag: 33
Score/rating-
149 & below: unsatisfactory
150-199: adequate
200-249: good
250+: excellent
Examples-
9mm, 76 points, 7.0 sec.: 76(points) divided by 7(sec)= 10.85 10.85x25(9mm RSP)= 271 excellent.
.40S&W, 70 points, 8.5 sec: 70 div by 8.5= 8.235 8.235x29= 138.8 unsat.
*** "Orange" Gunsite Graduation Drill***
1 target
1- 3 meters: draw, fire 1 round. Par- 1.5 sec Perform 2x
2- 7 meters: draw, fire 1 round. Par- 1.5 sec Perform 2x
3- 10 meters: draw, fire 1 round. Par- 2.5 sec Perform 2x
4- 15 meters: draw, fire 1 round from kneeling. Par- 3.5 sec Perform 2x
5- 25 meters: draw, fire 2 rounds, from prone. Par- 6.5 sec Perform 1x
10 rounds/50 points possible
***Ken Hackathorn's 45 Round Practice Session***
Paste target(s) after each drill.
3 yards: Close-in retention. Fire 2 rounds. Perform 3x 6 rounds total.
5 yards: Strong hand only. Fire single rounds, or doubles. 6 rounds.
3 yards: Back away from target at least 3 yds, shooting 3 rounds while moving. Try to get at least to seven yards by third shot. Perform 2x 6 rounds.
7 yards: Double taps. Perform 3x 6 rounds
7 yards: Step a few paces to one side. Draw and fire 3 rounds while moving to other side. Perform 1x 3 rounds
7 yards: As above, except opposite direction. Perform 1x 3 rounds
6-10 yards: Put up three targets from 6-10 yards out. Engage 1-1-2-1-1 Perform 1x 6 rounds
6-10 yards: As above, but engage all targets with double taps. Peform 1x 6 rounds
7 yards: Place gun on ground. Put strong hand in belt behind back. Pick up gun with weak hand, fire 1 round. Perform 2x 2 rounds
15 yards: Draw and fire 1 precise shot in 2.5 seconds. Peform 3x 3 rounds
***Federal Air Marshal Tactical Pistol Course***
Course is shot cold- no warmup.
Target is FBI "Q" target (bottle-shaped center zone)
All at 7 yards. 30 rounds.
Start position /Course of fire/Time allowed/# of times performed/total time allowed/total rounds
1- From concealed holster/ Fire 1 round/ 1.65 sec./ 2x / 3.30 sec./ 2 rds.
2- Low ready/ Double tap/ 1.35 sec./ 2x / 2.70 sec./ 4 rds.
3- Low ready / Rythym (6 rds at 1 tgt-no more than .6sec splits) / 3.0 sec. / 1x / 3.0 sec. / 6 rds.
4- Low ready / 1 round, speed reload, 1 round/ 3.25 sec. / 2x / 6.5 sec. / 4 rds.
5- Low ready / 2 targets, 3yds apart, fire 1 round each tgt. / 1.65 sec. / 2x / 3.30 sec. / 4 rds.
6- From concealed holster./ Facing away from 3 targets, pivot, 1 round each./ 3.5 sec. / 2x: once pivoting left, once right. / 7.00 sec. / 6 rds.
7- Low ready/ Load 1 rd, fire 1 round to slide lock, drop to knee, reload, fire 1 round. / 4.00 sec. / 2x / 8.00sec. / 4 rounds.
Cannot exceed time limit for any drill.
Scoring: Hits in center "bottle" worth 5 points. Hits touching line, or outside of bottle, but still on target worth 2 points.
Max possible points- 150 Minimum to qualify- 135
***Drills used at N.T.I. XIV (from NTI website- tacticalteddy.com)***
Drills are performed under the watch of judges, and critiqued for procedure/tactics. You are given a problem, and allowed to solve it as you see fit.
1- Start at 4 ft from 3 turning targets, flanked by 2 no-shoots. Draw, shoot from retention, engaging all 3 tgts in 3 sec. Peformed 2x.
*Judges watching for- Movement off line of fire. Shooting from retention. Hits on targets.
2-Same targets, but you step back to 10 feet. Draw, move to cover, engae all 3 with 2 rds each in 5 secs. Cover is available on right and left- your choice.
*Judges looking for- Quick movement. Good use of cover- without crowding. Accurate shot placement (cardiac triangle).
==================================================
3-DTI Dance. At 7 yards. The three targets turn. Draw, fire until you get a failure (R.O. has loaded a dummy ctg somewhere in your mag), perform tap-rack-bang, shoot to slide lock, reload, fire 2 more rounds into each of the three targets. Total (live) rounds used-12.
*Judges watching for- About anything.
-------------------------------------------------------------------------------------------
4-This one, I don't know the distance or number of targets, but found it interesting nonetheless.
Steel reactive targets set to NOT fall if only hit center mass. Tests ability to recognize a failure to stop and take appropriate action.
*Judges watching for- Movement off line of fire. accurate shooting. Recognition of failure to stop, and adapting to it.
===================================================
***Mexican Defense Course***
Used by the SWPL in the '60's.
From Ken Hackathorn's Tactical Advantage column in American Handgunner.
6 targets
Par for each stage is 5 seconds.
Stage 1- Start walking away from targets. Sometime after crossing the 10 yard line, the signal will sound. Upon signal, turn, engage T1 with 6 rounds.
Stage 2- As in Stage 1, but shoter will engage T1 through T6 with 1 round each.
Stage 3- Walk toward targets starting from 15+ yards away. After crossing 10 yard line, and signal sounds, engage T1 with 6 rounds.
Stage 4- As in Stage 3, except engage T1 through T6 with 1 round each.
Stage 5- Start moving laterally at 10 yards out. At signal, engage T1 with 6 rounds while still moving.
Stage 6- As in Stage 5, except engage T1 through T6 with 1 round each while moving.
Mr. Hackathorn likes this drill because it's a lot harder than it appears to be to get it right. You have to stay sharp and think, rather than just going through the motions.
***Street Survival Test 2000- by Jim Higginbotham***
I feel that this drill really rewards accuracy. I like it.
2 IDPA targets, 1 yard apart edge to edge. (indoors, 6" apart)
Done cold, and from concealment. 10 rounds.
1A- 5 yards: Draw, fire 2 rounds on tgt 1. Par: 1.5 sec.
1B- 5 yards: Draw, fire 2 rounds on tgt 2. Par: 1.5 sec.
2- 5 yards: Draw, fire 2 rounds on each tgt. Par: 2.5 sec.
3A- 10 yards: Facing 90 degrees left. Draw, fire 1 round each tgt. Par: 2.25 sec.
3B- 10 yards: Facing 90 degrees right. Draw, fire 1 round each tgt. Par: 2.25 sec.
Scoring:
-5 points for each shot out of center zone.
Add .5 second for each point down.
Calculate: 1000 divided by (total time+point penalty)
Expert- 95+
Examples-
Example 1- Total time of 9.0 seconds, with 5 points down.
9.0+2.5(point penalty)= 11.5
1000 div by 11.5= 87 score
Example 2- 12.0 sec, 15 pts down
12.0+7.5= 19.5
1000 div by 19.5= 51 score
Example 3- 8.5 sec, 0 down
1000 div by 8.5= 118 score
******Original Bill Drill******
It's a little different from what I usually see in print; which is 6 rounds as fast as possible, while keeping them in the "A" zone.
1 target at 7 yards
String 1- 6 rounds slowly, making the smallest group possible.
String 2- 6 rounds with about .5 second splits.
String 3- 6 rounds as fast as possible WHILE STILL GETTING YOUR HITS.
***Dave Spaulding's Close Quarter/Covert Pistol Skill Drills***
From 20 feet, using 8" circles, or paper plates as targets.
Perform each drill twice, for a total of 30 rounds fired.
1- From ready, 1 round on 1 target. Par 0.8 sec.
2- On target, 2 rounds on 1 target. Par .5 sec.
3- On target, 1 round each on 2 targets. Par 1.0 sec.
4- On target, 1 round, reload, 1 round, in 1 target. Par 3.0 sec.
5- From concealment, 1 round on 1 target. Par 1.5 sec.
6- From concealment, 1 round each, on 3 targets. Par 2.8 sec.
7- From concealment, sidestep, 2 rounds on 1 target. Par 2.0 sec.
8- From concealment, kneel, 2 rounds on 1 target. Par 2.0 sec.
When able to perform easily, reduce target size.
***LFI (Lethal Force Institute) Standards- Massad Ayoob***
This is from LFI-I. In the LFI-II and advanced classes, the drill is ran at double-speed.
One IPSC target.
1- 4 yards: Low ready, weak hand, 6 rounds, 8 seconds.
2- 4 yards: Holstered, strong hand only, 6 rounds, 8 seconds.
3- 7 yards: From ready, freestyle, 6 rounds, reload, 6 rounds, 25 seconds.
4- 10 yards: Cover crouch, 6 rounds, reload; high kneeling, 6 rounds, reload; low kneeling, 6 rounds, 75 seconds.
5- 15 yards: Weaver stance, 6 rounds, reload; Chapman stance, 6 rounds, reload; Isoceles stance, 6 rounds, reload, 90 seconds.
60 rounds total, 300 points possible
Jeff22
June 6th, 2006, 01:41 AM
Ken Hackathorn 30 round self defense practice drill (using one IDPA target):
target scored 5-4-2
1. From 5 yards, allowing 1 ½ seconds, beginning at "low ready," one shot to head.
Repeat 3 times.
2. From 5 yards, allowing 2 seconds, beginning with gun holstered, one shot to head.
Repeat 3 times.
3. From 5 yards, allowing 2 seconds, beginning at "low ready," strong hand only, two shots to body.
Repeat 2 times.
4. From 7 yards, allowing 2 seconds, facing 90° to left of target, gun holstered, two shots to body.
One time only.
5. From 7 yards, allowing 2 seconds, facing 90° to right of target, gun holstered, two shots to body.
One time only.
6. From 7 yards, allowing 2 seconds, facing target, gun holstered, two shots to body.
One time only.
7. From 7 yards, allowing 4 seconds, while backing to 10-12 yards, three shots to body.
Repeat 2 times.
8. From 10 yards, allowing 3 seconds, beginning with gun on target and round in chamber, change magazine and fire one shot to body.
Repeat 2 times.
9. From 10 yards, allowing 3 seconds, beginning with gun on target and slide locked back, change magazine and fire one shot to body.
One time only.
10. From 15 yards, allowing 2 ½ seconds, draw and fire one shot to body.
Repeat 5 times.
Jeff22
June 6th, 2006, 01:42 AM
LATERAL MOVEMENT PRACTICE COURSE
Based on a course developed by
Spartan Tactical Training Group
www.teamspartan.com
30 rounds total
IDPA or IPSC target scored 5-4-2 or TQ-21AWIS target scored 10-9-8-7
Stage One: 5 or 7 yards
On the signal, the shooter will take one step off the line of force to the left while drawing the handgun from the holster and fire 2 rounds to the body and 1 round to the head in 5 seconds. (2x)
Stage Two: 5 or 7 yards
On the signal, the shooter will take one step off the line of force to the right while drawing the handgun from the holster and fire 2 rounds to the body and 1 round to the head in 5 seconds. (2x)
Stage Three: 10 yards
On the signal, the shooter will take one step off the line of force to the left while drawing the handgun from the holster and fire 2 rounds to the body and 1 round to the head in 6 seconds.
Stage Four: 10 yards
On the signal, the shooter will take one step off the line of force to the right while drawing the handgun from the holster and fire 2 rounds to the body and 1 round to the head in 6 seconds.
Stage Five: 15 yards
The shooter begins to the RIGHT of the high barricade. On the signal, the shooter will move left and take cover behind the barricade while drawing the handgun from the holster and fire 6 rounds to the body in 12 seconds around the LEFT side of the barricade.
Stage Six: 15 yards
The shooter begins to the LEFT of the high barricade. On the signal, the shooter will move right and take cover behind the barricade while drawing the handgun from the holster and fire 6 rounds to the body in 12 seconds around the RIGHT side of the barricade.
Jeff22
June 6th, 2006, 01:44 AM
30 Round Self Defense Practice Drill Using One IDPA Target:
(A modification of Ken Hackathorn’s drill)
1. From 5 yards, allowing 2 seconds, beginning with gun holstered, fire one shot to head. Repeat 3 times.
2. From 5 yards, allowing 2 ½ seconds, beginning with gun holstered, strong hand only, fire two shots to body.
Repeat 2 times.
3. From 7 yards, allowing 2 seconds, gun holstered, fire two shots to body.
One time only.
4. From 7 yards, allowing 2 ½ seconds, facing 180° away from target, gun holstered, turn and fire two shots to body.
One time only.
5. From 7 yards, allowing 4 seconds, while backing to 10-12 yards, fire three shots to body.
Repeat 2 times.
6. From 10 yards, allowing 5 seconds, beginning with gun in holster, fire one shot to body, do a tactical reload, and fire one more shot to body.
Repeat 2 times.
7. From 10 yards, allowing 5 seconds, beginning with gun in holster, round in chamber and empty magazine, fire one shot to body, change magazine, fire one more shot to body.
Repeat 2 times.
8. From 15 yards, allowing 2 ½ seconds, draw and fire one shot to body.
Repeat 5 times.
Jeff22
June 6th, 2006, 01:46 AM
MULTIPLE TARGET DRILL
Inspired by a course described in the book Fighting Smarter by Tom Givens
(Rangemaster, Inc; Memphis, Tenn., 2000) Page 201
Each shooter faces two targets (T1 and T2)
STAGE PROCEDURE
1. Facing T1 at 3 yards. From the holster, draw and fire a “double tap”
2 rounds in 2 seconds. Perform 6 times for a total of 12 rounds.
2. Facing T2 at 5 yards. Begin facing 90 degrees right or left. At the
Signal, pivot, then draw and fire 2 rounds in 3 seconds. Do three
Times facing to the right and three times facing to the left. Perform
6 times for a total of 12 rounds.
3. Facing T1 at 3 yards and T2 at 5 yards. At the signal, draw and fire
A “double tap” on each target, 4 rounds in 4 seconds. Perform 3 times
For a total of 12 rounds.
4. Facing T1 at 3 yards and T2 at 5 yards. At the signal, draw and fire a
“double tap” on each target, followed by a single shot to the head of
each target, 6 rounds in 8 seconds. Perform 2 times for a total of 12 rounds.
5. Facing T1 at 5 yards and T2 at 7 yards. At the signal, draw and fire a
Single head shot on each target, 2 rounds in 5 seconds.
50 total rounds fired (25 on each target) Each hit in the primary scoring zone scored
as 2 points each.
On Stage 4, be sure the shooters fire a “double tap” on each target BEFORE coming
Back with a headshot, to simulate a situation where the initial engagement didn’t neutralize the
Threat, forcing the operator to go for headshots.
Distances between the targets are at the discretion of the instructor. Distances of engagement
And time limits can be modified as necessary.
Jeff22
June 6th, 2006, 01:47 AM
New Hampshire Police Standards & Training Council
Handgun Course 5
Ammunition Required: 36 rounds fired/180 points possible
Qualification Standard: 75%/135 points
Target used: NRA B27 Police Silhouette scored 5-4-3
-5 point penalty for overtime shots or rounds not fired*
Stage One:
3 yards. At the signal, draw and fire 2 rounds in 3 seconds. 2X for a total of 4 rounds.
Stage Two:
5 yards. At the signal, draw strong hand only and fire 3 rounds , transfer the gun to the weak hand and fire 3 rounds weak hand only. Total of 6 rounds in 7 seconds.
Stage Three:
7 yards. At the signal, draw and fire 6 rounds in 8 seconds.
Stage Four:
10 yards. At the signal, draw and fire 6 rounds in 10 seconds.
Stage Five:
15 yards. At the signal, fire 2 rounds standing, drop to high kneeling, fire 2 rounds kneeling, perform a mandatory reload fire 2 more rounds from kneeling, then return to the standing position and fire 2 rounds. Total of 8 rounds in 25 seconds.
Stage Six:
Begin at the 35 yard line. At the signal, run to the 25 yard line, drop to high kneeling and fire 2 rounds in 8 seconds. 3X for a total of 6 rounds.
================================================================================
When fired in competition:
Ammunition Required: 36 rounds fired/360 points possible
Target used: NRA B27 Police Silhouette scored 10-9-8-7
-10 point penalty for overtime shots or rounds not fired
Jeff22
June 6th, 2006, 01:49 AM
New Hampshire Modified PPC
Fired on the NRA B-27 target scored 5-4-3
60 rounds fired
300 points possible
225 points (75%) required to qualify
PROCEDURE:
Stage 1 7 yards. At the signal, draw and fire 6 rounds, perform a mandatory reload, and fire another 6 rounds, total of 12 rounds in 25 seconds.
Stage 2 15 yards. At the signal, draw and fire 6 rounds, perform a mandatory reload, and fire another 6 rounds, total of 12 rounds in 30 seconds.
Stage 3 15 yards. At the signal, draw and fire 6 rounds strong hand with support, perform a mandatory reload, transfer the gun to the weak hand and fire another 6 rounds weak hand with support for a total of 12 rounds in 35 seconds.
Stage 4 25 yards. At the signal, draw and fire 6 rounds strong side barricade, perform a mandatory reload, fire 6 rounds weak side barricade, perform a mandatory reload, and fire 6 rounds strong side barricade kneeling, for a total of 18 rounds in 90 seconds.*
Stage 5 25 yards. At the signal, draw and fire 6 rounds in 12 seconds.
R/O Notes:
--starting position is hands clasped in front.
--all retention devices on the holster must be engaged.
(*) Absent a high barricade, a low barricade may be used and the procedure would then be 6 rounds over barricade crouch or high kneeling, reload, 6 rounds right side kneeling, reload 6 rounds left side kneeling. Double kneeling is an acceptable position.
Jeff22
June 6th, 2006, 01:50 AM
Shooting drills from Mike Benedict
www.talontactical.com
three targets set in a "V" center target at 8 yds left and right targets at 10 yds
3 yds between targets.
two rounds on center target
one round on left target
one round on right target
two rounds on center target
2 seconds is the time to beat from the holster
"Snowman drill"
three circles on aligned vertical like a snowman:
2" on top
4" in the middle
8" on bottom
6 shots on each dot
6 seconds on the 2"
4 seconds on the 4"
2 seconds on the 6"
shot from the ready and then from the holster
25yds: 6 shots COM 10 sec
20yds: 3 shot FTS 5 sec(x2)
15yds: 3 shot FTS 3 sec(x2)
10yds: 2 shot COM 2 sec(x3)
7 yds: 6 shot reload 6 shot COM 12 sec
5 yds: 6 shot strong hand, reload, 6 shots weak hand 15 seconds
3 yds: 2 rds COM 1
Jeff22
June 6th, 2006, 01:52 AM
RIFLE QUALIFICATION COURSE -- Modified
Suburban Training Group
Ammunition Required: 60 rounds
Target Used: NRA TQ-19
Qualification Standard: 48 hits in the center zone (80%)
Target T1 at 10 yards
Target T2 at 15 yards
Target T3 at 20 yards
Target T4 at 25 yards
Stage 1 -- to evaluate the shooter's ability to engage the target with CoM and Headshots at varying distances.
Stage 2 -- To evaluate the shooter's ability to use a high barricade for cover and to engage multiple targets at varying distances.
Stage 3 -- To evaluate the shooter's ability to engage a single target from the standing and kneeling positions.
Evaluate:
Trigger control
Sight picture & sight alignment
Body position and stance
Weapon manipulation & reloading skills
Use of cover
Ability to traverse between multiple targets
STAGE 1:
The shooter will begin at the low ready position. On command, the shooter will engage T1 with 2 shots to the body and one shot to the head. Repeated 6X for a total of 18 rounds fired.
STAGE 2:
The shooter will begin at the low ready behind the low barricade. On command, the shooter will engage T2 & T3 with two rounds on each target from around the LEFT side of the barricade. The shooter then immediately moves to the RIGHT side of the barricade and engages T3 & T2 with two rounds on each target. Repeated 4X for a total of 32 rounds fired.
Shooters may elect to shoot bilaterally at their option.
STAGE 3:
The shooter begins with 2 five round magazines loaded. On command, the shooter will engage T4 with 5 rounds, drop to the high kneeling position, perform a mandatory reload, and then re-engage T4 with another 5 rounds from the kneeling position, for a total of 10 rounds fired.
Score total hits:
T1 should have 6 head shots and 12 body shots.
T2 should have 16 body shots.
T3 should have 16 bodyshots.
T4 should have 10 bodyshots.
Jeff22
June 6th, 2006, 01:54 AM
TAC2 (www.tac2.net)
BASIC HANDGUN SKILLS TEST - INSTRUCTIONS
Drill #1 – Strong Hand Only – 6 rds. only – 1 target, 5 yd. straight ahead. Gun
fully loaded.
Shooter starts facing target with gun in strong hand, with muzzle pointed 45
degrees to ground. At buzzer, shooter acquires and engages target with 6 rds.
Strong hand only.
Drill #2 – Weak Hand Only – 6 rds. only – 1 target, 5 yd. straight ahead. Gun fully
loaded.
Shooter starts facing target with gun in weak hand, with muzzle pointed 45
degrees to ground. At buzzer, shooter acquires and engages target with 6 rds.
Weak hand only.
Drill #3 – Double Tap – 2 rds. only – 1 target, 7 yd. straight ahead. Gun fully
loaded.
Shooter starts facing target with hands relaxed at sides. At buzzer, shooter draws
and engages target with 2 rds. Freestyle.
Drill #4 – Failure Drill – 3 rds. only – 1 target, 7 yd. straight ahead. Gun fully
loaded.
Shooter starts facing target with hands relaxed at sides. At buzzer, shooter draws
and engages target with 2 rds. to the body and 1 rd. to the head. Freestyle.
Drill #5 – Bill Drill – 6 rds. only – 1 target, 7 yd. straight ahead. Gun fully loaded.
Shooter starts facing target with hands in surrender position (wrists above
shoulders). At buzzer, shooter draws and engages target with 6 rds. Freestyle.
Drill #6 – Concealment Double Tap (jacket or vest, etc. must cover holstered gun
when both arms are extended straight out to sides),– 2 rds. only – 1 target, 7 yd.
straight ahead. Gun fully loaded.
Shooter starts facing target with hands relaxed at sides. At buzzer, shooter draws
and engages target with 2 rds. only. Freestyle.
Drill #7 – Tac-Load – 1 rd. only – 1 target, 7 yd. straight ahead. Chambered rd.
and partially loaded magazine in gun.
Shooter starts facing target with gun aimed at target, with proper grip, etc. At
buzzer, shooter must perform a true Tac-Load (retrieve full magazine from belt
pouch, then switch magazines at gun, then place partially filled magazine in
pocket), then engage target with 1 rd. Freestyle.
Drill #8 – Speed-Load – 1 rd. only – 1 target, 7 yd. straight ahead. Slide locked
open with empty magazine in gun.
Shooter starts facing target with gun aimed at target, with proper grip, etc. At
buzzer, shooter must perform a true Speed-Load (retrieve full magazine from belt
pouch while simultaneously dropping empty magazine from gun, then insert full
magazine into gun and then engage target with 1 rd. Freestyle.
Drill #9 – Modified Bill Drill 15 – 6 rds. only – 1 target, 15 yd. straight ahead.
Gun fully loaded.
Shooter starts facing target with hands relaxed at sides. At buzzer, shooter draws
and engages target with 6 rds. only. Freestyle.
Drill #10 – Modified Bill Drill 20 – 6 rds. only – 1 target, 20 yd. straight ahead.
Gun fully loaded.
Shooter starts facing target with hands relaxed at sides. At buzzer, shooter draws
and engages target with 6 rds. only. Freestyle.
Drill #11 – Failure to Fire – 1 rd. only – 1 target, 7 yd. straight ahead. Slide closed
on empty chamber with full magazine in gun.
Shooter starts facing target with gun aimed at target, with proper grip, etc. At
buzzer, shooter must “snap” on empty chamber to experience the malfunction,
then perform an “Immediate Action Drill” (Tap-Rack) and then engage target with
1 rd. Freestyle.
Drill #12 – Stove Pipe – 1 rd. only – 1 target, 7 yd. straight ahead. Gun set up
with a “stove pipe” malfunction with a rd. in the chamber and a full magazine in
gun.
Shooter starts facing target with gun aimed at target, with proper grip, etc. At
buzzer, shooter must clear the malfunction and then engage target with 1 rd.
Freestyle.
Drill #13 – Double Feed – 1 rd. only – 1 target, 7 yd. straight ahead. Gun set up
with a “double feed” malfunction with a empty case in the chamber and a full
magazine in gun.
Shooter starts facing target with gun aimed at target, with proper grip, etc. At
buzzer, shooter must clear the malfunction and then engage target with 1 rd.
Freestyle.
Drill #14 – Standard El Presidente – 12 rds. only – 3 targets, 10 yd. straight ahead.
Gun fully loaded.
Shooter starts with back to targets and hands relaxed at sides. At buzzer, shooter
turns, draws and engages T1-3 with 2 rds. each, shooter then performs a speedload
and then engages T1-3 again, with 2 rds. each. Freestyle.
Drill #15 – Tactical El Presidente – 6 rds. only – 3 targets, 10 yd. straight ahead.
Gun fully loaded.
Shooter starts with back to targets and hands relaxed at sides. At buzzer, shooter
turns, draws and engages T1-2 with 1 body shot each, then T3 with 2 body shots,
then T1-2 with 1 head shot each. Freestyle.
Drill #16 – IDPA style El Presidente – 12 rds. only – 3 targets, 10 yd. straight
ahead. 6 rds. only in gun at start.
Shooter starts with back to targets and hands relaxed at sides. At buzzer, shooter
turns, draws and engages T1-3 with 2 rds. each to slide lock, shooter then performs
a speed-load, then engages T1-3 again, with 2 rds. each. Freestyle.
Drill #17 – Corner Drill, Tactical Order – 6 rds. only – 3 targets, 5 yd. T1 straight
ahead, T2 90 degrees to left, T3 90 degrees to right. Gun fully loaded.
Shooter starts facing T1 with hands relaxed at sides. At buzzer, shooter draws and
engages T1-3 with 2 rds. each, starting with T1. Freestyle.
Drill #18 – Corner Drill, Tactical Sequence – 6 rds. only – 3 targets, 5 yd. T1
straight ahead, T2 90 degrees to left, T3 90 degrees to right. Gun fully loaded.
Shooter starts facing T1 with hands relaxed at sides. At buzzer, shooter draws and
engages T1-3 with 1 rd. each, then engages T1-3 again with 1 rd. each, starting
with T1. Freestyle.
Drill #19 – Advancing Drill – 6 rds. only – 3 targets, 10 yd. straight ahead. Gun
fully loaded.
Shooter starts facing targets with hands relaxed at sides. At buzzer, shooter draws
and engages T1-3 with 2 rds. each, while advancing toward targets. Freestyle. All
shots must be made while moving and all shots must be completed before crossing
the 5 yd. line.
Drill #20 – Retreating Drill – 6 rds. only – 3 targets, 5 yd. straight ahead. Gun
fully loaded.
Shooter starts facing targets with hands relaxed at sides. At buzzer, shooter draws
and engages T1-3 with 2 rds. each, while retreating from targets. Freestyle. All
shots must be made while moving and all shots must be completed before crossing
the 10 yd. line.
Jeff22
June 6th, 2006, 01:58 AM
Tactical Shooting Association Classifier #1
(Match #TSAC1)
www.tacticalshooting.com
Part I (Stages 1 & 2) Instructions
Set-Up: (3) TSA targets spaced five feet to the top of the target & three feet edge to edge.
Scoring: Limited Vickers, 48 rounds.
Start Position: (1) Unconcealed (2) Pistol loaded & holstered (3) Facing downrange with head, shoulders & feet square to the firing line (4) Wrists above respective shoulders (Surrender position).
The only start position exception during Part 1 is Stage 2, String 3 (TSA El Prez), Face UP RANGE (back to targets).
Procedure: Engage targets as described in each Stage. Target engagement order is shooters choice.
Time start is audible with time stopping at last shot.
****************************************************************************************************************
Stage 1. 5 yards, 18 rounds
String 1
T1 & T3, with (2) rounds per body & (1) round per head (Body Armor Drill) while moving rearward.
Freestyle
String 2
T2, with (2) rounds to the body & (1) round to the head (Body Armor Drill) while moving rearward.
Freestyle
String 3
T1, T2 & T3, with (1) round per head.
Strong Hand Only
String 4
T1, T2 & T3, with (2) rounds each.
Support Hand Only (Draw with the strong hand & transfer to the support hand)
RSO Notes for Stage 1
Competitor must engage body before head on “Body Armor Drills”. Otherwise, targets may be engaged in any order.
Check targets after String 3. Each target should have no more than (2) body & (2) head hits.
Paste any headshot misses from String 1-3 (which hit the body) prior to String 4.
Hit requirement per target: (4) body & (2) head.
===============================================================
Stage 2. 10 yards, 30 rounds
String 1
T1 & T3, with (2) rounds per body, then re-engage T1 & T3 with (1) round per head.
Freestyle
String 2
T2, with (5) rounds to body, then (1) round to the head.
Freestyle
String 3 (TSA El Prez) *Reminder: Face up range for this string.
T1, T2 & T3, with (2) rounds each, perform a Slide-lock Reload, re-engage T1, T2 & T3 with (2) rounds each.
Freestyle
String 4
T1, with (3) rounds, perform a Slide-lock Reload, then engage T3 with (3) rounds while moving rearward.
Freestyle
RSO Notes for Stage 2
Download pistol to 6 rounds total prior to start of String 3.
Download pistol to 3 rounds total prior to start of String 4.
Check targets after String 2. T1 & T3 should have no more than (2) body & (1) head hit. T2 should have no more than (5) body and (1) head hit.
Paste any headshot misses from String 1 & 2 (which hit the body) prior to String 3.
Hit requirement per target: (9) body & (1) head.
================================================================
Part II (Stages 3 & 4) Instructions
Set-Up: (3) TSA targets spaced five feet to the top of the target & three feet edge to edge.
Scoring: Limited Vickers, 48 rounds.
Start Position: (1) Unconcealed (2) Pistol loaded & holstered (3) Standing, facing downrange with head, shoulders & feet square to the firing line (4) Hands naturally at sides (relaxed).
Procedure: Engage targets as described in each Stage. Target engagement order is shooters choice.
Time start is audible with time stopping at last shot.
Stage 3. 15 yards, 24 rounds
String 1
T1, T2 & T3, with (2) rounds each.
Strong Hand Only
String 2
T1 & T3, with (3) rounds each while moving forward.
Freestyle
String 3
T2, with (6) rounds.
Freestyle
String 4
T1, with (3) rounds, perform a Tactical Reload or Reload with Retention, and then engage T3 with (3) rounds.
Freestyle
RSO Notes for Stage 3:
Hit requirement per target: (8) on each target
*******************************************************************************************************************
Stage 4. 20 yards, 24 rounds
String 1
T1, T2 & T3, with (2) rounds each.
Freestyle
String 2
T1, T2 & T3, with (2) rounds each.
Kneeling
String 3
T1, T2 & T3, with (1) round each, Freestyle, perform a Tactical Reload or Reload with Retention, re-engage T1, T2 & T3 with (1) round each. Kneeling
String 4
T1, T2 & T3, with (2) rounds each.
Prone
RSO Notes for Stage 4:
Start position for all strings as described in Part II instructions.
Kneeling is defined as having one or both knees on the ground.
Hit requirement per target: (8) on each target
Jeff22
June 6th, 2006, 02:03 AM
THE DOT DRILL
Sierra Firearms Academy -- Reno, Nevada
www.sierrafirearms.com
This is a precision drill, fired at 10 yards without regard to time, only precision. The targets are 10 - 3" dots placed in the following sequence. 1 dot on top, then 3 rows of 3.
Dot #1: Draw and fire one continuous string of 6 rounds for your best group.
Dot#2: Draw and fire 1 shot, holster and repeat for a total of 6 shots.
Dot#3&4: Draw and fire one shot on 3, then one shot on 4. Holster and repeat 6 times.
Dot#5: Draw and fire 6 shots continuous fire, strong hand only.
Dot#6&7: Draw and fire 2 shots on 6, then 2 shots on 7. Holster and repeat 6 times.
Dot#8: Draw and fire 6 continuous shots weak hand only.
Dot#9&10: Draw and fire 2 on 9, reload, fire 2 on 10. Holster and repeat 6 times.
If the drill is too difficult with this target size or distance, reduce the distance or increase the target size and work down to 10 yards and 3 inch dots. Once you can do this on demand, your precision skills will be way above average. Practice with a goal of increasing your speed, while maintaining your accuracy. Just blasting at them will not help you a bit.. Perfect practice makes perfect performance.
Remember... The only way you can be successful at this, is to have your sights clearly in focus for each and every shot. Shoot at the center of the dot, not the whole dot. Good luck!
© Sierra Firearms Academy, Inc. 1999
All rights reserved
Jeff22
June 6th, 2006, 02:10 AM
KR TRAINING (www.krtraining.com)
P.O Box 9644 Austin TX 78766-9644
Two Target, No Reload Standards
________________________________________
This course of fire is something I developed for the AT-IV class as a test of the essential skills: basic marksmanship, fast shooting on a single target, target acquisition, and presentation of the pistol from "ready" and holstered positions. This 100 round course can be used as a basic practice regimen with or without a shooting timer.
Set up two IPSC or IDPA targets about 2-3 feet apart, at the specific range (3, 7 or 10 yards). There are 4 target zones: left center mass (L), right center mass (R), left head (LH), right head (RH). I use IPSC targets and use IPSC scoring, which means that the small A-zone in the middle of the head is worth 5 points, and the rest of the head is worth 4 points. It's also OK to score the head using IDPA scoring, which is that the whole head scores at maximum value. If you are using IDPA targets, score 5 points for the "0" zone, 4 points for the "1" zone, and 2 points for the "3" zone.
The goal for each string is the same: get the most points possible as quickly as you can. If you have a shooting timer, pick a level and use the par times for that level. Without a shooting timer, run the drills at whatever pace you can shoot your best, then repeat the whole thing (on the same day or a later practice session) and try to increase your speed by 10-15% over what's comfortable.
The three sections can be shot in any order, and each exercise can be broken out and repeated as part of a practice session.
If you are doing this drill at a range that won't allow drawing, run all the drills from low ready, or (better) start the holstered drills with the gun in a retention position (the point in the draw when you have both hands on the gun and the muzzle is pointed downrange, but your arms are pulled in close to your body). Start the drill by pushing the gun out, just as you would do in the last part of your draw.
All the 3 yard drills are run from "defensive ready" which is my term for having both hands up at chest level, palms out (as in "please don't hurt me, I don't want any trouble"). It's not the traditional surrender (wrists above shoulders). In defensive ready, wrists should be below shoulder level. I've seen this position called "interview position" in law enforcement texts. It puts the hands close to midline and allows quick transition to drawing, blocking, punching, pushing back, and other options. You can substitute hands at sides or any other start position you like.
________________________________________
PART 1 - 10 YARDS
Drill Rounds Reps Target Start Level I Par (seconds) Level II Par (seconds) Level III Par (seconds)
Slow Fire Group 6 1 Left Head low ready unlimited unlimited unlimited
Rapid Fire Group 6 1 Right Head low ready 6.00 5.00 4.00
1 shot draw 1 6 Left Hands at Sides 1.75 1.50 1.25
2 shot draw 2 4 Right Hands at Sides 2.00 1.70 1.40
1 shot per target 6 1 L,R,L,R,L,R Hands at Sides 4.50 3.50 2.50
TOTAL HITS: 6 (head), 10 (center mass) per target
TOTAL ROUNDS/POINTS: 32/160
________________________________________
PART 2 - 7 YARDS
Drill Rounds Reps Target Start Level I Par (seconds) Level II Par (seconds) Level III Par (seconds)
Two Per Target 8 1 LL, RR, LL, RR Hands at Sides 4.50 3.50 2.50
1 shot draw 1 6 Left Head Hands at Sides 2.00 1.75 1.50
2 body, 1 head 3 2 Right & Right Head Hands at Sides 2.50 2.30 1.75
2 body, 1 head (both) 6 1 L, LH, R, RH Hands at Sides 4.00 3.25 2.50
Rapid Fire Group 6 1 Left Hands at Sides 3.00 2.50 2.00
TOTAL HITS: Left Head (7), Left Body (12), Right Head (3), Right Body (10)
TOTAL ROUNDS/POINTS: 32/160
________________________________________
PART 3 - 3 YARDS
Drill Rounds Reps Target Start Level I Par (seconds) Level II Par (seconds) Level III Par (seconds)
1 head per target 6 1 LH, RH, LH, RH, LH, RH Defensive Ready 4.00 3.25 2.50
2 shot draw 2 4 Left Defensive Ready 1.75 1.50 1.25
Rapid Fire Group 6 1 Right Defensive Ready 2.75 2.25 1.75
1 per target 8 1 L,R,L,R,L,R,L,R Defensive Ready 4.25 3.25 2.75
2 per target 8 1 LL, RR, LL, RR Defensive Ready 3.75 3.00 2.25
TOTAL HITS: Left Head (3), Left Body (16), Right Head (3), Right Body (14)
TOTAL ROUNDS/POINTS: 36/180
Note: because of the high number of hits per target, it may be useful to split this part into two sections and tape after the Rapid Fire Group.
________________________________________
TOTAL ROUNDS: 100
TOTAL POINTS: 500
Jeff22
June 6th, 2006, 02:12 AM
United States Marshals Service
Handgun Qualification Course – Modified
Target: USMS uses the TransTar II target scored 5-4-3-2
Other targets may be used at the discretion of the Rangemaster
Ammunition Required: 60 rounds
Distances of Engagement: 3,7,15 and 25 yards
Minimum Qualification Standard: 210 pts/70%
STAGE / DISTANCE / PROCEDURE & CONDITION
1. 3 yds/9 ft From the holster, draw & fire 2 rnds center mass
and one headshot. 3 rnds in 4 sec. 2X
2. 3 yds/9 ft Begin at the low ready with the handgun in the
weak hand. At the signal fire 3 rnds in 4 seconds
WEAK HAND ONLY. 2X
3. 7 yds/21 ft From the holster, draw & fire 3 rnds center mass
in 4 seconds. 2X
4. 7 yds/21 ft From the holster, draw & fire 3 rnds center mass
in 5 seconds. STRONG HAND ONLY. 2X
5. 7 yds/21 ft From the holster, draw & fire 2 rnds center mass
and one headshot. 3 rnds in 5 seconds. 4X
6. 15 yds/45 ft From the holster, draw & fire 3 rnds center mass
in 5 seconds. 4X
7. 25 yds/75 ft From the holster, using the high barricade for cover:
fire 6 rounds standing, perform a mandatory reload,
drop to the high kneeling position and fire 3 rnds,
perform a mandatory reload, go prone and fire 3
rnds. Total of 12 rounds in 60 seconds.
6 headshots required
Qualification Standards:
300 pts = Distinguished Expert
285-299 = Expert
255-284 = Sharpshooter
210-254 = Marksman
below 210 = DNQ (did not qualify)
This course is based on the USMS Handgun QC in use on 1 January 2004.
The USMS fires this course from concealment.
Jeff22
June 6th, 2006, 02:13 AM
Wisconsin State Patrol
Semi-Automatic Pistol Combat Course
(1989)
The Semi-Automatic Pistol Combat Course is:
A 60 round, six-phase course of fire
Fired from distances of 1 to 25 yards
Fired at NRA approved police targets
Fired from the following positions: close-combat weaver stance, standing weaver stance, standing barricade position, and kneeling barricade position
The "hot range" concept will be used in that all weapons will be loaded at all times once the initial order to load has been given
PHASE DISTANCE POSITION/PROCEDURE
1. 1 yard (3 ft) Close combat weaver. At the signal, the shooter will draw and fire
2 rounds in 3 seconds. Repeat 3X for a total of 6 rounds.
2. 5 yards (15 ft) Weaver stance. At the signal, the shooter will draw and fire
2 rounds to the body of the target and 1 round to the head in
6 seconds. Repeat 4X for a total of 12 rounds.
3. 7 yards (21 ft) Weaver stance. At the signal, the shooter will draw and fire
2 rounds to the body of the target and one round to the head in
8 seconds. Repeat 4X for a total of 12 rounds.
4. 12 yards (36 ft) Weaver stance, draw and fire 2 shots in 4 seconds. Repeat
6X for a total of 12 rounds.
5. 15 yards (45 ft) At the signal, fire 6 rounds from the standing barricade position,
Perform a mandatory reload, drop to the kneeling barricade
Position , and fire another 6 rounds for a total of 12 rounds in
30 seconds.
6. 25 yards (75 ft) At the signal, draw and fire three rounds from the standing
Barricade position, drop to the kneeling barricade position and fire
Another 3 rounds for a total of 6 rounds in 30 seconds.
60 total rounds fired
When fired on the NRA TQ-15 target, the target is scored 5-4-3 (head shots are 5 pts each) 210 points (70%) required to qualify. When fired on the NRA TQ-19 target, each shot in the grey center zone is scored as a hit, and each shot in the black is scored as a miss. 35 hits (70%) required to qualify.
Marksmanship Categories (TQ-15 target)
210-244 = Qualified
245-264 = Marksman
265-284 = Sharpshooter
285-300 = Expert
291-300 = Distinguished Expert (when fired in four consecutive qualifications)
Jeff22
June 6th, 2006, 02:40 AM
Check out Pat Goodale's PRACTICAL FIREARMS TRAINING.
www.pgpft.com
Check out the links posted on the website. They have a reformated/updated version of the Handgun Drills & Standards Page posted there.
www.pgpft.com/HandgunDrillsPDF.pdf
:cool:
kilogulf59
October 7th, 2006, 09:20 AM
What is your practice regimen (or recommendations)?
Guys,
Give me some recommendations on a firearms practice regimen. I practice with pistol and rifle regularly. My focus is self-defense, not formal competition (although I do compete for fun).
Anyway, here is what I do now.
1. 50 rounds pistol @ 25 yards. Straightforward target practice at bullseye.0
2. 100 rounds @ 25 yards Mozambiques from draw.
3. 50 rounds @ 25 yards two targets. One shot each in head.
Rifle...
1. 20 rounds prone @ 100 yards (irons)
2. 20 rounds rice paddy @ 100 yards.
3. 20 rounds standing @ 100 yards.
4. 20 rounds standing and rice paddy with buddy calling which target to hit (out of three).
That is what I try to do (some variations always crop up).
What do you guys suggest?
Hello Greg,
I just saw this thread and thought I'd toss in my $.02. Your drill in nice, simple, and practice is practice. Here's one of mine that's basic but good especially if you're tight on time and ammo...By the way, you can adapt the drill to your particular style.
Actually, combining it with your drill would not be a bad idea either, IMO.
POINT SHOOTING DRILL
Drill Criteria: “Train as you’ll fight”, in other words; wear your everyday clothes, gun belt, holster, and weapon(s).
Close Quarters Drills.
a. Body Point Drill single target/single shot.
i. One target - 2 to 5 yards range.
ii. Draw and fire 1 round, repeat 6 times.
iii. Total rounds fired - 6
b. Body Point Drill w/2 shot burst.
i. 2 to 5 yards range.
ii. Draw and fire 2 rounds, rapid, repeat 6 times.
iii. Total rounds fired – 12
c. Multiple Assailant Body Point Drill w/2 shot burst each.
i. Two targets, six feet apart - 2 to 5 yards range.
ii. Draw and fire 2 rounds, rapid, engaging each target, repeat 6 times.
iii. Total rounds fired – 24
These should be performed from any one (or all) of the following positions:
Fairbairn & Syke's Quarter or Close Hip
http://img101.imageshack.us/img101/1899/quarter8ew.th.jpg (http://img101.imageshack.us/my.php?image=quarter8ew.jpg)
Fairbairn & Syke's Half Hip
http://img101.imageshack.us/img101/2860/onehalf2jg.th.jpg (http://img101.imageshack.us/my.php?image=onehalf2jg.jpg)
Fairbairn & Syke's Three-Quarter Hip (Note: Pic shows the ready position. Gun is braught up at or just below eye level for firing.)
http://img101.imageshack.us/img101/556/3quarter9el.th.jpg (http://img101.imageshack.us/my.php?image=3quarter9el.jpg)
JShirley
October 7th, 2006, 03:08 PM
Whether it's true or not, I believe the old concept that the body/mind interface works best when tired.
Mr. Wheeler, I understand the concept, and it does appear to work somewhat for me when training in hand to hand martial arts, but not at all when shooting.
John
vBulletin® v3.7.3, Copyright ©2000-2009, Jelsoft Enterprises Ltd.