How to plan and conduct Force on Force Training

Jeff White

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How to Plan and Conduct Force on Force Training



Force on Force training, everyone talks about it being necessary. Military and law enforcement agencies use it, but it’s a pretty rare training event in the civilian self-defense community. There are all kinds of reasons for this but that’s not the focus of this thread. In this thread we are going to discuss how to conduct your own force on force training and have it be a meaningful training event.

Force on Force training is not a freeplay exercise. It’s planned the same way as any other training event. Pick specific skills and abilities you want the students to develop. Design the training to cover the skills and scenarios that will have the student use those skills. FoF is ideal to train on decision making and unlike other training it combines mental skills with physical skills. You can train on everything from shooting skills i.e. Shooting while moving at a target that is also moving, use of cover and concealment to judgement skills i.e. shoot/don’t shoot, advance into a problem or disengage, how to deal with the post shooting and engagement actions (such as the arrival of the police), you’re limited only by your imagination and the constraints imposed by your firearm simulator.

One of the big “problems” people say they have with force on force training is access to a realistic firearms simulator. You don’t need the latest Simunitions equipment. You can conduct meaningful force on force training using readily available simulators. Paint ball guns and airsoft guns are available to just about everyone. You simply have to plan your scenarios so that they allow you to use whatever engagement simulator you use in the most realistic way possible. Don’t expect to engage an opponent at 25 yards with an airsoft gun. Don’t expect to use a paintball gun from the holster. Make sure all role players are triple checked against having any non-approved ‘weapons’ or possible improvised weapons. Clearly state the rules on hand to hand engagement. Total eye protection is mandatory.

Once you have selected your firearm simulator, you need to select your role players. The role players are critical to a successful training event. If your training scenario calls for them role players should include innocent bystanders as well as a criminal's accomplices. They need to understand their purpose is to facilitate learning. They are not there to show off their gun fighting skills or “win” the engagement. They are a training aid. Role players who don’t accept that this is their part to play will ruin the training event as it will degenerate into a bunch of adults playing cowboys and Indians or cops and robbers. While this might be fun, it’s playing, not training. The instructor active role players need to be tightly scripted and at least one should be a non-participant observer/referee who can stop the action.

You’ve picked a scenario you want to train on, you’ve selected an engagement simulator and picked and briefed your role players. You went to the training location and conducted the training. Now what?

Before the start of the actual exercise, tell the students that this is not the place for ego. You may not be successful and look silly or ‘die’. NO Whining, accept the critiques as a learning experience. Similarly, the staff should not mock the students. Misbehavior is not to be tolerated but should be dealt with professionally.


Immediately upon completion of the training event comes the most important part of the training; The After Action Review. This is where the learning happens. I recommend doing the AAR on site. It helps to be right there where the “fight” happened. Have everyone sit down, get some water and cool down. For the staff, some of the scenarios and actions might trigger a stress reaction or emotional response, be prepared to calmly talk someone down and not mock someone if this happens.

Start the AAR by reviewing what the scenario was, i.e. “You were in line to check out at the convenience store when you noticed the man at the front of the line was holding a gun on the cashier. You are an armed private citizen with no obligation to act, resolve the situation without getting shot.”

Then ask the role player who was the armed robber to state what his part was: “My goal was to get the money out of the cash register and make my escape shooting anyone I had to.”

Then ask the other role players what their part was. Once everyone has explained their role have the person who started the action speak. Ask questions of the role players to bring out the information, i.e. “What did you see the armed citizen do that made you take the action you took?” The idea is to get the participants explaining what they saw and why they reacted the way they did, this is where the learning happens. If you videoed the encounter (and there is no reason not to considering almost everyone has a decent video recorder in his pocket these days) this is a good time to look at the video, fast forward to the part that the participant is describing run through it in slow motion as many times as necessary. Your job as facilitator is to lead the discussion so that the participants bring up the lessons learned on their own.

There it is a short primer on planning and conducting force on force training. It’s not hard. It just takes planning and discipline. These same principles apply to a two man scenario up to large military exercises.

I’d like to thank Kleanbore, GEM and hso for their assistance with this post.
 
On 28 August, our Moderator Emeritus GEM posted a piece on the benefits of Force on Force training.

I consider it a must read for those who take seriously the use of firearms in self defense.

FoF training occupies a tier above that of basic defensive shooting training, which itself is more advanced than shooting at targets for group size. FoF training introduces targets that move and shoot back and that are interspersed among innocent bystanders in realistic scenarios.

The best FoF training is delivered by trained instructors, but not everyone will seek out courses at facilities far from home. Jeff has taken the time to give us an alternative.
 
I attended our agency firearms qualifications the other day and passed, yippee!
On a more serious note, the firearm instructors we have running things now takes training seriously.
After the qualification, we had a shooting exercise with the premise being an officer was down and we (the lone shooter) had to rescue or protect him. It had my heart pumping by the end, but was very satisfying because the instructor who moved with us to observe and simulate another officer aiding us (he also fired live rounds as I had to do) said I had hit every time. Big deal, except we had to drag a dummy, stop and shoot on command, drag again and stop and shoot while he shot next to us and then walk forward while firing at multiple targets. It was hard work and everyone was sweating at the end. Still, it was a great training exercise.

On another day when we were doing hand to hand, we practiced knife defense and then used sim-fires to react to an unknown situation where we had an officer down and a possible suspect. One of the points was to safely approach a situation with shots fired. We used to sim-fire guns that shoot small pellets and a "BAD GUY" wearing red man gear. It really made you think and that is the point. We did not even need to fire our guns or use a range for that one.

About 25 years ago, my old agency gave us some training that was really unusual at the time. They had 2 officers. One laid down on the range floor as he was supposed to be wounded and unable to get out of the line of fire. Then the rescuing officer was supposed to run up and pick him up under the armpits and drag him, with his gun out to shoot if needed for protection. It was based on an incident that had happened.

My agency recently got a virtual training system which is a 5 screen immersion unit. You stand in the middle and everything happens around you. It is also great, but does not give the physical strain that the scenario training does. I think that both are important and really useful.
.
Realistic scenario training is great in my mind.

Jim
 
I attended our agency firearms qualifications the other day and passed, yippee!
On a more serious note, the firearm instructors we have running things now takes training seriously.
After the qualification, we had a shooting exercise with the premise being an officer was down and we (the lone shooter) had to rescue or protect him. It had my heart pumping by the end, but was very satisfying because the instructor who moved with us to observe and simulate another officer aiding us (he also fired live rounds as I had to do) said I had hit every time. Big deal, except we had to drag a dummy, stop and shoot on command, drag again and stop and shoot while he shot next to us and then walk forward while firing at multiple targets. It was hard work and everyone was sweating at the end. Still, it was a great training exercise.

On another day when we were doing hand to hand, we practiced knife defense and then used sim-fires to react to an unknown situation where we had an officer down and a possible suspect. One of the points was to safely approach a situation with shots fired. We used to sim-fire guns that shoot small pellets and a "BAD GUY" wearing red man gear. It really made you think and that is the point. We did not even need to fire our guns or use a range for that one.

About 25 years ago, my old agency gave us some training that was really unusual at the time. They had 2 officers. One laid down on the range floor as he was supposed to be wounded and unable to get out of the line of fire. Then the rescuing officer was supposed to run up and pick him up under the armpits and drag him, with his gun out to shoot if needed for protection. It was based on an incident that had happened.

My agency recently got a virtual training system which is a 5 screen immersion unit. You stand in the middle and everything happens around you. It is also great, but does not give the physical strain that the scenario training does. I think that both are important and really useful.
.
Realistic scenario training is great in my mind.

Jim
Food for thought and great perspective
 
Daughter had a Gun training company come in today to her office ,they must have impressed her,she just got her first gat ,I realized WE the family need training ! I was impressed with the gun store guy ! It’s best to let someone better qualified in this area to talk to family on this topic .They / fam.are the worst for a family member
To train ,in my opinion for lots of reasons .yes she was raised in a pro gun environment ! It would Be
a mistake to open a safe n say take your pick honey , we’ll go to da range sometime,.what all u gun gurues think
 
I am 100 % in favor of letting someone pick what type and which make and model of pistol they will carry and maybe have to save their life with.
Everyone is different and what is perfect for me may be awful for you. Let the person try several different guns and observe what shoots well for them.

Jim
 
I am 100 % in favor of letting someone pick what type and which make and model of pistol they will carry and maybe have to save their life with.
Everyone is different and what is perfect for me may be awful for you. Let the person try several different guns and observe what shoots well for them.

Jim
I agree you get to pick and of course with education you can make the best pick for you
 
Missed a couple bits. Safety first last and always. Zero live fire mixed in on a training day — and ideally at that training site. Leave all guns outside, trust but verify; actually search for live weapons and (if live systems with blank or sim cartridges) any ammo not issued today. I also like the principle of never picking up any ammo from the ground. Ever. Within the last year a soldier has been evacuated injured by picking up a live 5.56 off the range, putting it in mag on a blank fire EX, so blew up his gun. Whoops

PPE must be appropriate to the system. Too many with safety glasses for UTM/FX/Airsoft. These rounds can bounce, fragment, angles get weird, etc. Must have sealed eyepro. Different systems have different needs.

I have some other stuff, like these that talk about (directly or tangentially) engagement range changes from reality and how that can be used when planning FOF training:
http://centralwargaming.blogspot.com/2017/02/scale-in-war-gaming.html
http://centralwargaming.blogspot.com/2017/03/simulating-ambushes-near-and-far.html

And last: lots of "retrospective" and "what did everyone think" things I see, esp with business adopting this, but doing it badly. Be sure to run a real AAR. These methods work, even if abbreviated because you don't have an hour or three to go around the table for everyone (though it's worth it to get full training value):
http://centralwargaming.blogspot.com/2020/10/a-guide-to-after-action-review-process.html
 
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Missed a couple bits. Safety first last and always. Zero live fire mixed in on a training day — and ideally at that training site. Leave all guns outside, trust but verify; actually search for live weapons and (if live systems with blank or sim cartridges) any ammo not issued today. I also like the principle of never picking up any ammo from the ground. Ever. Within the last year a soldier has been evacuated injured by picking up a live 5.56 off the range, putting it in mag on a blank fire EX, so blew up his gun. Whoops

PPE must be appropriate to the system. Too many with safety glasses for UTM/FX/Airsoft. These rounds can bounce, fragment, angles get weird, etc. Must have sealed eyepro. Different systems have different needs.

I have some other stuff, like these that talk about (directly or tangentially) engagement range changes from reality and how that can be used when planning FOF training:
http://centralwargaming.blogspot.com/2017/02/scale-in-war-gaming.html
http://centralwargaming.blogspot.com/2017/03/simulating-ambushes-near-and-far.html

And last: lots of "retrospective" and "what did everyone think" things I see, esp with business adopting this, but doing it badly. Be sure to run a real AAR. These methods work, even if abbreviated because you don't have an hour or three to go around the table for everyone (though it's worth it to get full training value):
http://centralwargaming.blogspot.com/2020/10/a-guide-to-after-action-review-process.html
Very nicely laid out points thanks for sharing
 
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