Nolo
Member
I'm working on an advanced shotgun design (and some accompanying rounds, and I wanted some input from all of you shotgun buffs on THR, as you would know the most about them and be able to point out any blatant (or not-so-blatant) mistakes that I may have made. Anyway here goes, pictures first, then technical descriptions:
This is the Werewolf 32mm shotgun. While 32mm sounds huge, it really isn't. The reason that the caliber is 32mm is because I wanted 12-gauge-like performance out of a much shorter shell, and, thus, the shell had to get wider. There are a few other advantages to this arrangement, I believe, such as better patterns (though I suspect that may only be pertinent to hunting and competition shooting, which is not what this weapon is designed to do) and a larger variety of exotic loads. Anyway, the shotgun is a semi-automatic, bullpup configuration weapon with a 12-round 32x44mm magazine. The entire weapon is roughly 600mm long and would be approximately 10 pounds unloaded, I believe. There are loading gates on both sides of the weapon and spent shells are ejected downward. Oversized shells are loaded through the ejection port under the weapon. The shotgun sports four Picatinny-type rails, three short and one full-length. The magazine is mounted overtop the barrel, between the dual cocking/charging handles. A safety has not yet been added to the picture. The weapon is mostly encased in a polymer housing for durability.
This is the basic 32x44mm buckshot shell, designed to simulate a magnum 12 Gauge shell. This version throws 14 triple-ought buckshot balls at roughly 1000 f/s.
This is the extended 32x51mm 000 buckshot round. It will throw 17 000 buckshot balls at roughly 900 f/s.
This is a special loading of the 32x51mm shotgun shell. It was especially designed for close-quarters combat against multiple enemies. The load consists of a rifled cylinder in front of a powder charge. However, the cylinder is diced into 64 small, unevenly weighted fragments. When the shell is fired the cylinder spins as a whole down the barrel thanks to the rifling, then, when the projectile exits the barrel, centrifugal force causes the pieces to separate creating a wide pattern much earlier than normal shells. This allows all the powder to burn in the barrel alongside increased expansion. In addition to the wide spread, the shell contains more lead than usual, further increasing the damage dealt to the target.
This is the concept for a rocket-propelled 32mm explosive fragmentation shell. Think FRAG-12.
Now, I've set out all these designs, but I think there are some problems. For instance, I think that, for some reason, I am throwing too much lead into the air with the shotshells. I have no idea why, as I calculated the volume of the round to be the same as a 3-inch 12 Gauge. Maybe I calculated wrong, I don't know. I also think that they may be going too fast (As far as I know, normal velocity for a 12 Gauge shell is ~1300 f/s), so I slowed them down a bit. I don't know.
Anyway, feel free to tear it all apart and criticize it off of the face of the planet, that's what I put it here for.
Thanks all.
This is the Werewolf 32mm shotgun. While 32mm sounds huge, it really isn't. The reason that the caliber is 32mm is because I wanted 12-gauge-like performance out of a much shorter shell, and, thus, the shell had to get wider. There are a few other advantages to this arrangement, I believe, such as better patterns (though I suspect that may only be pertinent to hunting and competition shooting, which is not what this weapon is designed to do) and a larger variety of exotic loads. Anyway, the shotgun is a semi-automatic, bullpup configuration weapon with a 12-round 32x44mm magazine. The entire weapon is roughly 600mm long and would be approximately 10 pounds unloaded, I believe. There are loading gates on both sides of the weapon and spent shells are ejected downward. Oversized shells are loaded through the ejection port under the weapon. The shotgun sports four Picatinny-type rails, three short and one full-length. The magazine is mounted overtop the barrel, between the dual cocking/charging handles. A safety has not yet been added to the picture. The weapon is mostly encased in a polymer housing for durability.
This is the basic 32x44mm buckshot shell, designed to simulate a magnum 12 Gauge shell. This version throws 14 triple-ought buckshot balls at roughly 1000 f/s.
This is the extended 32x51mm 000 buckshot round. It will throw 17 000 buckshot balls at roughly 900 f/s.
This is a special loading of the 32x51mm shotgun shell. It was especially designed for close-quarters combat against multiple enemies. The load consists of a rifled cylinder in front of a powder charge. However, the cylinder is diced into 64 small, unevenly weighted fragments. When the shell is fired the cylinder spins as a whole down the barrel thanks to the rifling, then, when the projectile exits the barrel, centrifugal force causes the pieces to separate creating a wide pattern much earlier than normal shells. This allows all the powder to burn in the barrel alongside increased expansion. In addition to the wide spread, the shell contains more lead than usual, further increasing the damage dealt to the target.
This is the concept for a rocket-propelled 32mm explosive fragmentation shell. Think FRAG-12.
Now, I've set out all these designs, but I think there are some problems. For instance, I think that, for some reason, I am throwing too much lead into the air with the shotshells. I have no idea why, as I calculated the volume of the round to be the same as a 3-inch 12 Gauge. Maybe I calculated wrong, I don't know. I also think that they may be going too fast (As far as I know, normal velocity for a 12 Gauge shell is ~1300 f/s), so I slowed them down a bit. I don't know.
Anyway, feel free to tear it all apart and criticize it off of the face of the planet, that's what I put it here for.
Thanks all.
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