Army's M-16 Simulator

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Avenger29

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I have been invited to try out one of the Army's M-16 simulator by our campus ROTC unit, and I want to know if there are any particular quirks, especially those that make real-life shooting experience a handicap.

They are also going to feed us MRE's and show us how to disassemble, clean, and reassemble an M-16. Gonna try to get them to let me take one home:evil:
 
I wonder if the simulator jams after firing a couple of magazines, and you have to whack the butt on the floor to free up the bolt.
 
I would guess it doesn't unless you fail to properly clean and lube it.
 
Sounds like you'll either be playing with a weaponeer or the laser pop ups. The laser pop ups are waaay more fun, and aside for manually cocking the rifle after each shot, a good time. Pretty much simulate a qual. course. THe weaponeer is another laser shooter , but only against a zero target. It does provide a little recoil though.
 
F.A.T.S.?

If you're gonna play with the F.A.T.S. (firearms training system) you'll have to get used to a CO2 line hanging from the piece, but other than that it's good fun. Weapon will cycle, mags are chipped so it won't fire after a determined number of rounds (weapon specific) and you'll have to drop the mag and reload. You'll be "shooting" at a large movie screen.

The newer systems are interactive, Im told, and also offer the benefit of getting whacked with a paintball if you get "killed". I haven't played with F.A.T.S. for over ten years, though, so I'm going off scuttlebutt about the newer versions.
 
The new system, descended from the FATS, is the EST 2000 (Engagement Skills Trainer). It can do everything from M9 to Mk-19, although you have to supply your own tripods.
 
My unit was the first group of soldiers to try out the latest FATS at Ft Hood back in 2003. It is a GREAT system in that it is very realistic. First you have to obtain a battle sight zero, then you have to qualify just like you would with a real M-16. Then they start throwing you into the scenarios. We actually got allocated to the system's admins for two months and we were "ordered" to run through every scenario, and try every weapon. The greatest thing I can tell you about this system is that it allows you to practice shooting at moving targets as a fire team. Some are so large that you can practice as a platoon. The air line hanging from the weapon is a slight nuisance when firing in the prone, but otherwise is no problem. Also yes there are different weapons other than the M-16 to include MK-19, .50 BMG, AT-4, M-9, M-14, M-60, SAW, M240G, M203s, and some more. What's funny is that many of the guys who shoot expert at a still target won't hit crap when shooting at a moving one! Have fun though, learn from the training, and if you don't know how to operate the weapon ASK. I've seen a lot of officers, and cadets screw up a weapon b/c they didn't want to hurt their pride by asking the PFC, or SPC next to them how to properly set-up and fire the certain weapon they were on. Most will be happy to help you. Also if you want to learn even more about individual and crew served weapons ask the local National Guard unit if you can have someone teach you on theirs. Most will have guys who had to miss some drill come in during the week to get dredit for the hours they may have missed on the weekend.
 
A friend of mine used to work at FATS and got me in for the dime tour. Was playing with the M-16 and, while it DID recoil as it cycled, it felt weird to me.

Held the rifle out at arms length and pulled the trigger. It went FORWARD before it snapped back! Looking at the actuator that drives the bolt, it is obvious that it must pull the rifle ahead as it shoves the bolt to the rear.

Great fun and good training for sure....just not absolutely realistic.
 
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