The desired effect isn't after the firefight when the survivors can treat the wounded. It's intent is entirely DURING the firefight. A soldier hit becomes less effective than one unscathed. By hitting more of the enemy, their combat power and ability to take decisive actions in maneuver is substantially reduced.
In other words, you don't have to kill each and every one dead right there. Wounding them is almost equally effective. Even with no field first aid at all, it works.
To do that you have to fire more bullets, more bullets in the air means more hits, more hits means less effective combat power - they shoot back less. If they are shooting back less, then we can maneuver and shoot them more easily with less casualties on our part.
With a definite advantage in firepower and maneuverability, you can flank the enemy's positions and reduce them to captured survivors. They may be wounded more than killed, that accomplishes the exact same thing, and does so even at our expense in caring for them. Our medics are treating them, their medics at the worst simply put them out of their misery.
The "shoot to wound" myth is just that. What we choose to do was double the amount of ammo we were carrying, and that gives us more combat power. That it has to penetrate their cover and whatever they wear goes into the mix, too. Hollow cavity bullets aren't the preferred choice for penetration when a hit is the goal. They are more optimal on soft unprotected targets - which is where they are used most, in the sniper role.
Joe Snuffy needs something that can go thru a dirt block wall or a chest harness of AK mags, and it hasn't changed just because of a treaty we didn't sign.