Video games and guns....poll

Do KILLING video games affect kids negatively?

  • Video games have no effect on behavior.

    Votes: 50 37.9%
  • "Killing" games are inappropriate for non-adults.

    Votes: 15 11.4%
  • Video games "blur" reality for some kids.

    Votes: 44 33.3%
  • Video games are beneficial to kids.

    Votes: 23 17.4%

  • Total voters
    132
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Wow. Lot of votes for that weird 'personal responsibility' thing here.

<Vice City>

Makes me wonder if a representative from Mothers Against Pop Culture (MAPC) is going to show up and berate us.

;)

</Vice City>
 
I wouldn't let my kids play some of the more grim games out there, like Max Payne, Silent Hill, Eternal Darkness, etc.

That said, I was playing Duke Nukem 3D when I was 14 and it didn't phase me any.

Still, like movies, video games with adult themes and adult situations are best left to adults.

The vast majority of computer and console games out there come with ESRB ratings. Games that have an M mean "MATURE"; adults only. Kids can play them, obviously, but whether or not the game should be given to kids should depend entirely on the child and how the parent knows him/her.

Some parenting is involved in this, though, and unfortunately that seems entirely too much for some people these days, who apparently expect the schools and the television to raise their kids for them.

Observe this Penny Arcade comic.
20010516l.jpg
 
I went with 'blur'. I seem to recall anecdotal problems in the WWI/II timeframe where it was discovered that trained soldiers were often shooting over the heads of enemies since they couldn't face the fact that they were shooting at people. The trainers supposedly changed the targets during marksmanship training from bullseye to silhouette targets and the problem went away as the troops were slightly more desensitized by the smaller step from shooting a man-shape to shooting at a man.

I've got enough psychology background to believe that this COULD have an impact on a mind. Now many of these games are much more realistic than a silhouette (I'm playing America's Army lately, thanks to the US Army, and you can actually see the glass eye on one guy), so I can see where this could have at least as much an effect on transitioning from targets.
 
All of the above. It completely depends on the child. I've known kids that did stupid stuff like in video games and others who could play GTA Vice City all day without any sort of problem.
 
For well adjusted kids from a loving home, who know right from wrong and were taught "personal responsibility" video games are harmless.

I must've kicked/punched/shot/blown up/slashed/stabbed hundreds of thousands of digital people in my video game playing days. But it has never blurred any line between reality and fantasy for me.

For already troubled kids, I'm sure they could be a negative influence, but there have to be other factors to push a kid "over the edge".
 
I dont buy onto the video games made me do it .. i played uma nd still do i didnt shoot up myschool / work .. where are the parents to control /take care fo there kids??
 
It's kinda like the pre-video game period when they tried to blame everything kids did on Dungeons & Dragons. Tom Hanks even made a movie about it.
 
I chose the "blur for some kids" one. Stupid people can be influenced in many ways. Prior to video games, kids would jump off roofs thinking they could be superman. Duh.
 
Prior to video games, kids would jump off roofs thinking they could be superman. Duh.
Hey, I DID that! I couldn't figure out why Wile E. Coyote could jump off a cliff wearing a cape and soar through the air, yet it didn't work off my roof. The only thing I could determine was that I wasn't high enough. Too bad they don't teach physics in grade school.
 
I firmly believe that the responsibility lies on the shoulders of the parents. Let them play video games, but make sure they don't become sociopaths in the proccess.

Monitor them and intervene when neccessary. Penny-Arcade had an AWESOME cartoon to this efffect.. let me find it...

They responded to this cartoon:

http://www.penny-arcade.com/docs/policar.jpg

With this one:

http://www.penny-arcade.com/view.php3?date=2003-08-11

This is their news page for that day:

http://www.penny-arcade.com/news.php3?date=2003-08-11

They put it in perspective for me.
 
Videogames are nothing more than the latest whipping boy in a long list of supposedly corrupting forms of media.

Let's see...

Present day: Videogames
1980's: Dungeons and Dragons/Ozzy Osbourne
1940's-50's: Comic Books (Doubt me? Go check out the book 'Seduction Of The Innocent' a book that purported to draw a connection between comic books and a rise in hooliganism.)
1920's: People dancing the Charleston
Early 1900's: Penny Bloods or Penny Dreadfuls, novels that sold very cheaply and often dealt with salacious material.


Given a decent understanding of media history and those who try to pin the ills of society onto it, it pretty much becomes clear that the blathering of groups like the Parents' Television Council and Focus On The Family are nothing more than unsubstantiated tripe foisted on us by people who think they know what's good for you and I.
 
I think that it usually falls back on the parents. If the childs parents or gaurdians take the time and pay attention to the behaviors of there children than no movie, game or song is going to inspire them to act out on these fantasys. With a lack of parental guidance or morale guidance from other areas then in a few situations the games might give them some Ideas or fantasys to act out, but its not the games that did it. Its the person mind that is still messed up and he just used his surrondings to develope some sort of plan or fantasy. A proper raising to insure the difference of right and wrong will eleimate this unless some other mental or abusive problem arrises wich of course would be noticed by a attentive parent. Just what I think, then of course I have no children but I have played all these games, grew up playing army games and Still play Army games (except real) today. Ive never even considered acting out these things against inocent civillians.
 
Responsibility of one's actions lies directly on the shoulder's of each individual. Nobody is made to do wrong.(With the exceptions of when children or weaker people are forced to do something by someone.) Little children sin but are not held accountable for those sins until they become aware of right and wrong. There is no set age for this. People mature at different ages. It depends on the individual. But, parents are responsible for bringing up their children in the right way. Children are a gift from God and we should cherish them and teach them to love God, their fellow man, and to live good moral, obedient lives.

There is not excuse for doing wrong. Oh, sure, people make excuses every day for their wrongdoing. They might blame it on any number of things, but the bottom line is that we are all responsible for our own actions. But, when a person continues to fill their mind with bad, immoral things, then that is what they are going to think about. This doesn't always cause them to go out and mimic these things, but it can't possibly do them any good because it damns their soul. But, there are some who take in so much of this stuff that they lose control.

The bottom line is that parents should know what their children are playing, listening to, and watching. And who they hang around with. Parents should also do the same for themselves so that they can be that good example they should be to their children.
 
Makes me wonder if a representative from Mothers Against Pop Culture (MAPC) is going to show up and berate us.

Good Ole' VCPR. Great game BTW, for mature people. One that I feel has a slight anti-gun bent to it.

"Killing" games are inappropriate for non-adults

^that is kind of misunderstood i think. Almost ALL videogames are "killing" videogames except maybe tetris or something.

Some videogames need to be kept away from some people. The problem with this is often a parent doesn't play the games, and so can't judge them! The ESRB ratings are a joke as well. I let my littlest sister play M rated games and not some T rated games. But I play them first.

I would vote for the last one, because SOME, FEW videogames are really truely a good thing. SOME, FEW videogames can be truly moving and thought provoking works of art, music, and storytelling, and some are VERY mentally challenging and fullfilling. Most videogames are waste of time though.

On one hand I think videogames are good for RKBA because videogames glorify weapons. On the other the idea that they might actually cause some people to commit violence with guns is scary.

Not as disturbing as kids with weird ideas about guns from them though. (infinite ammo anyone?)

Someone mentioned the Grand Theft Auto game as being bad for kids. Please, someone tell me what benefit would this garbage have for ANYONE?

Might be OT but...

GTAIII and VC (same game IMO)especially are a rather lighthearted and cartoony (but dark at the same time) games that mix racing and exploration. They take freeroaming gameplay to new levels. You play as a criminal. The game itself is not unlike monopoly. You start small, buy businesses, buy more, kill more rivals, get better rescources, etc. In this way it is very much like an action RPG. What's most worthwhile about GTA is they saterize virtually everything about society. One of the best games on this generation of consoles, no doubt in my mind.

Maybe you were just asking? It sounds like your attitude may be "I don't like it..we need a law.":barf:

*COUGH*1st ammendment
 
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It's insanely fun! Racing through the streets on a dirt bike on your way to the local Ammu-Nation to pick up an MP5, before you mow down a Haitian gang is just bliss.
I enjoy getting a helicopter and seeing how far I can throw the people walking on the beach using the rotor blades. A variation is to see how long you can keep them airborne by repeatedly hitting them in the air.

Good thing I'm well balanced and not demented.:)
 
Well, the marketing dept. tells me that our new game, "Kill Everybody at School" should be a runaway hit.

Who wants a Beta copy?

:D
 
I also went with ‘blur.’ As a parent and a family therapist, I have a personal and professional interest in this topic. This seems to be a difficult topic to debate because it usually comes up in the context of some knee-jerk reaction by a politician following some terrible crime. There are calls for ‘bans’ and regulation. The video game industry responds by saying that games don’t cause violence and that they are marketed to adults. Other say, “I played Tank on my Atari 2600 and I turned out ok.†Unfortunately, both sides are son entrenched in their positions that they do not want to hear any evidence to the contrary.

I have worked with plenty of disturbed kids that played GTA, but I couldn’t say that was the cause of their problems. Did it make them worse? Probably, but I don’t have any proof. I have read several studies that appear to show some harmful effects of violent video games on children, but they are not conclusive. I have also seen several neurological studies that show that exposure to violent games retards development of certain areas of the brain. These studies are only in the early stages and are not conclusive.

What is the solution? I am not sure. As a parent, I will decide what games my children play. My hunch is parents that let their 5 year old play GTA Vice City are the same parents that do other crappy things to their kids. You can’t legislate good parents.
 
When I was a kid I played a few shooting games. Nothing like we have now days, but they were semi violent. My mother always said she could tell when my brother and I had been playing the shooting games because we were did allot more roughhousing. Now I also played some very good strategy games that I think we excellent!! I learned to plan ahead and to try to out think my apponent. Some games are ok others are not. I doubt that I will late my kids play Quake at the age of 7 they would probably be bouncing off the walls just like thier old man.
 
Hmmmm...

My take on this is based on the fact that the whining isn't so much about gun-specific games, (I could be wrong about that. I'm not up on the news re: game-bashing.) but about criminal activity-specific games like GTA.

Isn't most of the noise about "glorifying gang-banging" and such tripe? I can't think of any squeaking about most military-format games, or sci-fi-style games like Unreal and Half-Life.

The Sci-fi's and Mil-sims are very popular. Good sellers, for the most part, so long as they're a good game. Gamers are rather picky.

I make this point because of an early-generation first-person-shooter called Kingpin that was directly aimed at the "wannabe-criminal" market. It's premise was about murdering rival gang-members in order to claw your way to the top of the heap, and take over. The game was brutally violent, and had a selection of fairly mundane (Compared to Unreal and the like.) set of weapons to accomplish this. Along with that was a vocal selection of abusive language appropriate to pre-conceived notions of what gang-bangers would say. This was all combo-ed up to make the game appealing to the "criminals are cool" juvenile market that all of the media-hype said was clamoring for violent games, which would subsequently twist their tiny vulnerable juvenile minds into violent killing machines.

Seemingly in the face of accepted facts, the game bombed. Horribly. Despite it's premise, and carefully constructed "live like a criminal" environment, the game utterly failed to catch on in gaming circles. Gamers were unimpressed with lackluster gameplay, ordinary environments, and boring weapons. Unlike media-hyped predictions, the juvenile gamer set was NOT enthralled with criminal activity, they were more interested in cool visuals, kick-butt weapons, and challenging play. This is well-documented on a lot of online game-review sites where ho-hum reviews of Kingpin are the standard fare.

Gamers are gamers. They like to play games. They don't regard games as simulation-training to tide them over until they're big/old enough to go out and wreak havoc on the real world. I think that people who worry overmuch about what kind of effect that lots of gaming is having on a given set of kids are entirely missing what the priorities of said set of kids really is. IMO these kids aren't into what the game's about, so much as how the game plays.

Adults aren't even part of this discussion. They're adults, and are responsible for their own actions. If the question is "Do games de-sensitize kids to violence and/or crime?", I think the answer is no. I don't think that "criminal-format" games are attractive because of their "criminal" element except to adults, who know better, and can be held responsible.

Any parent raising their kids with a set of priorities that regards criminal activity/violence as an achievement shouldn't be raising kids, and that takes us right back to good parenting.

Just my opinion, and like I said, I'm not well-informed on the violence and gaming debate, but I have a hard time assigning any kind of credibility to the argument that gaming encourages violence. I haven't been able to find that kind of correlation among the principles, to wit: gamers don't get frothy about the violence in game reviews, and it takes more than just violence or a criminal premise to get a game to sell well. Kingpin was based on the Quake engine, and Quake was a very successful game, so mechanically, Kingpin was well-equipped to provide good game-play if the rest of the package was fulfilling a marketable desire.

It wasn't. Kids aren't criminals waiting to happen, held in check only by closely-controlling, exposure-limiting parents. Raise your kids to be good kids, and guess what? They're good kids! Surprise, surprise.

Criminal activity/violence is NOT the lowest common denominator for civilised behavior. To assume that it is is selling society short, and equates to fear-mongering, something liberals live for. 'Nuff said.
 
If a kid is going to have his reality blurred by a game, just sitting in a car will blur is world enough to think things through wrong.

So far, I have murdered thousands in GTA... hasn't twisted me to start a drive by in real life.
 
Don't forget that pornography creates sex offenders, too.

No connection between videogames and disturbed children. Children, in general, like video games. Look at it this way: The Columbine killers liked pizza. Does that mean pizza makes you a killer?
 
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