The bullet diameter should never be smaller then barrel groove diameter, as I am sure everyone knows by now.
What I have never seen, till lately, the same bullet sizing die can produce different bullet diameters. Softer alloys, smaller diameter after sizing.
Harder alloys, larger diameter, more spring back. Same size die.
Ah, well here's another component to the story. I believe this sizing die variance may have happened with these 160gr and 180gr hardcast bullets I ordered. I ordered them both to the same diameter of .358". That's what they said on the box. The 180s fit the throats of my GP. The 160s wouldn't quite go.
I measured them and came up with .3575 - .3580" for the 180s, and .3580 - .3585" for the 160s. I'm using some $26 digital calipers, so accuracy with them isn't great. They measure to the nearest .0005", and they're often +/- the same just from opening and closing. But the go/no-go in the throats tells the real story.
I'm more concerned about overpressure with the longer heavier bullet, just due to there being more surface area to create additional friction as it moves through the throat. So it's good those came to me fitting the throats of the GP. They don't fit the throats of the 686+ however. And as I'm working up powerful woods loads without a whole lot of data to go by, I'm being cautious and considering as many factors as I can.
The 160s will be using 2400, but as they don't seat as deep as, say the 158gr LSWCs I shoot a lot, there's more case volume to work with. I'm hoping for 1300fps out of a 4" barrel, but willing to settle for less if safety becomes a concern.
For the 180s (because it's heavy for caliber) I'm going to try 300-MP, and there's just no data out there that I can find. The only reference I've seen is on a YouTube video, which is far from solid verified daya. So I'm being extra cautious with this one. I'll be running a ladder test over a chronograph first, and watching for pressure signs, cleaning the chambers and barrel between charge weights. If things look sketchy, I'll stop moving up and pull what I have remaining. I'm hoping this one will safely reach 1250fps. We shall see.