Authenticity of video game weapons?

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One of my biggest pet peeves in WWII shooters is that, with the Garand, they never seem to let you eject a partially shot clip and load a fresh one.
 
I have never personally shot a Garand, but I asked the guy who owns my deer lease about it. He was a Marine Corps. armorer in Vietnam and he said you can only reload the Garand when it's empty and then the clip automaticly ejects out. However i assume you could work the bolt till it was empty then catch the clip.

About the M203 on the G36, many airsoft companies sell M203's with rail mounts instead of barrel mounts. It seems easy enough to make and I wouldn't be suprised if the company that makes the real ones (I believe Colt?) offered them like that.

One game that really gets on my nerves about realism is Black. I can shoot a guy 8 times a close range with an AK47 before he drops. Not to mention it holds about 75 rounds, and all the controls and the ejection port are on the opposite sides of all guns.:scrutiny:
 
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All the 203's i've handled were Lewis Machine and Tool. There's two styles of hardware to mount them under the barrel as well, and old style and a new one. Both work with locking onto the contours of the barrel and sort of grasping into place towards the bezzle ring. I've never seen a rail mount system, but if it was robust enough to withstand the recoil, it'd be pretty handle in terms of mounting on other platforms.
 
The rails on that M4 are pretty bad. I can understand the artist probably did it to save polygons, but putting it right next to a properly shaped rail on the riser makes it look even worse by contrast.
 
I recently did a google search on the FEG P9R, which is a Hungarian double-stack 14+1 9mm.... and came across a page on a FPS game where the FEG P9R was one of the available weapons. Talk about an obscure choice for a video game gun.

My first thought was, whoa they must really be going for detail...for accuracy... who but a weirdo would even know what a FEG was not to mention the P9R? Then I looked at the "rules" for the P9R in the game -- they gave it an 8 shot magazine.
Haha that is pretty strange. I found a P9R at a gunshow with 3 mags so I got it...it's a really nice gun. It's pretty much a Browning Hi-power lookalike with the action of a Smith & Wesson 59.

As for the 8+1 capacity in the game, they probably got it mixed up with the FEG GKK which is like the P9R only is a single stack .45.
 
As someone who has shot firearms with both the ATN and BSA red dots mentioned, I can say that (1) the first one is NOT the ATN, but looks like that "Famous Marker" (never heard of it before, but it looks right), and (2) the second one IS the BSA.

Both the ATN and BSA are pieces of worthless crap. The ATN's red dot isn't bright enough to be seen in bright sunlight, it wiggles around too much, and recoil can move the buttons that control the reticle choice and brightness.

The BSA seemed nice at first because it was bigger than the Aimpoint in terms of field of view (something like 25% bigger), but I quickly noticed severe parallax error around the portion of the field of view that was bigger. We first tried the BSA on a M1A, and then we moved it to a Benelli 1014. It worked okay with 2.75 inch shells, but then I tried a 3 inch, and broke the frickin glass. So then I used the BSA sight as a target to shoot, which it seemed to be better at.

Regarding the ATN/"Famous Marker" style of sight--(I saw on TV that even the Mass state police use this style of optic) any kind of rain will get on the glass and will severely distort the projected red dot. That's because the glass is pretty much standing straight up, unprotected against anything falling from above. Aimpoints have more of an "overhang" to keep water off the glass. I haven't shot an EOTech, but they look as if they might have the same issue.

Anyway, I think it is somewhat amusing considering the budget for a video game, the designers saved a couple hundred bucks by buying some cheap-sheet optics to model. But the designers probably bought... what, like a week's work of Starbucks coffee with that money? And most video gamers can't tell the difference anyway.
 
One of my biggest pet peeves in WWII shooters is that, with the Garand, they never seem to let you eject a partially shot clip and load a fresh one.

You know what I'd like to see in a WWII game?

A scoped, suppressed Garand as a sniper's weapon. That would be cool. Or a scoped Garand at all.

I certainly haven't played all or even most of the WII FPSes, but that would be cool.
 
I've never seen a more realistic game (in terms of weapons/functions) than America's Army. I just thought it was so cool to "jam" the weapon and clear the malfuctions.

I haven't played many of the newer console games yet.
 
My brother got this game for his Xbox, and I saw a little bit of it when I was at home for Thanksgiving. I noticed the cheesy looking red dot on the m4 and laughed....The game itself is actually really cool and pretty darn realistic in a lot of ways. There was one part where you got to use an m4 with an actual EOTech on it, but sometimes it has the cheesy BSA or reflex sight on it. I didnt see all of the game, but I saw a large portion of it. There were quite a few weapons in it, and many of them functioned very realistically. I specifically remember seeing an M4a1, m4 "sopmod", M16a4, AK47, AK+grenade launcher (the real russian GL, not an m203), AK74U, UZI, P90, USP+UTL, Mp5SD and A5, HK G3 + ACOG, M9, Kimber Desert Warrior, Barrett 50 cal, M21, m21 suppressed with grass and leaves all over it, m1014, desert eagle, etc.

I noticed a few funny quirks with the guns that kind of annoyed me though, besides the whole red dot thing. The HK mp5's had foldable charging handles like on the G3 series rifles, yet the g3 had a fixed charging handle like on the real mp5. Backwards! There are 2 shotguns in the game, one is the m1014 which is cool, but the other one is called a W1200 (maybe a Winchester?) but in the game it looks just like a Mossberg 500 with a pistol grip and those cheesy ATI ghost right/heat shield attachments. Also the Dragunov did not have the traditional "dragunov" crosshairs that theyre known for, it just had normal ones.

In all it was a very cool game, and I wish I had more time for stuff like that, but college is just so time consuming
 
I have never personally shot a Garand, but I asked the guy who owns my deer lease about it. He was a Marine Corps. armorer in Vietnam and he said you can only reload the Garand when it's empty and then the clip automaticly ejects out. However i assume you could work the bolt till it was empty then catch the clip.

The Garand has a lever on the side that allows one to eject a partially loaded clip.
 
Yeah, dragunov crosshairs are off, M21 uses 10 round mags for some reason despite the availability of 20 rounders, W1200 isn't real, and looks like a mossberg. I actually noticed a couple of Marines with mossberg 500 cruisers (5 shot model with pistol grip only) on their ruck sacks. I wish I could have used one as it is the only gun in the game that I actually own....However my FNP-9 does look like the USP.:D

The sight alignment on certain weapons is off too. They raise the front sight above the rear sight to make it more user friendly.

And I think the W1200 had true ghost rings and a heat sheild, and not the ATI combination of the two, but I don't have a pic on hand so i can't say for sure.
 
I have played a few version of Call Of Duty & Medal of Honor, and they were fairly decent in their versions of arms...The MP-40 had 32-round mags, 30-rounders for the Thompsons, 7-rounds for the .45 ACP.

Only real 'oddity' was that the scoped vs un-scoped versions of the same rifle could not use the same ammo..COD "United Offensive", the Mosin-Nagant rifle scoped could not use un-scoped M-N rifle ammo, an vice-versa. If you had the scoped rifle, and walked over an un-scoped rifle, you couldn't pick up that ammo.

That also bothers me about not being able to eject a partially spent Garand en-bloc clip...although in the 'briefings' it does say that you can't top off the M-1.
 
I'm pretty sure its the ATI sights/shield combo....I used to have one then threw it away because it was a POS...

The lower capacity magazines were only in the multiplayer, I noticed that also. I think it was intended to even the odds a little bit, so that one guy wouldnt have 20 rounds of semi-auto sniper rifle against another guy with an mp5.

I thought it was cheesy that they had to go and throw in a Desert Eagle, like every other game. You only see it once in the single player campaign, and its in a cutscene, in the hands of a Saddam-knock off type bad guy. I guess they added it into the multiplayer for fun factor.
 
No one ever seems to notice how it is you can miraculously perform a mag swap and always have all of your rounds conveniently loaded into full mags...never any partials.
 
Wes,

In Red Orchestra every mag you remove from your gun goes back in your webbing/clothing/whatever. When you load a new magazine it says "magazine is heavy" or "magazine is light" to tell you whether it is a fresh, full one, or a partially used one.
 
There was a review of Red Orchestra on X-Play.

One of the video clips showed the player running from behind a corner towards two Germans with SMGs while reloading the players Mosin.

They complained that the game was too realistic...
 
In Red Orchestra every mag you remove from your gun goes back in your webbing/clothing/whatever. When you load a new magazine it says "magazine is heavy" or "magazine is light" to tell you whether it is a fresh, full one, or a partially used one.

I've always wondered when tactical shooter games would start doing that. They hype the realism so much but leave something like that out.
 
speaking of video game weapons, both the AK-47 and the galil in counterstrike are backwards. It's a mirror image of the real thing, the charging handle is on the left side.
The original version of counter-strike only had left-handed weapons. They simply mirror-flipped them later on. I don't know about the remade edition that shipped with HL-2 - one would expect them to fix it by now. I mean, now it's a commercial game, not something made in a basement by two geeks.
 
Operation Flashpoint did the whole "mags go back into the vest" when you reload thing. That way you couldnt just keep topping off mags as you saw fit, you only had about 10 to rotate through, and once they were partially used, they stayed that way through rotation.
 
There was a review of Red Orchestra on X-Play.

One of the video clips showed the player running from behind a corner towards two Germans with SMGs while reloading the players Mosin.

They complained that the game was too realistic...

Were there not idiots in real life? ;)
 
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