Shoot - Don't Shoot instruction

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check out "Armed Response" video series (I think that's what it's called)
They have a shoot/don't shoot video. There will be 2-4 versions of a scenario played out with actors, each with different behaviors at different points. After each scene a guy cuts in to talk about what you should have been looking for, what you could do, etc.
I don't agree with everything he said but the videos are a good training tool and I've used them. Don't be put off by the inexpensive production- you're not watching these for award-winning acting, you're watching to get an idea for how fast a situation can develop and practice saying and doing things to try to keep it from developing. Or shooting in time, if that's warranted.
 
xio2 said:
You can do this yourself, with 1 or more shooting buddies...
That's an interesting exercise and has some value.

However, it does not serve to train situation assessment nor deciding if shooting is the right choice based on circumstances. To do that one needs appearing and disappearing shoot/no shoot targets, or well designed force-on-force exercises, or a good video simulation/laser gun set up.
 
Posted by xio2: You can do this yourself, with 1 or more shooting buddies. This match was created, I think, by Jack Weaver or Elden Carl, back in the Big Bear days with Jeff Cooper. Have each shooter, at 7 yds of range, face a pair of 12" steel disks, mounted one above the other. .... You must also have 3 types of audible signals, .... In order to run this match, roll a die, and on 1 or 2, blow the whistle. Upon signal, the 2 entrants draw (or raise from "low ready" start) and shoot ONLY the top disk. Whomever hits first is the winner of that string of fire, naturally. On a roll of 3-4 of the die, blow the horn, and the entrants are to "cover" the targets and yell "freeze". Upon rolling 5-6, ring the bell, and the entrants are to hit both disks, but must hit the lower disk first. This match quickly teaches you to think as you deliver the "killiing stroke', as Jeff termed it. The best 3 out of 5 "runs" is the winner.
Perhaps I'm missing something, but I don't see how that would have anything to do with a real world shoot-no shoot decision that has to be made in real time.


The part you speak of is just mental prep, mostly. Deciding beforehand what will and won't cause you to point your gun, or actually fire it.
Because there are so many possibilities, I would characterize the need as one of knowing how to decide, when the need presents itself, what to do.

Because the stakes are so high, I would not want to start committing pre-conceived notions to memory without having a well designed training regimen delivered by more than one qualified instuctor.
 
Finding a trainer qualified to do Force-on-Force training will help you.

Your perception of threat must be tried and tuned. You WILL shoot someone pointing a cell phone at you in reduced light. Do it in practice, not on the street.

The average training scenario using this in reduced light gets the role model "threat" shot about 80% of the time, by LEO's.
 
Close Quarter Tactical will be conducting a four day class in Shelby, MI in February. Topics covered include Krav Maga, Edged Weapons, Weapon Retention, and a variety of FOF drills and scenarios utilizing simunitions. There should be a lot of students with a wide array of training backgrounds. Their website is cqtusa.com.
 
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