Happy New Year's Eve to you THR wheelgunners!
I thought I'd experiment with something I haven't yet seen yet - A Double Action Fun Shoot.
Though I know it's not a given that all shooters shoot their DA wheelguns in DA, many, including me, do, either because they simply enjoy it, they compete in combat action shooting events, or because a DA revolver is their choice as a CCW. Whatever their motivation, and despite the limitations some might think a double action trigger would impose, a practiced wheelgunner can be impressively fast and pretty darned accurate. There are combat action events that test DA revolver speed and accuracy, but I thought it’d be interesting to experiment with a Fun Shoot to test pure overall double action accuracy. In addition to being fun, you may satisfy some curiosity to see how you rate among your fellow wheelgunners, and it may highlight some areas you might be interested in improving upon.
I tried to keep the rules as simple as possible. In effect, the shooter simply takes 5 aimed, deliberate double action shots at each of 4 bullseyes on a single piece of paper. Add up the 4 scores for a total score and adjust as needed (see Optional Bullseye below). Highest score in each category wins bragging rights and forum-wide huzzahs.
1. Target:
- Download and print the attached target containing 5 bullseyes on standard 8.5x11 paper. Edit: Seems to be a formatting issue, which I'm not smart enough to fix, but if simply hit "print", the target will likely print too small. Tips for printing the target are offered on post #6 below.
- The top and bottom 2 are to be shot 2-handed and 1-handed, respectively.
- The left and right 2 are to be shot weak- and strong-handed, respectively.
- The center bullseye is an optional target (see #5).
- To be valid, the overall score is to be determined from the same target, i.e. on the same piece of paper. If you flub a string, you can certainly re-shoot, but you'll have to use a fresh target and re-shoot everything to be valid.
- The target must be completed in one trip to the range. Once you "start" the match by shooting one of the bullseyes, finish it by shooting the other 3 (and possibly the optional target), then report the score(s) you get.
- No fliers. Everything counts. If you miss the paper entirely, or one of your shots encroaches on another bullseye, be honest, and let that shot count as "zero".
2. Distance: 21 feet (7 yards)
3. Shooting: 5 rounds per bullseye, 20 (or 25 with bonus) rounds total, shot standing, unsupported, double action only! As indicated in Rule 1 and on the target itself, you'll be shooting 4 combinations of strong/weak and one/two-handed.
4. Scoring: Total points. 246 possible. The higher point is awarded if the hole touches a line. A sample is included.
5. Optional Bullseye: To test your nerves a bit, I added an optional extra bullseye. If you choose to shoot this bullseye, you may do so in any way you shot any of the other targets (e.g. strong 2-handed, standing, unsupported, double action), but here's the catch: If this score is better than all of the other 4, these points get added to your overall score. If this score is less than the highest score, these points get deducted from your overall score. If this score equals the score of your best target, these points get neither added nor deducted from your score. This is discussed a bit more below.
6. Sights: Irons only.
7. 6 Categories: Rimfire and Centerfire, with each platform subdivided into a Snub Nosed Revolver (<3" barrel), Service Revolver (3"-4" barrel) and Target Revolver (>4") category. I initially considered keeping rimfire and centerfire together, but decided to separate them so shooters can "compete" in more categories if they can.
8. Reporting, Submission & Posting of scores: A shooter may submit scores for any category they qualify, and may submit multiple times per category. Targets and scores may be posted directly to the thread or PM'd to me. Include the specific gun, barrel length and caliber. At the end of the match I'll post all the scores, but only reveal the top shooter in each category.
9. Completion Date: Midnight (EST), Saturday, January 31st. I'll try to post the results shortly thereafter.
An example target is shown. Here, the best individual score our shooter shoots is 45 points, shot, not surprisingly, strong 2-handed. Despite the score, the shooter is miffed by the 6-point “flier” and decides to shoot the optional target. To his dismay, he discovers it is one of the 10-pointers that was the anomaly, and he scores a 43 on the Optional Bullseye, which is subtracted from, rather than added to his score.
I haven’t yet had the chance to try my hand at this, and hope to get to the range early next week. In the meantime, if anyone has any feedback, feel free to pass it on.
Break out those wadcutters, and Good Shooting!
Example:
Printable target:
I thought I'd experiment with something I haven't yet seen yet - A Double Action Fun Shoot.
Though I know it's not a given that all shooters shoot their DA wheelguns in DA, many, including me, do, either because they simply enjoy it, they compete in combat action shooting events, or because a DA revolver is their choice as a CCW. Whatever their motivation, and despite the limitations some might think a double action trigger would impose, a practiced wheelgunner can be impressively fast and pretty darned accurate. There are combat action events that test DA revolver speed and accuracy, but I thought it’d be interesting to experiment with a Fun Shoot to test pure overall double action accuracy. In addition to being fun, you may satisfy some curiosity to see how you rate among your fellow wheelgunners, and it may highlight some areas you might be interested in improving upon.
I tried to keep the rules as simple as possible. In effect, the shooter simply takes 5 aimed, deliberate double action shots at each of 4 bullseyes on a single piece of paper. Add up the 4 scores for a total score and adjust as needed (see Optional Bullseye below). Highest score in each category wins bragging rights and forum-wide huzzahs.
1. Target:
- Download and print the attached target containing 5 bullseyes on standard 8.5x11 paper. Edit: Seems to be a formatting issue, which I'm not smart enough to fix, but if simply hit "print", the target will likely print too small. Tips for printing the target are offered on post #6 below.
- The top and bottom 2 are to be shot 2-handed and 1-handed, respectively.
- The left and right 2 are to be shot weak- and strong-handed, respectively.
- The center bullseye is an optional target (see #5).
- To be valid, the overall score is to be determined from the same target, i.e. on the same piece of paper. If you flub a string, you can certainly re-shoot, but you'll have to use a fresh target and re-shoot everything to be valid.
- The target must be completed in one trip to the range. Once you "start" the match by shooting one of the bullseyes, finish it by shooting the other 3 (and possibly the optional target), then report the score(s) you get.
- No fliers. Everything counts. If you miss the paper entirely, or one of your shots encroaches on another bullseye, be honest, and let that shot count as "zero".
2. Distance: 21 feet (7 yards)
3. Shooting: 5 rounds per bullseye, 20 (or 25 with bonus) rounds total, shot standing, unsupported, double action only! As indicated in Rule 1 and on the target itself, you'll be shooting 4 combinations of strong/weak and one/two-handed.
4. Scoring: Total points. 246 possible. The higher point is awarded if the hole touches a line. A sample is included.
5. Optional Bullseye: To test your nerves a bit, I added an optional extra bullseye. If you choose to shoot this bullseye, you may do so in any way you shot any of the other targets (e.g. strong 2-handed, standing, unsupported, double action), but here's the catch: If this score is better than all of the other 4, these points get added to your overall score. If this score is less than the highest score, these points get deducted from your overall score. If this score equals the score of your best target, these points get neither added nor deducted from your score. This is discussed a bit more below.
6. Sights: Irons only.
7. 6 Categories: Rimfire and Centerfire, with each platform subdivided into a Snub Nosed Revolver (<3" barrel), Service Revolver (3"-4" barrel) and Target Revolver (>4") category. I initially considered keeping rimfire and centerfire together, but decided to separate them so shooters can "compete" in more categories if they can.
8. Reporting, Submission & Posting of scores: A shooter may submit scores for any category they qualify, and may submit multiple times per category. Targets and scores may be posted directly to the thread or PM'd to me. Include the specific gun, barrel length and caliber. At the end of the match I'll post all the scores, but only reveal the top shooter in each category.
9. Completion Date: Midnight (EST), Saturday, January 31st. I'll try to post the results shortly thereafter.
An example target is shown. Here, the best individual score our shooter shoots is 45 points, shot, not surprisingly, strong 2-handed. Despite the score, the shooter is miffed by the 6-point “flier” and decides to shoot the optional target. To his dismay, he discovers it is one of the 10-pointers that was the anomaly, and he scores a 43 on the Optional Bullseye, which is subtracted from, rather than added to his score.
I haven’t yet had the chance to try my hand at this, and hope to get to the range early next week. In the meantime, if anyone has any feedback, feel free to pass it on.
Break out those wadcutters, and Good Shooting!
Example:
Printable target:
Last edited: