cool vid of "quick kill" RPG counter measure

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Maybe I'm an idiot, but I'm not sure what I'm looking at, or its intended purpose.

Can somebody 'splain it to me?

Nevertheless, it still looks cool. :)
 
Maybe I'm an idiot, but I'm not sure what I'm looking at, or its intended purpose.

Unless I am totally mistaken it is a way of destroying an incoming enemy Rocket Propelled Grenade or other such ordnance before it actually strikes the intended target.
 
Presumably there is some sort of sensor that will pick up an incoming RPG round. Then this thing pops up a cannister which explodes towards the incoming round, destroying it before it hits the tank. You spend $500,000 to stop a $50 RPG round. Then some protester throws a rock at your track and the thingee goes Skynet on him, turning the protester into mulch along with the twenty people in the crowd next to him so when the real bad guys show up and start squirting real RPGs at you, you've already used up all your $500,000 anti-RPG gizmos.
Apple = always the pessimist. A pessimist is what optimists call realists.
 
Kinda tough on the crunchies, i'n't? I picture the dismounts roasting weenies or marshmallows by a fire, the Terminator detects an incoming something, and then it's "Hellow, St. Peter..."
 
Kinda tough on the crunchies, i'n't? I picture the dismounts roasting weenies or marshmallows by a fire, the Terminator detects an incoming something, and then it's "Hello, St. Peter..."
 
Presumably there is some sort of sensor that will pick up an incoming RPG round. Then this thing pops up a cannister which explodes towards the incoming round, destroying it before it hits the tank. You spend $500,000 to stop a $50 RPG round. Then some protester throws a rock at your track and the thingee goes Skynet on him, turning the protester into mulch along with the twenty people in the crowd next to him so when the real bad guys show up and start squirting real RPGs at you, you've already used up all your $500,000 anti-RPG gizmos.
Apple = always the pessimist. A pessimist is what optimists call realists.
This is a troll right?
The counter-measure missile in Quick Kill will not cost $500,000 per unit, I doubt the entire system will cost $500,000 per unit. Also rocks and other small projectiles traveling at comparatively low velocities won't be identified as threats because low mass low velocity objects are not as easily picked up by electronically scanned array radar and even if they were there would be clear thresholds for threats.
 
I believe this is just a natural step evolution of reactive armor... Honestly, every seen those tanks driving around that have those "packages" all over them? That is reactive armor, basically it is the same concept.

Eventually this is what will lead us to "shields". laugh all you want, but it will come.
 
Honestly, every seen those tanks driving around that have those "packages" all over them? That is reactive armor, basically it is the same concept.

Not entirely. With reactive armor, the system is passive and only goes off when the warhead of the RPG round contacts it. The explosion outward of the reactive armor will counteract some, if not all, of the energy and force of the detonating shaped charge neutralizing its effect. With the Quick Kill, the missle is an active system that seeks out the RPG projectile before it comes into contact with the target and destroys the warhead (with what looks like a shaped charge of its own).
 
Maybe I'm an idiot, but I'm not sure what I'm looking at, or its intended purpose.

Can somebody 'splain it to me?

In the video, as soon as it starts, a puff of smoke can be seen just to the right of middle at the bottom of the screen. This is the ignition of the RPG round. You can barely see the RPG warhead as it makes its way upward nearly straight up from the puff of smoke. The Quick Kill missle emerges and explodes a shaped charge or shrapnel at the RPG warhead detonating it.
 
Presumably there is some sort of sensor that will pick up an incoming RPG round. Then this thing pops up a cannister which explodes towards the incoming round, destroying it before it hits the tank. You spend $500,000 to stop a $50 RPG round. Then some protester throws a rock at your track and the thingee goes Skynet on him, turning the protester into mulch along with the twenty people in the crowd next to him so when the real bad guys show up and start squirting real RPGs at you, you've already used up all your $500,000 anti-RPG gizmos.
Apple = always the pessimist. A pessimist is what optimists call realists.

Yes, it's much better to have a few GIs get killed in an armored vehicle.
 
rocks and other small projectiles traveling at comparatively low velocities won't be identified as threats because low mass low velocity objects are not as easily picked up by electronically scanned array radar and even if they were there would be clear thresholds for threats.

Yeah tell that to the south African AA crew who had the gun next to theirs lock onto their gun and empty it's mags into them. I think 12 people died. And that was a system that isn't even designed to to attack targets on the ground.
 
persuading Abdul to throw fake drogue bombs at US tanks so he will get swatted by quick kill or just lobbing bombs from a roof so it will activate in crowded street :(
had the delights of kids throwing fake drouge bombs and mimicking ecm alarms in Belfast oh how we laughed:(
mind you nothing says stop being a little **** like a frozen paintball:D
 
Yeah tell that to the south African AA crew who had the gun next to theirs lock onto their gun and empty it's mags into them. I think 12 people died. And that was a system that isn't even designed to to attack targets on the ground.

Are you seriously attempting to compare the mission control systems between a 40 year old+ AAA system and a modern day APS built by the arguably best seeker contractor in world? Perhaps I missed the news stories of the dozens of incidents where CIWS, Trophys, RAMs, and other Area Defense systems went rogue.

Further this is modern day South Africa, the question of training certainly comes to mind after the brain drain they suffered.
 
Presumably there is some sort of sensor that will pick up an incoming RPG round. Then this thing pops up a cannister which explodes towards the incoming round, destroying it before it hits the tank. You spend $500,000 to stop a $50 RPG round. Then some protester throws a rock at your track and the thingee goes Skynet on him, turning the protester into mulch along with the twenty people in the crowd next to him so when the real bad guys show up and start squirting real RPGs at you, you've already used up all your $500,000 anti-RPG gizmos.
Like the Navy's Phalanx CIWS, the system here can undoubtedly be turned off or set to lower-threat modes, and I'm sure you can also set a minimum velocity threshold for when it is enabled.

Given that an M1A2 Abrams can't withstand a direct side/rear hit from the current generation of RPG's, and it already weighs in excess of 60 tons with depleted uranium/ceramic composite armor, you will soon reach a point at which a single soldier with a cheap man-portable weapon can take out a multimillion-dollar main battle tank, every time. The only way around that is to give the tank the ability to intercept the incoming rounds.

And the system will undoubtedly get cheaper as the technology matures. But even at $500,000 a pop, it's still much better than losing an M1A2 or a Bradley full of infantry.
 
Regarding the cost (whatever it is)...

It really doesn't matter a whole lot what the system costs.

Lets say you try to justify the cost of a bullet-proof vest by comparing it against the cost of an incoming round. It's a no-brainer that the vest costs many, many times more than any bullet. However, the only cost that counts is the value of the person the vest is protecting.

I know I'm worth a lot more than any bullet, or even any bullet-proof vest!

- - - Yoda

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Cool!

As for gun's don't kill people, that's still true. But weapons systems do. Quick-kill is a weapons system (well defense system), not a gun!
 
It really doesn't matter a whole lot what the system costs.
Tell that to the next president when he starts looking for ways to cut the budget.

Troll? Nah, Devil's Advocate.
I'd like to see the spec's on how well the sensor array works in an urban environment and/or with cover close. All those electronics and moving parts...

To defeat reactive armor some warheads have a 2-stage warhead. Now they rig a proximity sensor on the first stage, spoof the defense into premature detonation, then the second stage meanders in to finish the job. You added another layer to everybody's game but there's still a way around it.

Scenario #2
dismounted infantry following tank when Benny Badguy flings an RPG round at the track. Sorry, all those dismounted friendly infantry guys around who just got turned into taco sauce...

Scenario #3
Okay, so your nifty hi-tech sensor array can diff. velocities. Now protestors get into model rocket making or us slingshots to boost their projectile velocities. Same effect.


Scenario #4
Incoming artillery rounds. Debris goes flying. System goes bugnuts and starts adding to the mayhem, blasting chunks of turf and rocks out of the air. I'm sure it won't take long for the Naughties to figure out some way to use that to get equipped tanks to give away their positions.
 
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