That makes a whole lot of sense.So my personal opinion is that pure speed of draw has very little to do with anything outside of games. No matter how fast your hand might be, your time-to-draw will be dwarfed by the amount of time spent analyzing and reacting to a life-threatening situation.
It's all over the map for me, and it really depends on what kind of prep I have done.
On a square range with a timer, "surrender" position, looking at the target and ready to go, I can start getting hits right around the one second mark.
During force-on-force training, facing a wall, looking at my pretend cell phone, approached from behind by a guy who probably isn't a combatant (and toward whom any aggression will cause you to "lose" the encounter) but who suddenly produces a weapon? Slower. By a lot.
So my personal opinion is that pure speed of draw has very little to do with anything outside of games. No matter how fast your hand might be, your time-to-draw will be dwarfed by the amount of time spent analyzing and reacting to a life-threatening situation.
Or, warding off an attack.
But the draw is the draw.
It is a finite element.
Sort of. I have roughly a gazillion competition draws under my belt (so to speak) and can almost always get that accomplished in the same way and the same amount of time. Put a concealment garment over my holster, and put a guy with a rubber knife running at me from across the gym, and I can show you every antonym for "finite" you could come up with!
RE: SD...
From the point of decision and opportunity to draw - the draw is a finite element.
That's the "time" I was referring to.
I understand. I mean to say that depending upon circumstances it may not be. A draw under extreme stress can be quite different from a draw at the range. (We may need to come to agreement on the definition of "finite"...)
From first alarm, to lead on target, under realistic conditions of dress and posture, what is your draw time?
I know that the above definition of “CCW Draw” is a little skewed toward a Wild West gambling saloon conception of self-defense. But still, being the first guy to get the lead out is a big factor in who gets the gold, and who takes silver, in a hostile shooting match.
Now, my own personal time is under a couple layers of DoD classification, just to save me some embarrassment. I’m only permitted to reveal that it starts with the same numeral as my second-favorite caliber.
Also, that:
- OWB
- a short barrel revolver w a fixed rear sight
- with smooth panel grips
... gives me my best time and most consistent, flub-free grip and presentation.
But how about you all? What’s your realistic ccw draw time?
Our IDPA practice drill starting position:
Kneeling on both knees on the ground. Hands in the air above my head, hostage situation. IDPA Silhouette target 7 yards in front of me. Long sleeve shirt untucked. Gun holstered on the waistband under the shirt.
Shooter ready! BEEEP!
I average 1.4 seconds to draw and double tap two into the silhouette with no point deducts, from my knees.
A girl in my shooting group does the drill routinely in 3/4 of a second. So about twice as fast as me. Respect to Kira!
She should be shooting for Springfield.
It's all over the map for me, and it really depends on what kind of prep I have done.
On a square range with a timer, "surrender" position, looking at the target and ready to go, I can start getting hits right around the one second mark.
During force-on-force training, facing a wall, looking at my pretend cell phone, approached from behind by a guy who probably isn't a combatant (and toward whom any aggression will cause you to "lose" the encounter) but who suddenly produces a weapon? Slower. By a lot.
So my personal opinion is that pure speed of draw has very little to do with anything outside of games. No matter how fast your hand might be, your time-to-draw will be dwarfed by the amount of time spent analyzing and reacting to a life-threatening situation.
Any suggestions for a good one?Never do drills from your CCW holster?
It's fun and smart phone timers are cheap or free and work reasonably.
Any suggestions for a good one?
I do the same, by forcing myself to make Draw a 6-step move.Not sure where it came from but a guy I shoot with sometimes said it best to me.
Slow is smooth and smooth is fast.
I practice slow so the motion is easily repeatable. I can speed up if necessary, but the dynamics stay the same.
My draw resembles Barney Fife on Mayberry.From first alarm, to lead on target, under realistic conditions of dress and posture, what is your draw time?
I know that the above definition of “CCW Draw” is a little skewed toward a Wild West gambling saloon conception of self-defense. But still, being the first guy to get the lead out is a big factor in who gets the gold, and who takes silver, in a hostile shooting match.
Now, my own personal time is under a couple layers of DoD classification, just to save me some embarrassment. I’m only permitted to reveal that it starts with the same numeral as my second-favorite caliber.
Also, that:
- OWB
- a short barrel revolver w a fixed rear sight
- with smooth panel grips
... gives me my best time and most consistent, flub-free grip and presentation.
But how about you all? What’s your realistic ccw draw time?
To be bluntly honest I've never timed my draw presentation. Its easy to time it when you are prepared. Taken by surprise is a different story.
Not sure where it came from but a guy I shoot with sometimes said it best to me.
Slow is smooth and smooth is fast.
I practice slow so the motion is easily repeatable. I can speed up if necessary, but the dynamics stay the same.