FPS - Now with real guns!

Status
Not open for further replies.

junyo

Member
Joined
Apr 21, 2004
Messages
719
Didin't see it posted, sorry if it's a duplicate.

The setup is dead simple, all puns intended: Four accelerometers are stuck to a hard wall, where your FPS is projected in real time. Players shoot said wall, with guns. The intensity of the vibrations in each accelerometer is measured to determine where exactly on the board the bullet impacted, which is fed into the host PC, where the coordinate data is translated into an aimed, ingame shot. It works a lot better than you might expect, not just with bullets, but with shovels, too.

Generates some thoughts:
1) Now you can actually practice for the zombie apocalypse.
2) Wonder if it can be setup to realistically gauge the difference between weapon types, so for instance, can it tell the diff between a shotgun pattern an a single projectile, or a pistol bullet versus a rifle bullet?
3) Would this have any real world "serious" application as a training aid? Some of these games get your heart rate up and adrenaline pumping as it is, add in having to work with your actual weapon (no "press the B button to reload" or on screen aiming aids, and w/o a bottomless ammo supply) maybe would have some value.
 
YES!
If I had some spare time, I think I could do it....
I need to forward that link to some like-minded friends

Combine this with the glasses that pan the screen as you turn your head, and you're halfway to the holodeck.

Good find, junyo!
 
You know this could be something gun ranges could consider... not even using Halo, but someone could develop actual shooting programs.
 
:cool:


FPS=feet per second. what I 1st thought.usually on a gun board.

still pretty cool.

clown
 
Not to go off topic but I have always wondered how playing FPS (First Person Shooter) games would influence ones ability to react in a real scenario? I tend to think that it could help especially with the right game. I am almost 40 and still play online from time to time. Mostly Call of Duty 4. I also really prefer true tactical gaming. Americas Army is pretty awesome but lacks some of the diversity of others.

http://en.wikipedia.org/wiki/First-person_shooter
 
Wow, really neat. I guess they're based in Austin, TX because I recognized the 360 bridge in the opening scene. I'll have to look into this more. Thanks for the link.
 
With a bit more time and effort, something like that might actually be useful for training purposes, rather than the "I'm standing still and hoping I don't get "hit" bit. Maybe if there were off-screen paintball guns shooting back at you or something like that, timed with actual on-screen force resistance.

Imagine the possibilities if you were able to set up one of those on a 360* range in the same construction as your house. Practical, applicable, and (with an appropriate backdrop, of course), very enlightening.
 
Ok call me a naysayer, I think if this sticks to GUN RANGES and is only run by people who stress GUN HANDLING, and as a FIREARMS training aid there is potential.

Otherwise this is EXACTLY what Mr. Jack Thompson (opponent of video game evils) was waiting for. This is the point where he gets to turn around and say "Hey you debarred me from lawyering for saying video games train kids to kill, see I WAS RIGHT!"

Im not saying I agree with the former disgraced lawyer but as an avid video gamer, I have to look at this and imagine the worst possible reception that will undoubtedly by pushed by anti-2A groups, and anti-videogame groups, and save the children groups, and probably NBC and Fox news.
 
"Hey you debarred me from lawyering for saying video games train kids to kill, see I WAS RIGHT!"

That's not exactly what they disbarred him for, although maybe it is what he believes. They disbarred him for a long series of "ends justify the means" activity that the bar and state law forbids that he thought he had a pass to use because of his personal high moral character from his point of view.

The guy was suing like a crackpot on invented legal theory rather than like a lawyer.
 
It's very cool, but.....

The basic principle however, does not make a lot of sense, which is this: "Let's take a FPS video game, which are getting better and better, and more realistic and more realistic all the time, to the point where they are incredibly realistic and feel LIKE real guns, even to the point of introduced recoil in the handheld unit, and then let's ADD to this some real, firing (deadly) firearms to make it even more fun." It would make perfect sense if the realism was declining in these games, not increasing over time. But it makes no sense to add real danger to a game situation that already feels incredibly real and fun, due to today's modern technology both in the 3-D screen images and the handheld units acting as the gun.

PLUS, you're destroying the screen onto which the video image is cast, making it quickly unusable. Very expensive way to do things.

As a result, this makes a lot more sense with airsoft or similar. Or the shovels. :)
 
After that invention, I'd like to invent a fake gun that recoils like a real gun and shoots non-lethal ammo. (Does this device already exist?) The reason is because this game will inevitably lead to people wanting a 3-D experience where they are, for example, clearing a house in the game. The problem there is safety. Even with proper backstops, having a shooter turning around in all directions with real ammo is problematic.
 
Last edited:
I'd like to invent a fake gun that recoils like a real gun and shoots non-lethal ammo. (Does this device already exist?)

Check out the gas blow-back Air-Softs. I have a 1911-like one that I use for practicing shooting from the draw. While the recoil can't match a real .45 (and is "backwards" pushing the muzzle down instead of up), getting that first shot on target is the most important thing.

Check out my slo-mo video of the Air-Soft firing:
http://cid-5a242a1eb30332b3.skydrive.live.com/browse.aspx/MyTest

--wally.
 
Status
Not open for further replies.
Back
Top