Shooting Video Games?

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Call of Duty 4 is too short, but has some great missions-sniping in Russia with a .50 for instance, or infiltrating a cargo ship and wiping out the crew as they sleep hehe.
 
I was personally encouraged to get into collected mil-surp firearms due to my play of the various WW2 FPS's out there (my mosin and m1 garand are around my house because of this inspiration). Like them or not, video games are an even larger industry than movies, they reach millions of people, and they are here to stay.
 
So, what do you all think of simulations like the one I described in my post on page one?

RoostRider said:
I have one better......

At a range near here there was a projector screen that recorded where your real gun, real bullets went. It was linked with video on the screen to record hits and score you. There were several different 'games' you could play including 'old west' shooting scenarios to attacking dogs to target/speed practice.

It was a lot of fun, but then the owner of the range went to prison for many and varied offenses and the new owners don't use it.....

I have no idea what it was called aside from 'lots of fun' from everyone who used it.

In this instance you were on a live gun range, with your own handgun (no rifles or shotguns were allowed), shooting your own ammo.

I couldn't help but walk away from that experience feeling like I had learned a lot about tactical weapon use. Moving targets, shoot/no shoot situations, surprises, reloads, etc...
 
Something very similar to this I am sure... but the screen recorded the hits and scored it, then switched the video depending on the outcome (guy drops/returns fire/hides etc..)... the screen was also self healing to a point (it needed replacing every so often)

http://www.caps-inc.com/html/welcome.html
 
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The Time Crisis series have provided a good take on the genre, because:
1. you use a gun with recoil
2. you've got a pedal that teaches you to get behind cover
3. you're forced to reload

Police Trainer was also a similar, more realistic game but is pretty hard to find. Time Crisis 4 can be found in a lot of arcades.
 
Just a note, the first Call Of Duty had selector switches for the weapons... you could even shoot a BAR in slow or fast auto. It was removed after, probably for multiplay balance.
 
They are fantasy worlds with fictional consequences.
The next time you shoot at a paper target, remember you said this.

You're not seriously equating actual target shooting with a video game are you?!!?
Seriously?!? What part of your video games improves your accuracy, stance? Does it improve your speed reload times? Your clearing speed?

You're trying to draw parallels that can't be drawn.


They are fantasy worlds with fictional consequences.
Did you ever watch a movie?

Your exactly right. Those who claim that video games provide any type of real world discipline are a lot like those who complain about movie mistakes. Both are fake, fictitious, fantasy, but there will always be people who want to believe in them.
 
You're not seriously equating actual target shooting with a video game are you?!!?
Seriously?!? What part of your video games improves your accuracy, stance?

the parts where I train with a mildot system, evalutating distance and corrections for example..

simulations =/ RL, but can be good training support-
 
I love how we have a bunch of guys who have never played any of the more realistic games out there trying to paint them all as Wii games, despite not knowing a thing about them. :rolleyes:
 
I was just reading up on a game called ArmA2. It's supposed to be one of the more realistic gaming experiences out there. And it does incorporate things such as bullet drop, etc., that others have complained are lacking in games. The first one was simmilar I believe. check it out :) I'm downloading the demo right now.

http://www.arma2.com/
 
"Full Spectrum Warrior", was the army training game that made use of a four man fire team to complete your missions. Great for basic mout ideas you don't experience on the one-way range like 360 situational awarness, cover vs. concealment, degradation of cover, fixing and flanking a target, defilade fire ,and ammo consumption... Does it depict these scenarios accurately? Accurately enough so that you pay attention to these realities or you don't progress/die...
 
I have a firearms related video game. Has anyone tried "NRA High Power Competition"? It's produced by Interactive Sports Entertainment. From the back of the CD:
A Realistic High Power, Shooting Simulation
Shoot Your Way up the Ranks to High Master
Compete at the Actual Ranges Where the Experts Shoot
Shoot in Competition-Your Grandfather's Rifle-M-1 Garand
Shoot in Competition-Your Father's Rifle-M-14 (M1A)
Shoot in Competition-The Same Rifle as the Troops in Iraq-M-16 (AR-15)

You can buy various accessories like shooting jackets, scopes, etc.
Graphics and realism are very good! I don't remember where I purchased it or know if it is still available so do a web search.
 
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I haven't mastered the controllers well for most of the game systems but I watch when my son is playing COD 4 and 5 while I'm doing domestic duties like laundry. He does very well at both games but realizes after shooting the real McCoys there is a difference. But it has enhanced his interest in shooting, and he is willing to drop other planned pusuits for an evening at the range shooting real steel guns. Great in my mind.
I liked playing "Resident Evil, Dead Aim" on the PS 2, but it's getting harder to find functional guns to plug in. I'd love to find someone to fix a couple for me. Developing the interest in shooting should be the real issue with this discussion, not beating down video games.
 
I'm partial to two games:

Tom Clancy's rainbow six: Vegas 2
The best part is the tactical/strategical gameplay that uses cover fire and teamwork. Great selection of EBR's and customizable too. It fun to play and watch, and you're often vulnerable from several angles no matter where you are at.


Far Cry 2
The best part is the beautiful environment and use of stealth/suprise. The crap will hit the fan eventually, it's just a matter of who gets seen first. Diverse weapon selection alters gameplay styles. I prefer the AK or Dragunov usually.
 
It's a too much of a stretch to compare a FATS training system with some FPS on a Wi. Having done both as well as having trained FOF with simunitions (where mistakes HURT) there's not much that I see in common between real training (simunition, airsoft and real simulator training) and these games.

True. But, the FATS training system probably would not find itself residing within too many living rooms. ;) And FOF training does indeed go beyond any video game. However, we are now comparing virtuality with actuality...thus, it is an apples to oranges comparison. Its also interesting that you used the phrase "real simulator training" in that any "simulation training" is essentially nothing more than make believe, but with a highly specific focus and condition set.

Here is an interesting game and a description of its genesis:

http://www.americasarmy.com/aa/about/makingof.php

Besides, if one thing can be said about various high quality "shooters," it is that they may help develop and/or maintain hand/eye coordination. This is a good thing.

Those who claim that video games provide any type of real world discipline are a lot like those who complain about movie mistakes. Both are fake, fictitious, fantasy, but there will always be people who want to believe in them.

Interesting point...However, Im guessing then that any type of "computer simulated combat" could be construed as useless, based on what you say. After all...various training "simulations" such as those used by the military and/or LE, at the very base level, are nothing more than very complex, high end video games with "artificial" consequences.

Keep in mind, I do acknowledge that there is a distinct difference between software that is meant to train vs. software that is meant to entertain. But, both are essentially of the same mold irrespective of their focus.

However, to take things a bit further, sometimes the only real difference between the two is the type of input device being used.
 
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I play XBox 360 games every night. Shooter games I play on a regular basis are:

Rainbow Six Vegas
Call of Duty 4
Call of Duty 5

In my opinion Rainbow Six Vegas is the most tactically realistic of these games, but the graphics of the Call of Duty games are better. All three are good games, just depends on what you want....
 
If your computer can run it, Armed Assault/ArmA2 is highly recommended.
Operation: Flashpoint (its predecessor) is worth a look too.

Graphically, Flashpoint is nothing impressive, but it's one of the most realistic "military" games I've seen.
operationflashpoint_screen004.jpg

If you can shoot it, you can look down the sights. Or scope, as the case may be. With functional markings for windage and elevation (particularly handy with the anti-tank weapons)

The Armed Assault series expands on this, with adjustable sights and the like.
 
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