Submariners learn anti-terrorism tactics

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Preacherman

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From National Defence magazine (http://www.nationaldefensemagazine.org/issues/2005/Sep/UF-Submariners.htm):

September 2005

Submariners Learn Anti-Terrorism Tactics

By Michael Peck

Navy submarine crews are using video games to practice anti-terrorism tactics designed to secure their boats while in port. The technology, called the Force Protection Anti-Terrorism Simulation Trainer, includes scenarios for defending the inside of the submarine, on the assumption that intruders have climbed on board.

Other scenarios are less dramatic, such as discovering a mysterious package. “You notice a box that wasn’t here when you started the watch, and it looks suspicious,” explained Frank Boosman, chief marketing officer for 3Dsolve, in Cary, N.C. The company developed the simulation.

As part of a project known as “submarine on-board training program,” the Navy will begin distributing the simulation in the first quarter of 2006. It will replace an existing video-based trainer that used branching video clips to teach in-port security. “They came up with videos that would last typically 20 to 60 seconds,” Boosman said. “You would have three choices, and each of those choices would lead to another video. Only one of them would be correct, and if you didn’t get it right, you would get remedial training.”

That trainer worked, but it had inherent limitations, said Boosman. Video-based trainers are inflexible, he said. “Once the video has been shot, it’s shot. If port security doctrine changes, you can’t go back and change the video easily.”

The 3Dsolve simulation will use the 17 scenarios from the video trainer, as well as five additional scenarios that will take place aboard the submarine.

The Force Protection Anti-Terrorism Simulation Trainer is a three-dimensional game with a top-down, “God’s eye” view (like the popular entertainment game “The Sims”). The camera can rotate or zoom. The characters are submarine crewmen, terrorists, disgruntled sailors and civilians. “We also have some situations where there are no bad guys per se, but rather a package that shouldn’t be there,” Boosman said.

Characters can open hatches, climb up ladders and shoot weapons. But the simulation isn’t a marksmanship trainer. It’s a decision-making game with graphics that are realistic enough to suspend disbelief, Boosman said. “What we’ve built uses a role-playing game interface to provide submariners with an environment in which they can explore and investigate their environment, leading to a critical decision point with a finite set of choices.”

For example, there’s a scenario where a knife-wielding sailor takes a hostage. “Your choices are, do you shoot them prior to them gaining access to the sub, do you stall until base security arrives or do you clear the area?” asked Boosman. “We’re using gaming technology to give them adequate training that they can’t do on a daily basis, and use it on a PC, something they can use while they’re at sea.”

This technology is one piece of a broader Navy effort to improve anti-terrorism training, said Lt. Matthew Cook, a team leader for the Center for Anti-Terrorism and Navy Security Forces, in Norfolk, Va.

For example, security simulations can help prepare crews for attacks while their vessels are transiting choke points in narrow waterways, said Bob Gregory, a modeling and simulation specialist for the Anti-Terrorism Center.

Boosman declined to disclose the value of the 3Dsolve contract, which is estimated in the “six figures” range. Price was one reason why the Navy didn’t opt for a graphically intense first-person shooter like America’s Army. “When we went to the customer, we originally proposed a 3-D first person shooter,” Boosman said. “One of the problems we ran into was the customer was used to a video product with a certain level of realism. To maintain that level of quality on a first-person 3-D simulation would have required lots of work and extra budget.”

Another complication was that the trainer had to run on the low-end laptops found on submarines.

So far, the game only models Los Angeles-class attack submarines and the environment of the New London, Conn., naval base. It could be expanded to include other ports and Ohio-class submarines, Boosman said.

While researching the project, Boosman spent three days on a Los Angeles-class boat. 3Dsolve artists sketched interior compartments, except for classified equipment and the reactor compartment.

“The artists were stunned by the level of complexity of the interior of the sub,” Boosman recalled. “It’s just incredibly dense with wiring, pipes and switches.”
 
We practiced repel boarder drills all the time on my boat. The topside watch was always toast, but as soon as the hatches got closed the boarders were pretty well screwed.
 
The USN ships at the ammunition loading dock at Earle, NJ have absolutely no protection whatsoever from a suicide boat loaded with explosives, ala' USS COLE.

The US Coast Guard has all but abandoned New York Harbor. True, they are protecting the coast but it is the Iraqi coast, not the US coast.

A watchstander armed with a 12 gauge or M-14 is not going to stop a ramming by a 'kamikaze.'
 
My youstafish was the USS GATO here, topside watch was always toast in any repel boarders scenario, but if he got the hatch secure, the good ole submarine motto of "hide with pride" came into effect. Or at least till we got everyone armed, called the local security force, and used extremely harsh language.
Once those hatches get secured, Aint nothing you can carry on your back gonna get you on that boat.
 
Prevent the terrorists from getting near the boat instead of feel-good PC correct video games. A small amount of explosives outside the boat can disable it and keep it in port for months. Secure the pier AND the water around the boat with orders to shoot any trespassers.
 
Its pretty easy to keep a submaine dock secure for the most part. The sub service is always a little paranoid, channel 8 news in connecticut woke up a lot of people back in the early nineties when they did drive by photography on the Groton sub base. Not sure if people got fired but they should have been. The dang security weenies even gave them directions to specific boat docks. All this happened in a homeport.

a small amount of high explosive applied topside aint gonna do diddly structurally to a submarine. they are put together a hell of a lot better than skimmers are. Not boing to say what would be the best things to hit to cause the most damage, but there aint nothing up there that the sub can't get underway without.

Subs generally dont pull in anywhere where they cant control the whole dock. Topside invasion by a small armed party is pretty much a non issue.

What are they gonna do, bang on the hatches demanding entry? Even if they off the sentry/POOD, no one is gonna let em in. Not saying that a submarines security is absolute, but they have been playing the paranoia game a lot longer than the rest of the military has.

The thing I find intriguing about the post was using a video game to train guys on a sub. I highly doubt if it was any kind of effective, good waste of money, and bennies for some mutual backpatting DOD project though.
 
a small amount of high explosive applied topside aint gonna do diddly structurally to a submarine.
Other than damage/destroy the screw, stern planes, rudder, outer torpedo tube doors, sea valves and/or the fiberglass sonar dome. Seems I recall on the 688 class fast attack there is a huge diesel tank located between the reactor compartment and the forward half of the boat. It has valves open to the sea which allow seawater to enter the bottom of the tank as diesel is consumed, to keep the tank full, providing radiation shielding and ballast control. A little bomb there could do some pretty interesting damage.

In his book Rogue Warrior, Richard Marcinko describes some of his security tests against submarines and their lack of securiity. Based on my time riding submarines in both Groton and Pearl Harbor, I'd have to agree with his assessment. An attack from the water, especially under the water, could be very bad for everyone involved and there is little being done to protect a submarine from that area.
 
With the exception of the rudder and the dome, all the items you listed are below the waterline, not topside. I dont see the rudder or the dome being primary targets from topside. The amount of damage you can inflict on either with a small device from topside is not underway limiting in an emergency nor will it likely harm the people inside the sub.

An attack from topside and an attack by divers are two totally different things, kinda like comparing apples and aardvarks.

A diver/divers is effectively invisible while working. The amount of explosives they can place is a lot higher and they can take a lot more time to do it.

But they require a lot of highly specialized training and equipment to do this type of attack.

The trouble with an attack by divers is that it is so easy to stop with lethal means. A couple high energy pings with active sonar and all those little rogue warrior wannabes go floating to the surface lie so many dead fish.

I rode subs from the late eighties to the mid nineties. I think the Rogue Warrior books came out in the early nineties IIRC. I will say that the security was pretty lax back in the eighties but got a lot better later on.
 
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