Video Game Firearms Peeves


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Skunkabilly
May 14, 2003, 02:29 AM
E-SPEEDLOADERS
Our hero will carry 200 rounds of .223 or something. He drops the partially empty mag, but somehow it lands back in his magpouch. The mag doesn't stay partially empty, but tops itself off. Why can't I do that at IPSC matches??

LIGHTSPEED MUZZLE VELOCITY
I tap the mouse, and the bullet hits the wall a quarter mile away. Conversely, the rocket launcher, I can run fast enough where I'm almost behind the thing. .45ACP rounds travel as fast as .50BMG--186,000 miles per second.

DOUBLE BARRELED SHOTGUNS
SxS do more damage than rocket launchers....drr...I shoot a rocket launcher at a demon but it still needs a chainsaw slice or two, but the side-by-size shotgun does the trick.

SHOTGUN CCCCC CHOKES
These things pattern a foot per yard. I'm standing in an elevator with a bad guy and half the pellets miss the guy. Also, I want to know how they carry 100 rounds of shotshells on them. Does Eagle Industries make it, or are they backordered?

PUMP ACTION SHOTGUNS
These guys take all day on the pump. Jeez. Boom. Chick..chick. Boom. Chick..chick.

WHERE'S MY RIFLE?
A team of Navy SEALS get dropped in an LZ with just a Beretta 9mm and 15 rounds? Or just their knife and a crowbar? Where's the M4?!?! Oh yeah I have to pick it up off a bad guy, but I have to pick up the pump-action shotgun first....

STEADYCAM SNIPERS
Half the time I think these Operators are wheeling around tripods with their sniper rifles mounted on them. They're perfectly steady. Half the college kids out there think that snipering is cheap because it's so easy.

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Feanaro
May 14, 2003, 02:33 AM
My peeves.

SUPER SIMPLE GUNS:

Pull mag out(mag release? What?), stick new one in. You're done!

THE ALL OR NOTHING:

You fire one rifle roung, the enemy drops. Always.
You fire ten rounds in the enemies face and he is still alive. Always.

SEE THROUGH MAGS?

It appears that you can mystically see the number of bullets you have. We have pyschic soldiers!

I'VE BEEN HIT AND HAVE 75HP/I'VE BEEN HIT AND THERE APPEARS TO BE NOTHING WRONG:

In the first case you know the exact extent of your injuries via a mystically number burned into your eyes. In the second you are shot and there is not indication of such a thing other than a momentary red screen and a grunt. You don't know if there is a huge hole in your leg, you just know you aren't dead yet.

Nightcrawler
May 14, 2003, 02:38 AM
I've thought about this too, Skunky.

I once played a mod for Quake 2 that was pretty cool. If you reloaded, you dropped a partially loaded mag. If you wanted more mags you could pick up your empty ones and refill them with ammo.

The trouble with this idea (espeically the magazine thing) is how to incorporate it into the game in a manner that doesn't effect playability. It would require a very well designed inventory system in the game, and most game programmers aren't knowledgable enough about firearms to go through the trouble.

I'd like to see what you talked about though. I'd also like to see (in a first person shooter) a realistic inventory system, where you couldn't just stash two long guns under your coat and walk around...

Also, there's not enough FALs and revolvers.

Creating a wound system that was semi-realistic without making gameplay frustratingly difficult would be a bit of a challenge, depending on the game. A mission oriented tactical shooter like Rainbow 6 would be no big deal, but a story-oriented roll playing game like Deus Ex would be harder to do.

jsalcedo
May 14, 2003, 02:55 AM
I've been playing battlefield 1942 lately and it seems they have taken a lot of the peeves out of their Firearms. The BAR is my favorite.


Games like serious sam, and the like are just silly about firepower
not at all realistic.

There is a mod for Quake 3 called urban terror
www.urbanterror.net excellent weapons and places to fight
when wounded you really bleed out.:D

Coronach
May 14, 2003, 02:55 AM
1. floating crosshairs. nuff said.

2. Ammunition (mis) management. All forms thereof.

3. Damage. So...I can still run, shoot and act fine, right up to the point at which I die? How relaistic is that? Also...if you get drilled in the chest with a burst from an Mp-5, you are going to react. I don't CARE if none of them penetrate your Level-whatever armor. fine. It is still gonna feel like the Hammer of God is doing a drumroll on your sternum.

4. Gunhandling animations. Occasionally they get it right. Usually, they don't.

5. Games where you can 'know' that the other guy is dead. That'd be a neat skill to have in real life.

6. Friendly Fire that can be turned OFF.

7. TKing little punks who make you wish FF was turned off.

8. Pump shotties where you shoot, lift the barrel skyward, crank the action down, then up, then aim it again towards your target...as time crawls slowly by. See #4 above.

9. Sniper rifles where you pull the trigger, go out of scope, laborously cycle the action, then settle back into scope. See #4 above.

10. Guns that fire the same round, in a similar length barrel, but do radically different amounts of damage. I mean...why?

11. Players who try to explain all of the above to me, based upon their intense study of hollywood action flicks and Alias.

Mike, vexed. :)

Feanaro
May 14, 2003, 03:05 AM
My favorite game as far as realistic firearm animations is Firearms. The G3A3 is, in the words of a forum goer there, "teh sexy". But the magazine, aiming and damage problem still exists. :fire:

Nightcrawler
May 14, 2003, 03:58 AM
I've played more single player games than multiplayer shoot-em-ups...generally prefer a story arc of some sort, NPCs, etc. Deus Ex was one of my all time favorites.

But yeah. I can't stand it when the weapons are too weak. Floating crosshairs I don't mind so much, as I don't think it's possible to make aiming very realistic with a 2-dimensional screen (though it's been done, where you'd actually look through the weapon's sights).

Another peeve of mine is games that have blaster type weapons that fire pulses of energy. I don't mind this at all, in of itself. I LOVE the blaster guns. My problem is that they're usually ridiculously weak, and that the energy blasts move at about the same speed one would throw a baseball. Not exactly a useful ranged weapon.

I'd like to see a first person shooter where you'd have a key to switch to your designated sidearm, but doing so would cause you to drop whatever weapon you had in your hands. Sort of like an "Oh crap" button.

It bugs me when the player can carry unlimited weapons and items, too. Deus Ex has a pretty good inventory system, but you could still stash two long guns, two hand guns, and a whole bunch of other stuff under that coat. Long guns should have to be either carried, slung, or left behind. (It would add challenge to games like Deus Ex, too, forcing the player to go into many situations armed initially with only a pistol.)

I think some games should lay off the heavy explosives. If your 3D engine can't handle a rocket launcher blowing a hole in a wall, then you should just leave the rocket launcher out. In many games, it's perfectly safe to use rocket propelled grenades indoors.


But the BIG question is, can all of our desired features be incorporated into a game and still have it be playable/fun?

Coronach
May 14, 2003, 04:05 AM
Define "playable" and "fun"?

I really really REALLY annoy my friends playing Battlefield 1942 with my tendency to go find a nice, quiet out of the way bush, and lay there for...oh, say, 10-15 minutes or so of game time, taking potshots at all and sundry. I rarely have the most kills, but I usually have the fewest deaths- especially if the server is configured so that it doesn't narc you out when you kill someone. Finding a well-hidden sniper when you have the attention span of a chihuahua on crack is, apparently, hard :D

Mike

Trebor
May 14, 2003, 04:18 AM
I saw Battlefield 1942 at Sam's Club recently for a good price.

I know nothing about it. Can you give me some info? Is it one of those games that really is only worth doing multi player on-line or is it good solo? I have a slow connection, so I stay away from the on line games.

Nightcrawler
May 14, 2003, 04:27 AM
Well, that's the thing, playable and fun are very flexible terms. I think realism is more fun than big firey explosions and such (most of the time). So my game would be targeted towards the audience that likes realistic shooters.

Though I'd still prefer a story driven game. If it has a good story and such, I find these very engaging.

I LIKE It when I shoot a badguy with the shotgun and, you know, he dies. None of this having to pump six rounds into him for me, thanks. I don't care if it does throw off the "balance" of the weapons. (which is why they make the guns weak, slow to load, or slow to fire, especially sniper weapons; they throw off the "balance" of the game.)

Phyphor
May 14, 2003, 04:30 AM
Battlefield 1942 isn't realistic at all, but it is fun.


For realistic gaming, try Day of Defeat, at this site (http://www.dayofdefeatmod.com)
or Infiltration, modern REALISTIC gunplay on the Unreal Tournament engine (http://infiltration.sentrystudios.net/)

Admiral Thrawn
May 14, 2003, 04:33 AM
You wants games which try to simulate gunplay as accurately as possible, play Rainbow Six III: Raven Shield and America's Army: Operations.

Nothing else even comes close...

Pendragon
May 14, 2003, 05:10 AM
In video game land, one equation is true above all:

realism<>fun

I enjoy Tribes/Tribes 2 the most because of the speed and the jump jets. I used to play Quake a lot when it first came out, but the third plane that the jump jets add just makes it a transcendent experience.

Not a lot of realism, but it is well balanced and well thought out and you can play many many different roles.

Also, it is the only game I have played so far where your projectiles inherit your momentum vector. In quake, if you jump off a ledge and shoot a rocket, the rocket fires like you froze in mid air and shot it. In Tribes, your projectile would inherit your downward momentum and you would have to lead up while falling to score a straight across shot. This also translates to atrillery weapons where you can increase your range by jetting up as you fire.

Feanaro
May 14, 2003, 05:29 AM
I'd like to see a first person shooter where you'd have a key to switch to your designated sidearm, but doing so would cause you to drop whatever weapon you had in your hands. Sort of like an "Oh crap" button.

I've always wanted a button like that. I hate it when a baddy appears, I empty what is left of my mag. Then the baddy's friend comes around the corner. I hit the sidearm button, my avatar carefully stows away the rifle, slowly pulls up the pistol and then BAM! I live no longer. :fire:

LiquidTension
May 14, 2003, 06:04 AM
It's not realistic at all, but the new Matrix video game is really fun. I've got about 3 hours of game time in it so far, and I am thoroughly enjoying it :D It's great to be able to run up to a guy, do a cool disarm move, and then shoot him with his own weapon before he hits the ground :evil: Now, if anyone would send me a Radeon 9000 or something better to replace my GF2 GTS, I'd be glued to this computer until I finished the game...

Deadman
May 14, 2003, 07:27 AM
Don't forget the widespread lack of bullet drop in these games.

Or the lack of penetration of walls/people in some of these games aswell.

zahc
May 14, 2003, 08:28 AM
I always thought it was funny in MGS2 how ou can shoot a BG's radio with a .45 and he doesn't even flinch. I mean, the radio just sparks:scrutiny:

Camel
May 14, 2003, 09:58 AM
The most realistic gun handling Ive ever seen in a game is Americas Army. As far as I can tell they got everything right. All the switches are in the right places and clearing a jam looks just like it should. And the mags keep the ammo left in them and dont refill, which is why I always fire the entire mag. Because when it gets up close and personal and you reload to a mag with 2 rounds in it you're in trouble!

Only problem I have with the game is that the OpFor speak OpForese, a previously uknown laguage that sounds like a mix of German, Arabic, and Klingon.

Steve Smith
May 14, 2003, 10:19 AM
Splinter Cell isn't bad for ths sort of thing. Of course, the use of guns is not a priority for the game at all, but at least most of the guns work properly and you have to make your character hold his breath to take a long shot with the scope.

The fact that I cannot shoot a sleeping guard annoys me.

BenW
May 14, 2003, 10:44 AM
I think the James Bond "Nightfire" game has more realistic gunhandling than most others that I've played.

Soap
May 14, 2003, 11:28 AM
I just want to know how to load an SAA as fast as the Marshall in Lucasart's Outlaws!

George Hill
May 14, 2003, 12:11 PM
Outlaws... that game was cheesy spaghetti western goodness.

Most of these gun/game complaints could be alieved by trying OPERATION FLASHPOINT.

For those who have, how many have done the "Hind Bounce"?
What about the mission that has you infiltrate the tank base, and plant charges under the tanks? How many else of you have planted charges under a couple, the steal the T 80 and use it to level the entire base?

Braz
May 14, 2003, 12:38 PM
For realistic weapon/ballistic behavior,

Try World War Two Online. Two mile visual LOS, bullet drop, windage, blood loss effects, and head shot kills. Have fun.

whoami
May 14, 2003, 12:55 PM
If you just take a moment to logic it out, then you'll understand this stuff is fairly explainable.

E-SPEEDLOADERS
You never see them....but the character is trailed by the bastard offspring of Santa's elves. Small, lightning quick, and able to relaod an empty mag faster than Superman putting on his shorts in the morning.

LIGHTSPEED MUZZLE VELOCITY
Tap the jump button. Notice your standing vertical?
In basketball terms, it'd make Michael Jordan look something like Rerun from 'What's Happening?'. Yao Ming standing on a stepladder couldn't front your game. You're not accounting for reduced gravity effects. BTW - notice that most FPS characters don't breathe? No wind resistance effects. When nothing will stop the bullet except for a wall or a body...

DOUBLE BARRELED SHOTGUNS
I don't care if your rocket was designed by Enzo Ferarri, is mackin da bling bling, and flies sideways while doing the Macarena. It don't come anywhere near the coolness of the 'chik-chik' factor.
And you need to honestly ask yourself....Rambo working the RPG, or Ash 'This....is my...BOOMSTICK'?

SHOTGUN CCCCC CHOKES
New Elliptical system. Sure, you can't hit crap at point blank range. You'll be thankful when you're making headshots at
Battleship ranges with it.

PUMP ACTION SHOTGUNS
Dramatic effect. The more pronounced the 'chik-chik', the cooler the action. The cooler the action, the more damage it does.

WHERE'S MY RIFLE?
And you call yourself tactical? EVERYONE in SpecOpForConOneBravo knows that REAL operators are OSWP guys (On Site Weapons Procurement). If you can't handle that...well...there's always barber college.

STEADYCAM SNIPERS
You just answered your own question. The rifles have built a in steadicam harness. Hey, if a cameraman can get a smooth shot at a full run with a 70 lb camera on his waist, why couldn't a trained SpecOpForConOneBrave operator be able to get a smooth shot while jumping at a full run with only a 14lb rifle??

Bonker
May 14, 2003, 01:11 PM
Things I learned about guns from playing GTA_Vice City:

A colt python kills in one shot every time, no exceptions

A 1911 45 auto takes 5 or 6 shots to kill, no exceptions

A golf clob is the best weapon against multiple attackers

An MP-5 9mm kills in one shot.

An Uzi in 9mm kills in about 20 shots.

Shotguns have as much range as most rifles and are one shot killers at any range.

The sight on an AR-15 is the same as a scoped sniper rifle, except the color is different.

The red dot is the same size at any distance from one inch to one mile.

You can get shot about 15 times before you die, 30 if you're wearing a vest.

You cannot be shot while driving a car.

You can only shoot from a vehicle from the side angle.

You can only carry about 500 grenades at a time.

You can carry a minigun around but you'll only have enough strength to carry about 30,000 rds (20 seconds worth) of ammo

All cops drop a magical floating pistol and baton when killed

An army tank can be reloaded and fired by the driver even if he is busy driving

All cars explode if you shoot them enough

You will never EVER get shot in the head by anyone, only in the torso

Revolvers carry 50 rds, the same as a 1911 semi-auto



These off the top of my head. I bet I could come up with a hundred more pretty fast.

Yeah, games are silly. But maybe that's why they are fun :)

DontShootMe
May 14, 2003, 01:37 PM
We cant have a video game thread without the compulsory mention of COUNTERSTRIKE

http://www.rcs.k12.va.us/csjh/02_web/screen-2-on.jpg
;)

Elmer Snerd
May 14, 2003, 01:43 PM
One thing that I liked about Half-Life was that the Hazard Suit that you put on in the lab in the beginning was the justification for many of the otherwise unrealistic things in FPS's. The suit gave a speech when you put it on: "Defensive weapon selection system activated, munition level monitoring activated, emergency medical system online" or something like that. The *suit* was what enabled you to carry and juggle about a dozen weapons, kept you on your feet after what IRL would have been incapacitating injuries, provided a HUD with crosshairs and ammo/vital signs readouts, etc. It was a nice touch.

Matthew_Q
May 14, 2003, 01:49 PM
Games are quite interesting in their interpretations...

I play a ton of Medal of Honor Allied Assualt Spearhead. Pretty realistic as far as the weapons go. I ONLY play on 'realism' servers.


I got fed up with sneaking up on a sniper, and popping him in the head at 2 feet with my .45, and NOT killing him. With most realism mods, I LOVE hitting someone at great distances with one of the rifles, and dropping them.

Reloads are good... some of the weapons don't behave 'correctly'... like the G43. To reload, you just pull the mag, and slap another in. No working of the bolt, but on the SVT40, you have to work the bolt. And no round gets ejected. And on 'tactical' reloads, you don't get that extra round in the chamber.

A lot of servers/mods seriously tend to favor the light machineguns (STG44 and BAR)... case in point... I rip a 3 round burst at a dude whos at least 120 yards away (using the STG), and all three rounds hit him and kill him!!

And one thing that pisses me off... when I'm running around with the Enfield... I pop a shot off at a guy, then want to rush him and buttstroke him, but NO, I have to stop to cycle the bolt!! THAT has killed me a few times...

The automatic reloads at the end of a magazine have killed me, too.

George Hill
May 14, 2003, 01:57 PM
Counter Strike BLOWS. :barf:

Calanctus
May 14, 2003, 02:08 PM
The things that irritate me the most about James Bond 007: Nightfire are:

1) If you're going to license the Aston Martin, Pierce Brosnan's likeness, etc., go all out and license the gun names too. I know the PP7 is the Walther PPK, and the Kowloon 40 is a Glock 18, but why name the Walther P99 the P2000? Why not pick a name that isn't an actual weapon name?

2) the AIMS system (HK's OICW) actually works. The MP5K doesn't.

Other than the magically refilling mags (all my 9mm ammo is now in pistol mags instead of Uzi mags! Isn't that convenient?), the game does a good job of keeping finger off the trigger until on target, etc. There's even a switch to restrict you to 1 sidearm/1 longarm.

Zundfolge
May 14, 2003, 02:18 PM
Get yourself a copy of UnrealTournament (not the new UT2003, but the original UT).

Go here: http://infiltration.sentrystudios.net/

problem solved :)

Dorrin79
May 14, 2003, 02:27 PM
Most of these gun/game complaints could be alieved by trying OPERATION FLASHPOINT.

George - I agree entirely. In fact, that's what I was thinking as I read over this thread.

I have stolen the T-80 in the black ops mission. I especially like getting in the gunner position and blasting everything within range (you can do a lot of damage with the 50 rds of ammo those things carry!) There's a lot more Tank goodness in Red Hammer, and a armor battle royale in Resistance that is absurdly cool.

What is a "Hind Bounce"? I did, once, in desperation, use my stolen T-72's main gun (from the gunner position) to shoot down a Hind that made the mistake of switching to a hover too close to me. That was cool!

I also want a M-21 rifle. What an awesome gun.

Dorrin79
May 14, 2003, 02:34 PM
my worst peeves would be:

The ability to carry absurd amounts of ammo and / or guns (even MoH, otherwise pretty good, suffered from this problem)

The absurd weakness of certain weapons / lack of area specific damage modeling. Capping a guy in the chest with a 1911 should end the fight. Capping him in the pinky finger shouldn't. And while a Walther P38 may not be the world's baddest stopper, I would imagine an entire clip COM would stop most things.

The whole ammo stupidity (sorry to keep raggin on MoH, but it had this too. apparently the MP40 and the Thompson shoot the same ammo! Who knew?)

Some games have handled sniping better that others. Deus Ex had a moving reticle that made sniping extremely difficult unless you had Master Rifle skill. Flashpoint has bullet drop at range, moving reticle (increases when hurt or fatigued).

Just ranting now

Kcustom45
May 14, 2003, 02:37 PM
Bonker,
Not only does the Python kill in one shot it also EJECTS the cases after each shot like an auto. Listen carefully and you will hear it.

Edited to add: 100 posts!!!

Nightcrawler
May 14, 2003, 02:40 PM
I enjoyed Infiltration's early betas for Unreal Tournament. But like it's predecessor, it lacked a .308 semiautomatic rifle that wasn't a sniper setup. No FAL, no M14. Closest thing they had was a PSG-1 with no iron sights.

Why can't they ever have a .308 battle rifle? And when they do it's always a G3. Never a FAL, seldom an M14.

At least Rainbow Six 3 has the M14, FAL, and G3, but I wonder if they have the same extremely poor handling techniques they did in Rogue Spear. Sorry, game makers, it just doesnt' take that long for me to line up the sights of my FAL....

Destructo6
May 14, 2003, 03:13 PM
I really disliked RainbowSix3: Ravenshield. It had the typical attempt to make up for crappy enemy AI by making them ungodly fast and aware. When a guy is shooting at you through a wall, when you haven't exposed yourself to him, there's a problem.

The Ghost Recon series was much better. I liked the ability to reposition my teams on the fly, quickly and easily. Outdoors is also preferable to the confines of a building.

I'll wholeheartedly agree on the superiority of Flashpoint. Being able to accomplish the same mission a dozen different ways, some probably not even conceived of by the programmers, is awesome. For instance, the last mission of the original, I stationed a group of my guys along the road to capture Guba while I flew around in a stolen Hind to find/destroy the SCUD.

I hope Flashpoint will get better and better in Flashpoint2 (due next winter).

Skunkabilly
May 14, 2003, 03:23 PM
SWAT3 has the M1A Scout...reeehaw!!

Nightcrawler, Jagged Alliance 2 (tactical, strategic and logistical RPG) has FALs, G3s, etc.

Nightfall
May 14, 2003, 04:00 PM
Since I've got an oldie PC, about the only thing I fire up on a weekly basis are Half-Life mods. Day of Defeat (www.dayofdefeat.com), Natural Selection (www.natural-selection.org) (stay away if you're looking for anything realistic, it just has some great hybrid FPS/strategy gameplay)... hopefully some Hostile Intent (www.planethalflife.com/hostileintent), though I've no idea when it will come out (I don't really follow mods). Why am I waiting for Hostile Intent? Well, iron sights and a commitment to realism. No ammo counter, no health meter, iron sights with no cross hairs, etc. Sure, it won't be a purty as them new fangled games that would make my 700 MHZ PC keel over and die, but you can't beat the price: free! ;)

Hostile Intent (under development)

http://dynamic.gamespy.com/~hostileintent/ikonboard/iB_html/uploads/post-1-91227-hi_basque_spec0017.jpg

Looks like our shooter would be hittin' a bit high, don't ya think? :) Feel free to head by their site and make comments in their forums. If I remember correctly, they had a section just for firearms speak...

Nightcrawler
May 14, 2003, 04:02 PM
There's a new version of SWAT3? Wouldn't that be SWAT4? Or is it an expansion pack to the old SWAT3? (They released the "Gold" version but no expansion pack if you already had the game...grr...)

I had and really liked that game, though it had a very limited number of missions.

Skunkabilly
May 14, 2003, 04:45 PM
Nightcrawler,

I had the Elite Edition, in multiplayer with bots you can use an M1A...I don't like the new missions (too long and hard) but i like running through the old missions with the M1A.

I thought the upgrade was free if you had the original SWAT. And they had a 'tactical game of the year edition' which I almost bought because it says 'tactical' but mine already said 'elite' on it....

SWAT3 and Ghost Recon had nice guns, but were a tad under powered and overpowered, respectively.

The M1A handled pretty well, the battlerifles in the Rainbow Six series are hogs.

TechBrute
May 14, 2003, 05:30 PM
I play games to escape reality. Give me lasers and aliens and flying saucers...:D

Black_Talon
May 14, 2003, 10:04 PM
Medal of Honor: Allied Assault and Soldier of Fortune 2 are two of the most weapons-realistic games that I play. Both have relatively good gun-handleing (recoil, rate of fire, action cycling, mag capacity, relative effectiveness etc) and accurate selection of available weapons.

George Hill
May 14, 2003, 11:49 PM
Hind Bounce:

Items needed:
1 Mi-24 Hind.
3 Satchel Charges.

Steal a nice ripe and Mi-24 Hind and land it on a hill. Steeper the better.
Place 1 charge under it and see how high you can make it jump into the air.
Place 2 charges under and see how high you can make it jump.
If you do it right, you can get the bird to jump high into the air, and then watch it crash to the ground while bouncing and flipping all the way down the hill.

You get extra points of the rolling helo smashes into any Ruskies at the bottom of the hill.
:evil:

I also like to play "GRAND THEFT AUTO III" in Operation Flashpoint.
If you see a Jeep coming by, a quick burst of automatic fire through the windshield will kill the driver and the Jeep will come rolling to a stop. "Jack" the Jeep and take it for a joy ride... run over as many Ruskies as you can before you are forced to bail out of the Jeep. GRAND THEFT APC is also fun... but easier to hit with an RPG.

In the mission where you are the downed A-10 Pilot... you can easily escape by running to the APC and taking off in it. Once you get to a safe distance bail out and run into the woods. Mission only takes seconds. If you don't, the Spetznas will take you off to be executed. So as soon as that mission starts, make like your going to follow, then dash for the APC. Don't try to play around in the APC, as they have a lot of RPG's and are not afraid to use them. They also have a HIND that will come at you... so just get the mission over and done. One time I was able to actually steal the Jeep from the Spetznas and run them over with it... then grabbing up a Krinkov and a load of mags before heading into the hills, but that was pure luck after about 100 attempts. Someone told me that you can steal a T 80 in that mission but I think that's a crock.
OFP's greatest is not just how cool the FPS game is... but the tank warfare too. I don't know any really great tank games... but OFP does it very well. I like the teamwork involved. Commander is the best position of you have the rank.
/geeking out and wishing I had the disks. Stupid pirated version doesn't allow the patches, updates, or add ons.
If OFP had the great graphics like Ghost Recon or Raven Shield, with Rogue Spears massive amount of weapon packs and mod kits - it would be THE PERFECT GAME.

Dorrin79
May 15, 2003, 10:58 AM
George -

I believe you can get the "Game of the Year" edition which comes with the Red Hammer expansion (great tank missions) for like 20-30$. I think Resistance is another $30 or so (but it is a major improvement - lots of new guns (including FALs), handgun slots (I've found the Tokarev, the CZ-75 and the Beretta 92 so far)

You know how to save multiple times in mission, right?

I'll have to try "Hind Bouncing". I also enjoy seeing how high I can get a UAZ or Jeep to fly by popping it with a tank main gun.

That "Escape from the Russians" mission is crazy hard. I solved it by sneaking over to some crates o' guns and killing all the guards (took about 30 tries)

Did you ever find the weird mission after Montanague Must Fall? If you fubar that mission (fail to take the town) there is a hidden mission that is kinda neat. It also changes the "Get off the Island" mission substantially (makes it even harder)

Skunkabilly
May 15, 2003, 11:07 AM
Oh, what's the deal with being able to run faster with your knife out than your snipering rifle? :confused:

George Hill
May 15, 2003, 11:48 AM
20 bucks?

Dude... that is 200 rounds of 9mm!

All my games for some reason come Gold Disk Edition... save Raven Shield and a couple others. RS was the first game I actually purchased in a good long time.
:banghead:
Paying for software?


:rolleyes:
I guess since I am out of the Geek Industry, Im going to have to get used to honest software...

BUT NOT FOR MY OPERATING SYSTEM!!!:cuss:

spacemanspiff
May 15, 2003, 12:33 PM
i used to play Soldier Of Fortune, that was great fun, but the online servers have few players anymore.
i tried playing SOF2, but my video card is crap and i'd need to replace it if i want to experience decent singleplayer action.

i do play MOHAA religiously, and prefer to fight on a rifle only server, usually Omaha Beach map. no snipers, just mausers and garands. you get a pistol with 8 rounds, and 1 grenade. my only gripe is that soldiers should have at least one reload for the pistol. aside from that, its great fun to get a one shot kill with a mauser, while the allied soldier takes 8 shots with a garand to put down an axis soldier. my personal best so far is to take four consecutive shots at four different soldiers and get four kills.

sometimes i'll find a server where i can switch up the weapons and do some sniper work, but only as an axis. i do like SMG weapons, they take some practice to get proficient with short bursts, and the StG44 the axis have is the best MG in the game.

i hate shotguns and rocket launchers.

anyone want to try the rifle only server, point your MOH multiplayer to IP: 199.240.91.211:12203
my handle there is AeonFlux

Nightcrawler
May 15, 2003, 02:22 PM
I can't wait until I buy my new gaming computer this summer. It's been so long...there are so many I haven't played.

Soldier of Fortune 2
Medal of Honor
Hitman 2
Operation Flashpoint
Unreal Tournament 2003
Unreal 2
Ghost Recon
Raven Shield
Escape from Castle Wolfenstein
Half-Life 2 (it comes out this summer!!!)
Duke Nukem Forever (it's bound to be released eventually, right?)

I've been missing out...

Rebar
May 15, 2003, 02:29 PM
So far, the most realistic game I've played is Ghost Recon, with the War of Infamy mod, which converts the game into a WWII tactical sim. It's not perfect mind you, but it's miles ahead of all these other games.

George Hill
May 15, 2003, 02:45 PM
Nightcrawler, you need to edit that list.

No One Lives Forever II is a MUST PLAY game from any FPS fan.
Unreal 2 is not worth it... borrow it... but don't buy it.
Aliens VS Predator II - the single player Marine missions are worth the full retail price of the game. Seriously. Play it with the lights off. http://www.madogre.com/Interviews/aliens_vs_predators_ii.htm

After you do a level in AvPII, you gotta switch to UNDYING.
http://www.madogre.com/Interviews/undying.htm
Undying is awesome. Scary Awesome.

And in case you haven't played it... Lucas Art's OUTLAWS.

Jrob24
May 15, 2003, 04:03 PM
Level III vest does nothing to stop rifle rounds (Rainbow 6)

Handgun magazine holds as many bullets as you have with you (Doom)

Enemies make instant BS headshots (Rainbow 6 and Goldeneye on 00 agent)

Your supposively well-trained counter-terrorism teamates try to run through walls (Rainbow 6)

clange
May 15, 2003, 04:49 PM
Rogue spear is good in some areas, bad in others. Mags stay at what level you pulled them at, aiming is all right most of the time, switch to secondary is fast, cant carry that much (primary, secondary, two kit items), if you're hit you know what body part by what the effect is (arm shot messes up your aim, leg shots make you limp and slow you down), head shots drop you, other shot counts are usually predictable, footsteps with different sounds for different material can tell you a lot (bit too loud, but better then nothing). The bad; bullets go at light speed and dont drop, snipers (all aimers actually) are steady, you get the round count for each weapon, back armor is made of some alien material that just might stop 15 rounds before you die.

Now thats for multi-player, which is all i play, so i'm leaving out the horrible auto aim of the tangos. Also leaving out the heart beat sensors cause we never play with that crap. The game is 3 1/2 years old too, i'm pretty sure newer red storm games are more realistic but my p3 450 wont run them. :(

winstonsmith
May 15, 2003, 05:18 PM
I think that flashpoint is certainly the most realistic game I've played. however, ghost recon did have it's high points. For example, sometimes bullets would change course after going through a person.

One thing i've noticed is that in some games, either all of the guns have tracers, or none. In Deus Ex, Mohaa, Wolfenstein, and Ghost Recon, all the guns have tracers. From pistols to machine guns to assualt rifles. All have tracers. Now, when I'm going through a jungle rescuing downed FA-18 pilots (Ghost Recon) I don't want tracers giving away my position. Even sniper rifles have em.

match_shot
October 22, 2006, 04:08 AM
I enjoy Rainbow Six as much as the next guy... Except for a ridiculous level I am having a bad time with no matter how accurate and quick my shots are. I had to stop the game after I could pop 6 head shots in a row after redoing the same level over and over... But one question I have is... How in the world did it take so many posts for someone to bring up the SWAT games? They are accurate as I have seen, next to Americas Army.

Malice
October 22, 2006, 04:30 AM
The most ahead-of-its-time realistic game ever was Firearms.

It was a mod for HalfLife 1, think of it as the anti-counterstrike. When counterstrike kids would hear about it and start playing, in 10 minutes they would be back to counterstrike cuz the game was too "hard"

Fall off a 3-story roof? Oops, your leg is broken. You move at 1/2 speed. Better find a medic to splint it ip.

Get shot in the leg with a .308? Oops, it shattered your femur! Ditto above.

I know you have badass armor (which slows you down; lighter armor will allow you to run faster and sprint longer) with ceramic plates, but that 9mm Makarov round hit you in the forearm! Your bleeding! Better bandage it up before you bleed out.

Do you have 120 rounds of ammo magicaly disperesed into an unlimited ammount of mags? No. You have 4, 30-round mags. Did you do a bunch of tactical reloads and now you have 4 mags with 5, 7, 10, and 22 rounds in them? Better find a quiet spot to merge the ammo together into 2 mags, and hope nobody starts shooting at you while your doing it, it takes a while.

Think you can shoot someone with that AK at 200 yards, while running? No sir. Prone and steady your breathing and you might have a better chance.

Is the pump shotgun the best CQB possible weapon? No, the Saiga 12ga is much better. No, the fact that it is semi-auto does not make it 1/3 as damaging to the enemy as a pump.

I could go on and on. I loved that game, and I miss it. When I was a geek in high school, one summer I hovered between #3 and #8 in the world out of roughly 30,000 regular players. Then I got a life :uhoh:

Anyway, the game no longer exists last I heard. Apparently the coding was hijacked by some total newbs or somthing else teh suck.

Anyway, the same guys are making a mod for HL2 called World at War, I believe.

It should be good stuff, along the same lines. Probably even more realistic.

Too bad my cpu cant run HL2 :mad:

crunker
October 22, 2006, 03:14 PM
Being an avid videogamer, it seems to me that you guy's are missing the point of first-person shooters.
The point is to have a fun game, not necessarily a realistic game that represents weapons properly.

Currently I am involved with making a game that will show weapons more realistically though, and it will have less known guns like the FN FAL or AR-10, revolvers, suppressed .22s etc.

cedjunior
October 22, 2006, 03:19 PM
Taking ONE shot with your M24 while prone with your guille suit on from 500 yards away, and all the sudden EVERYONE knows exactly where you are.

novaDAK
October 22, 2006, 07:22 PM
I'd like to see a first person shooter where you'd have a key to switch to your designated sidearm, but doing so would cause you to drop whatever weapon you had in your hands. Sort of like an "Oh crap" button.

There was a mod for Counter Strike that had this feature. You'd press a button, and you'd toss your current weapon down and pull out two Beretta Tomcats really quickly.
For realism you can't beat Tom Clancy games or America's Army.
My favorite feature of America's Army was the "jam." You'd press a button, and perform a "tap, rack, bang." The only game I know of that has this feature, and I thought it was pretty cool.

novaDAK
October 22, 2006, 07:32 PM
:) Oh, and I just remembered what "Firearms" you all are talking about. That was my favorite mod for CS, it was great because it was one of the few games (or mods) that had a revolver of some kind, plus I loved the 1911 in it.
Now I gotta find some "bandages"

Green Lantern
October 22, 2006, 07:43 PM
Forgive me if it's been mentioned, but the James Bond games have NEVER gotten the guns exactly "right." Mostly in name, I guess licensing fees/issues.

The ONE game I know of that used the real-world names was Everything or Nothing. And in it, your P99 only holds TEN rounds!:scrutiny: I figure Q had to get some "Brady-ized" mags from the states to give the 00 Section! :D

In the latest, From Russia With Love, we're back to calling it a "PP7" - always silenced though the bad guys can still hear every shot, and it can be ugraded to hold up to 18 rounds! :what:

hankdatank1362
October 22, 2006, 07:45 PM
Man... someone dug up a pretty old thread!

The Hitman series are kinda cool, if played on expert... limited amount of ammunition carry (although unrealistically high still) and can only carry one rifle. If you switch to something else, you drop it. Hits do serious damage, but you can still move.

In hitman : contracts, if you manage to shoot 4 BGs in the head when you start to slowly die, you magically come back to life!

Irwin
October 22, 2006, 07:47 PM
If you want a realisct fps then RedOrchestra OstFront:41-45 is about as realistic as youll get at the moment, for example when your Kar98 or MN you actually have to click fire again to cycle the action, you cant just shove another striper clip of ammo into a rifle if it has more than 0 rounds in it,your rifles and other weapons sway when you are standing or even prown but if you find a rock of an object you can steady your aim, you cant just play and spray people with the smg's or mg's because one well placed rifle round is all it takes to stop you.Btw does any one know of a game or a mod were you can eject the half used clip in your garand and replace it with a full one?

Wesker
October 22, 2006, 07:54 PM
I hate all things Counter-Strike. Only because kiddies who play it are automatically firearms experts, and thus a new generation of Mall Ninjas are born.

Oh yea, I hate how you can sport an M249 and run at half the speed, yet if you pull out your knife you can sprint like you're naked. Knives destroy matter and you can move freely :rolleyes:

I also don't much like sniper weapons. It'd be damn near impossible to accurately simulate looking through a scope, but some games do it better than others. Day of Defeat for example, has exaggerated weapon sway, but you're very limited when trying to do anything else when looking through a scope.

For my playing preference I've never liked the Tom Clancy games. They're almost TOO real. Poke your head around a corner and catch two between the eyes from handguns at 75yds. Wear a full suit of bomb squad gear and die after two shots with a 9mm.

Too bad my cpu cant run HL2

Whats the matter, Malice? Still on the same PC you had in highschool :D

daysleeprx
October 22, 2006, 08:23 PM
Being an avid videogamer, it seems to me that you guy's are missing the point of first-person shooters.
The point is to have a fun game, not necessarily a realistic game that represents weapons properly.


Indeed...if I want to handle real firearms I'll just go to the range. :D


And yes I played counterstrike...but did I rush out and buy a Desert Eagle when I became old enough to purchase firearms? No. I'm quite capable of separating games from reality, thanks.

sm
October 22, 2006, 08:32 PM
:)

2003 was a ...was a...I do not remember if that was a good year or not? ;)

crunker
October 22, 2006, 08:37 PM
DaySleep, I'm not insinuating that you or anyone else can't tell the difference between reality and games, so I'm sorry if anyone took it like that.

I'm just trying to say that it is practically impossible to encode flawless reality into a game, and it's more fun if you make it a little unrealistic. For instance, how fun would a game be if you got to die only once and you never respawn?

daysleeprx
October 22, 2006, 08:41 PM
That second line wasn't directed at you Crunker. ;)

OpFlash
October 22, 2006, 08:41 PM
+ Eleventy Billion for Operation Flashpoint (as you might can tell from my handle)

Tried this a while back with my son:

Had him stand about 100ft in front of a building. Got several hundred yards away with a sniper rifle (forgot which one) and shot close to his head. First he heard the bullet snap past his ear, then he heard it impact the building, then he heard the report from my rifle. Also, every time you pick up (or spawn with) a scoped rifle you will have a slightly different zero. Sometimes even with the same rifle depending on your location the windage will be different, and of course distance will affect bullet drop. You will experience a much steadier sight picture when crouched or prone, and fatigue or injury will also affect your steadiness.

For all those interested, the sequal to Operation Flashpoint is called Armed Assault and is about to be released. They haven't been able to find a publisher in the states yet because all the stateside publishers want to change the game from a simulation into another Batltefield arcade clone. They are sticking to their guns and will not allow that to happen. USA customers may only have the option of purchasing the game onlne.

Some Armed Assualt screenshots:

Wesker
October 22, 2006, 08:50 PM
And yes I played counterstrike...but did I rush out and buy a Desert Eagle when I became old enough to purchase firearms? No. I'm quite capable of separating games from reality, thanks.

Tell this to Jack Thompson.

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