fun game to test your trigger finger...

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I've seen this before and I think it's at least somewhat firearms related, especially if you're thinking along the lines of a "Tueller drill" while looking at your timed results.

It's a good way of reminding ourselves that we are not perfect. It does take time to react to things even though we often perceive them to be instant. I'm pretty sure my laptop's trackpad button here has less creep and a lighter weight than any of my pistols, but danged if I couldn't get less than 0.237 seconds of delay on that thing. (I've had a few adult beverages tonight... another test in the morning might be enlightening)

Previous encounters with said game lead me to an interesting discovery that may or may not be useful in the world of self defense: Do not look at the sheep! If I did I'd fire at the slightest movement. Instead I focused on the area just in front of the sheep. Movement into the "shoot zone" was much more reliable than trying to watch them actually jump off the line. As an experiment, try focusing your gaze at various distances on the map. I find that if I focus dead-center on the grid that this is where the sheep meet the dart. If I focus further back then they get the dart faster but that all falls to crap when I go back far enough to stare at them when they're on the line.

If you stare at the sheep your brain tries to track it when it runs. If you set up a boundary representing a "kill zone" your brain can process a violation of that fairly quickly.

No idea why.
 
0.1878 sec
"rocketing rabbit"

But then, I could get it a bit faster if I was well rested. Though the "beeeeeep" may be annoying, it can assist you in this game. If you listen to the background noise behind all the "bah" noise, there is a definite "cha-chick" just as a sheep is launching. I ran it again and on one of the sheep, my reaction time was 0.0000 sec, because I hit it as soon as I heard the "cha" part. Kind of like reacting to the start of the beep, rather than waiting to hear the whole tone to draw.
 
.1523, must be all those hyper-violent video games I play :evil:.

EDIT: After a cup 'o coffee I managed .0845, couldn't do it again though :(.
 
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I'm hovering around 1/4 second, I can't seem to beat .2, but I did manage one .000. Call it sheer luck, I call it mad-skill-oozed-into-my-right-index. :p
 
neat excercise, by the way did anyone else get a chuckle about the fact this is a british BBC game where you must keep the sheep from running to freedom:neener:
 
Previous encounters with said game lead me to an interesting discovery that may or may not be useful in the world of self defense: Do not look at the sheep! If I did I'd fire at the slightest movement. Instead I focused on the area just in front of the sheep.
I noticed that too. Which is a good demonstration of why Rule #3 is so important (Under sufficient stress, and with the finger already placed on the trigger, an unexpected movement, misstep or surprise could result in a negligent discharge).

In the game, I noticed that the sheep you see don't run. The runners come from off the left side of the screen
 
.15 best of three attempts
.167 more typical. Not too bad for a tired geezer <grin>.
+1 on watching the "kill zone" and on repeated ND when watching the sheep bob around.
 
GigaBuist they teach not to focus on the opponent in kung fu too. The given reason is that they'll try to fake you out, but also I've learned that your vision in the center of what you see is the most detailed because of all the cones (colour), but the rods which are denser around the periphery of your vision are more sensitive in general, especially to movement (and in low light). So the teacher would always, always be insisting we use our peripheral vision.

1/4 second here, but it's good enough. If you're too slow to completely duck a punch you're still low enough that they break their hand on the top of your head.


alucard0822 haahahaaa
 
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