2012 24-Hour Sniper Adventure Challenge

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Zak Smith

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COMPETITION DYNAMICS and THUNDER BEAST ARMS CORPORATION present The
2012 24-HOUR SNIPER ADVENTURE CHALLENGE
27-29 JULY 2012 at SniperCountry (Washakie, Box Elder, Utah)

This event is an adventure race involving: land navigation; practical shooting with long-range rifle, carbine, and pistols; fieldcraft; problem solving; and other related tasks.

Two-man teams will be required to navigate at least 30 miles on foot to complete the course. Along the way, there will be a series of tasks to accomplish to gain additional points. These tasks may include: shooting problems with long-range rifle, carbine, and pistols; problem-solving; physical challenges; fieldcraft; communication; target recognition; memory; and other tasks.

Teams must carry all the gear they use to complete land navigation and all tasks, though it may be abandoned at any time. Teams must carry one long-range rifle, one carbine, and two pistols for the entire course. There will be a "packing list" for safety items only. All other gear is left to the discretion of the team based on the task briefing. This information will be posted to this web site far in advance of the match date.

The rest of the details are available on the
MATCH WEB SITE
 
This match is going to be something way different than any other match out there. It will is an adventure race with shooting and problem solving and land nav and physical challenges.
 
This looks awesome! Got a partner, warno issued to wife, plenty of time to reduce the beer gut, I can't wait. Good excuse to replace some dated kit.
 
Here's a summary of the challenges and shooting stages:

MCP1- "Teamwork". This was similar to the Teamwork stage at the 2011 Thunder Beast Team Challenge. The rifle shooter had 5 small (approx 2 moa) targets to hit at about 160 yards. But every time he had a miss, the carbine shooter had to hit each of 4 targets at about 90 yards. Time limit 2 minutes.

MCP2- Kettlebell ropes. Each team member had to randomly pick one of the roles presented (which had a kettlebell on the end) and haul it all the way up.

MCP4- Pistol assault, sponsored by Surefire. Most teams who shot this did so at night. The rifle shooter had to hit each of two small pistol targets (6-8") at about 35 yards. After that, the carbine shooter had to engage the remaining 14 targets. Shot for time.

MCP5- Rope Bridge. The team had to cross two "one rope bridges."

MCP7- Equipment check and signalling. First, the team had to present several items from the require gear list. Then, they had to signal to the RO at MCP8 (confirmed by RO/RO radio contact).

MCP8- This was a carbine/rifle stage with 18 targets. The carbine shooter had 8 targets going up the road, and then the rifle shooter had another 10 targets to engage that went out to 900 some odd yards.

MCP10- Low crawl and the "water bucket" logic puzzle.

MCP11- Cryptography. Teams were given one encoded message comprising 30 numbers and a book and told that they had to decide the message to produce ten codewords. They could ask if they had the correct "first word" as many times as they wanted (to check their decoding algorithm) but after that they had to produce a list of ten words.

We also moved the challenge from MCP6 to the same location as MCP11:

MCP6- Escape and evasion. Teams were separated from their gear, which was locked together using a steel cable. Then they were separated. One was handcuffed and the other had his hands bound with Gorilla Tape to a tree. Both were hooded. Teams had to free themselves and then had a chance to pick the lock to free their gear.

MCP12- Shoot "Colors". Teams randomly picked color cards and then had to engage one carbine and two rifle targets of the targets that matched the color names.

MCP13- Shooting stage. First, both team members had to hit two different large steel plates (roughly torso sized) at approximately 100 yards with their pistols, 3x each. Then the carbine shooter could choose to engage 8 targets. After that, the rifle shooter could engage his 10 targets. Finally, there was an opportunity to gain some bonus points using the Barrett MRAD / TBAC 338BA / USO / LAPUA .338LM on targets beyond 900 yards (furthest was about 1800).

MCP14- To get the final checkpoint punch, both team members and their packs had to climb up the side of a shipping container.

ETA- A note on the shooting difficulty: Having just wrapped up the 2012 Steel Safari and 2012 SnipersHide Cup a month before in June, these stages were less technical and a little easier than the SHC stages due to target visibility, size (in some cases), grouping, and essentially unlimited time to look for targets and do stage prep from right there near the shoot position.
 
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