MAKOwner said,
I don't want this to sound elitist or anything, but I don't see it as a plus unless it's properly planned and executed. I'm not going to say you can't learn anything from it, but who's to say you'll learn the right things from a fun force on force game? As to where you can get that kind of training, our own Denny Hansen provided a very good force on force exercise when I took Louis Awerbuck's Stage I Shotgun at Denny's place last June. We even used airsoft weapons. So it's out there.
As I said in my earlier post, the marksmanship and weapons handling is just a part of it. It's a very important part of it. But it's not the entire equation. You can't learn everything you need to know in a carbine course, but you will learn more then you will playing airsoft or paintball.
I think airsoft has a great future in tactical simulations. I have used SCOPES (an old Army system that used 4x scopes on a plastic carry handle mount on the M16 and helmet covers with numbers on them, you called hits out to the umpire), MILES, FATS, Simunitions, paintball and airsoft. They all have their strong and weak points. You are correct when you say that many airsoft guns use the same manual of arms that their real counterparts do. The problem I see with them, especially with carbines and rifles is the range limitation. Train too much with them and your mind will start thinking that you can only engage at very close range. This was a problem that we discovered we had when we introduced MILES into the system. Soldiers had no idea that they could engage the enemy out to the maximum effective range of their weapons. Why, because in all the other training they did before MILES they couldn't really register a kill at range because of the umpires and the other limitations of training with just blanks. I can see this happening with airsoft. That's not to say that airsoft is bad because of that, I'm just saying that you have to take that into account when you plan your training.
Some of the simulators that the instructors are using are very realistic. You haven't seen anything till you've tried LOuis Awerbuck's moving target.
The carbine course is but one part of your training. A good one will touch on the other areas. We've come a long way since Ready on the right, ready on the left, the firing line is ready.
Jeff
I never said airsoft took the place of any other training, I just think it can be a plus for a regular keyboard commando like most of us around here. Where else short of the military am I going to get such training as you've described that is both affordable and convenient?
I don't want this to sound elitist or anything, but I don't see it as a plus unless it's properly planned and executed. I'm not going to say you can't learn anything from it, but who's to say you'll learn the right things from a fun force on force game? As to where you can get that kind of training, our own Denny Hansen provided a very good force on force exercise when I took Louis Awerbuck's Stage I Shotgun at Denny's place last June. We even used airsoft weapons. So it's out there.
A carbine class involves shooting paper targets, no incoming rounds, no need for cover/concealment, clearly that's not perfect either.
As I said in my earlier post, the marksmanship and weapons handling is just a part of it. It's a very important part of it. But it's not the entire equation. You can't learn everything you need to know in a carbine course, but you will learn more then you will playing airsoft or paintball.
Directly, you said airsoft cannot help you to be proficient with your real weapon implying they were somehow completely unlike the real thing. Seeing as they have realistically functioning/placed controls and sights, mags fit/function like the real things, etc, I disagree... If nothing else you get some practice reloading on the move/"under fire" (of scary 6mm pellets, lol) and get some target practice on moving targets that react to your movements with a realistically looking/feeling gun...
I think airsoft has a great future in tactical simulations. I have used SCOPES (an old Army system that used 4x scopes on a plastic carry handle mount on the M16 and helmet covers with numbers on them, you called hits out to the umpire), MILES, FATS, Simunitions, paintball and airsoft. They all have their strong and weak points. You are correct when you say that many airsoft guns use the same manual of arms that their real counterparts do. The problem I see with them, especially with carbines and rifles is the range limitation. Train too much with them and your mind will start thinking that you can only engage at very close range. This was a problem that we discovered we had when we introduced MILES into the system. Soldiers had no idea that they could engage the enemy out to the maximum effective range of their weapons. Why, because in all the other training they did before MILES they couldn't really register a kill at range because of the umpires and the other limitations of training with just blanks. I can see this happening with airsoft. That's not to say that airsoft is bad because of that, I'm just saying that you have to take that into account when you plan your training.
Yes, it's not a real gun, but there is just about no way I can get much experience shooting at other people with any of my real weapons and not end up dead or in jail, lol. I am very interested in taking some carbine classes, been wanting to for a long time and will at some point...
Some of the simulators that the instructors are using are very realistic. You haven't seen anything till you've tried LOuis Awerbuck's moving target.
The carbine course is but one part of your training. A good one will touch on the other areas. We've come a long way since Ready on the right, ready on the left, the firing line is ready.
Jeff