Videogame with correct gun handling


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Lightsped
May 12, 2004, 09:30 AM
Check out the upcoming Metal Gear Solid - Snake Eater for PS2. Can you believe that the character actually has his finger OFF the trigger? Could this be a first for videogames?

http://ps2media.ign.com/ps2/image/article/513/513785/metal-gear-solid-3-snake-eater-200405110800996.jpg

http://ps2media.ign.com/ps2/image/mgs3_031604__031604_003.jpg

http://ps2media.ign.com/ps2/image/metalgearsolid3_033104_001.jpg

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Snowdog
May 12, 2004, 09:42 AM
Wow, games sure have changed since I was big into them.
I used to play Metal Gear for hours... on my 8 bit Nintendo in the late 80's.
:D

Good to see some common safety techniques make its way into video games.

Mulliga
May 12, 2004, 09:47 AM
The MGS games have had some good gun moments.

Revolver Ocelot's Colt SAA, Meryl's Desert Eagle, etc. Methinks somebody on the team is a gun aficionado.

Zundfolge
May 12, 2004, 10:27 AM
Now if Snake could loose the gay '80s looking headband, mullet and cheezy Chuck Norris beard he'd finaly be cool.

He looks like a roady for Loverboy.

:neener:

BHPshooter
May 12, 2004, 10:43 AM
The Metal Gear games are getting better and better about gunhandling. Metal Gear Solid 2, while sort of lame in the plot, had great gunhandling and shooting... the gun is in low-ready until you aim it, at which point you can switch to first-person view and use the sights to aim.

They actually just re-made Metal Gear Solid (they're calling it "twin snakes" this time) for gamecube :rolleyes: and it has the same excellent gunhandling as MGS2.

Wes

Nightcrawler
May 12, 2004, 01:52 PM
Now if Snake could loose the gay '80s looking headband, mullet and cheezy Chuck Norris beard he'd finaly be cool.

BWHAHAHAHAHAHHAHAHHAAA!!!!!

Mullet Gear Solid (http://www.megatokyo.com/index.php?strip_id=20)

Anyways...yeah, you nailed it. Heh.

Stickjockey
May 12, 2004, 09:12 PM
Actually MOHAA was the first. Check out the M1A1 reload sequence.

I was surprised.:D

UnknownSailor
May 12, 2004, 11:15 PM
The majority of the games I play, you don't get to see the right side of the firearm most of the time. But for those where you can see, pretty abysmal. Finger on trigger is the big one I see most, IIRC.

To be honest, I am more worried about playing the game than correct gun handling when I'm playing.

PaladinVC
May 13, 2004, 01:51 AM
Nice. I think that as technology improves to the point where such things can be seen, we might see them more often. After all, when you're tweaking a wire mesh for that hand, it's easier to put such details in than when you're explaining to Jared the extra what you want him to do. Besides, geeks make games, and they tend to be more meticulous than actors.

Hatchett
May 13, 2004, 11:23 AM
So how about the weapons we're going to be seeing in this crazy game? Except for this first screenshot, I might guess that this game is set around the sixties.

http://www.gamespot.com/ps2/action/metalgearsolid3/screens.html?page=182
http://www.gamespot.com/ps2/action/metalgearsolid3/screens.html?page=180
http://www.gamespot.com/ps2/action/metalgearsolid3/screens.html?page=16
http://www.gamespot.com/ps2/action/metalgearsolid3/screens.html?page=15
http://www.gamespot.com/ps2/action/metalgearsolid3/screens.html?page=24
http://www.gamespot.com/ps2/action/metalgearsolid3/screens.html?page=4

BHPshooter
May 13, 2004, 11:43 AM
Yes, I believe it's set in the '60s.

I don't know if you've ever played the games (I'm a geek, I'll admit it), but the character that everyone thinks is Snake in this one is actually "Big Boss." Solid Snake is actually a clone of him.

:rolleyes: I'm a dork.

Wes

Hatchett
May 13, 2004, 12:21 PM
What about the C-mag in the first shot? Does that fit a 60s gun?
And I don't think the handguards are correct on Snake's Ar15 either.

slh02
May 13, 2004, 02:18 PM
The Metal Gear series has become so insanely popular that the production costs per game are more than what a normal japanese godzilla movie cost (about $10 million USD). With such a huge budget, the team was allowed to bring in military and weapons advisors. Actions like enemies clearing rooms you were spotted in and such were modeled after real life tactics. Weapons are also modeled after real life weapons and given real names (no generic "shotgun" or "assault rifle").

Metal Gear Solid 3 brings camoflauge into the series. You have to wear certain clothing and face paint in certain environments to avoid being detected.

As you can see, im somewhat of a videogame dork myself... :)

Kevlarman
May 13, 2004, 02:24 PM
Yes, the handguards on the M-16 are correct for an A1. It even has the 20-round mag! However the three-prong flash hider isn't there nor is the bayonet lug.

Maybe it's custom?

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