ConstitutionCowboy
member
In full regalia, I've got 3 guns with a total of 63 rounds of ammo on my person. The most in one gun is 8 rounds(6 or 7 per mag and one in the chamber to start). My theory is that once I have to return fire, the antagonist is going to have to run for cover or make himself a standing target. I'll either gain time for reloads from cover or have an easy target. The secret, however, is to make the first one, two, or three shots count.
It will be the same for multiple antagonists, except that running for cover will be your first priority.
Even with 63 rounds, if you engage in volley fire, you'll run out way too soon, so make each shot count. Hopefully, the antagonist(s) will run out of ammo before you do. Chances are, they will not take the time to aim, will blast away, and empty a magazine or cylinder to your one shot.
Going home with 60 or 61 rounds left would be good, but if it takes more, don't be embarrassed. It could be that your antagonist wouldn't stand still, or the wind kicked up, or he found cover. Just make sure you can't blame it on a lack of practice or training.
Woody
It will be the same for multiple antagonists, except that running for cover will be your first priority.
Even with 63 rounds, if you engage in volley fire, you'll run out way too soon, so make each shot count. Hopefully, the antagonist(s) will run out of ammo before you do. Chances are, they will not take the time to aim, will blast away, and empty a magazine or cylinder to your one shot.
Going home with 60 or 61 rounds left would be good, but if it takes more, don't be embarrassed. It could be that your antagonist wouldn't stand still, or the wind kicked up, or he found cover. Just make sure you can't blame it on a lack of practice or training.
Woody