Hello, hola, servus, oi, g'day, salam.
I'm here mostly because I've heard this place was both diverse and friendly towards discussion and new people. This is good because I'm not a gun aficionado, connoisseur, or nut, although I do know all I need to about my own two guns, and what I need is advice on guns not for the real world, but for a game; a role-playing game of my own devising, pen-and-paper style. I won't name the game or give any specific details but I will say it is anachronistic and takes place in a world going through its own Industrial Revolution. It would probably be called Industrial-Punk by most as it does mimic the concepts of Steampunk and Coalpunk without being either. There will be no magic or other fantastical elements, and many of the scenarios I have already fleshed-out specifically debunk these standard gaming tropes. The game system itself revolves around a simple percentage base, one one-hundred sided die or two ten-sided dice are all that's needed to play, that will become gradually more complicated in how percentage is used/abused as I get a better feel for it.
In any case, I'm here for gun information geared towards a realistic, if simplified, portrayal of firearms, primarily 1840s-1900s revolvers, (very) early 1900s magazine-fed pistols, and shotguns and rifles from the same 1800s-1900s era. I will not be using real name brands as I don't want to get into licensing issues, nor will I be referencing real brands in descriptions of firearms. The plan is to create a decent system of statistics for the basic principles of the guns, then use those statistics to create a few 'demo' guns that can be the guidelines for players or game masters to make their own.
I'm going to have more in-depth questions/concepts in the various specific areas of these forums, but for now I'd like to ask one general question: Can I get help here, or should I go elsewhere?
I'm here mostly because I've heard this place was both diverse and friendly towards discussion and new people. This is good because I'm not a gun aficionado, connoisseur, or nut, although I do know all I need to about my own two guns, and what I need is advice on guns not for the real world, but for a game; a role-playing game of my own devising, pen-and-paper style. I won't name the game or give any specific details but I will say it is anachronistic and takes place in a world going through its own Industrial Revolution. It would probably be called Industrial-Punk by most as it does mimic the concepts of Steampunk and Coalpunk without being either. There will be no magic or other fantastical elements, and many of the scenarios I have already fleshed-out specifically debunk these standard gaming tropes. The game system itself revolves around a simple percentage base, one one-hundred sided die or two ten-sided dice are all that's needed to play, that will become gradually more complicated in how percentage is used/abused as I get a better feel for it.
In any case, I'm here for gun information geared towards a realistic, if simplified, portrayal of firearms, primarily 1840s-1900s revolvers, (very) early 1900s magazine-fed pistols, and shotguns and rifles from the same 1800s-1900s era. I will not be using real name brands as I don't want to get into licensing issues, nor will I be referencing real brands in descriptions of firearms. The plan is to create a decent system of statistics for the basic principles of the guns, then use those statistics to create a few 'demo' guns that can be the guidelines for players or game masters to make their own.
I'm going to have more in-depth questions/concepts in the various specific areas of these forums, but for now I'd like to ask one general question: Can I get help here, or should I go elsewhere?