Didin't see it posted, sorry if it's a duplicate.
Generates some thoughts:
1) Now you can actually practice for the zombie apocalypse.
2) Wonder if it can be setup to realistically gauge the difference between weapon types, so for instance, can it tell the diff between a shotgun pattern an a single projectile, or a pistol bullet versus a rifle bullet?
3) Would this have any real world "serious" application as a training aid? Some of these games get your heart rate up and adrenaline pumping as it is, add in having to work with your actual weapon (no "press the B button to reload" or on screen aiming aids, and w/o a bottomless ammo supply) maybe would have some value.
The setup is dead simple, all puns intended: Four accelerometers are stuck to a hard wall, where your FPS is projected in real time. Players shoot said wall, with guns. The intensity of the vibrations in each accelerometer is measured to determine where exactly on the board the bullet impacted, which is fed into the host PC, where the coordinate data is translated into an aimed, ingame shot. It works a lot better than you might expect, not just with bullets, but with shovels, too.
Generates some thoughts:
1) Now you can actually practice for the zombie apocalypse.
2) Wonder if it can be setup to realistically gauge the difference between weapon types, so for instance, can it tell the diff between a shotgun pattern an a single projectile, or a pistol bullet versus a rifle bullet?
3) Would this have any real world "serious" application as a training aid? Some of these games get your heart rate up and adrenaline pumping as it is, add in having to work with your actual weapon (no "press the B button to reload" or on screen aiming aids, and w/o a bottomless ammo supply) maybe would have some value.