Zak Smith
Member
Here are a couple pictures of my current AR-15 setup for 3Gun. Main optic is a TA11 on an ARMS #19S. On the float tube at 2:30 o'clock, I have mounted the JP Enterprises SRTS (Short-range tactical sight). It's like having a set of pistol sights up there, and is good out to about 30 yards. It is really fast at 0-10 yards.
The point of having a SRTS instead of a JPoint or Doctor as short-range sight is that it's still legal for Modified class in 3Gun.
More pictures here: http://www.demigod.org/~zak/pictures/2003-09-18-thumbnails.shtml
For those of you who don't really know what 3Gun is "about":
And here's my "tactical disclaimer":
-z
The point of having a SRTS instead of a JPoint or Doctor as short-range sight is that it's still legal for Modified class in 3Gun.
More pictures here: http://www.demigod.org/~zak/pictures/2003-09-18-thumbnails.shtml
For those of you who don't really know what 3Gun is "about":
3Gun is kind of like informal IPSC with extra guns and more crawling in the dirt. Equipment divisions are similar. You've got Limited (irons sights all around, no compensator on shotgun or pistol), Modified (up to 4x scope on rifle ok), and Open (anything goes). Each stage requires one or more of the 3Guns. It's common to start with two "hot" guns and drop one (on "safe") along the way.
Here are my picturs from RM3G-2003 in Raton, NM:
http://www.demigod.org/~zak/pictures/rm3gm-2003-thumbnails.shtml
Rifle stages run from close-in "hoser" stages with targets (full IPSC or partially obscured by hard-cover or no-shoot "hostages") at 0 - 20 yards, all the way out to long-range courses of fire out to 300-400 or so yards. The same gun must be used for all stages in a match, though you can usually ditch your bipod.
A typical close-range "hoser" stage might have 24 IPSC targets, each requiring two shots each, to be engaged as you run through the course of fire, shooting through ports, under benches, over tables, at swinging/activated targets, etc. A smokin' time might be 30 seconds for the 48 (minimum) require shots. I shot that stage in about 57 seconds. The slowest time was over 100 seconds (????!!!).
So being able to get on-target and shoot, transition from target to target when multiple targets are visible, deliver "precision" close shots ("A"-zone in head at 10 yards), maintain visual awareness, and shoot while moving -- FAST is important.
A typical long-range rifle stage would be like stage 4 at RM3G, only 18 or 19 require rounds, engaging far-away "flasher" steel targets (usually 10" square) at 200-350 yards (unmarked range), as you go through a field course. A smokin' time for that stage might be in the 90-second range with maybe a couple misses.
And here's my "tactical disclaimer":
I have no illusions about this being "tactical" equipment, and I readily admit I'm not trained to evaluate how "tactical" something is - I'm an electrical engineer and computer geek by trade. JP chose to call this device the "Short Range Tactical Sight" and that's their choice; I found it kind of amusing.
Being a civilian in a small city (Fort Collins, CO - 120,000), my "tactical" needs for a rifle are pretty low. All realistic problems can be solved with a handgun, so I CCW a nice BHP. If TSHTF/TEOTWAWKI/or whatever happens, I'll have enough warning to get the Benelli, an AR, or a FAL out of the closet in time.
Hanging a bunch of crap off of an AR - and mine's getting there - makes it more unwieldy. A 9lb 16" AR is way more portly than it need be. (In the case of this rifle, it's because the barrel is full "bull" behind the gas block, and it needn't be.)
If I were to set up a gun just for home-defense, it'd probably be based on a 18" 1-in-8" twist lightweight barrel, flat-top with TA11, and a comp or flash-hider. Light and simple.
But as it stands, this rifle is mainly a recreational toy, and I get a kick out of shooting 3Gun.
-z