Personally I think focused visualization can bridge the gap between training and conditioning, without constant FOF exposure, for the resource limited practitioner.
Also there is a lot of ambiguity (not in the article per se, just in general) about what amount of teaching, training, and conditioning relative to each other method should be used. Tom Givens says the adult learning model is Explain, Demonstrate, Practice, Test. Paul Sharp on TPI said yesterday that the Aliveness model of training for martial skills is:
Paul Sharp said:
There are 3 stages to experiential learning via Aliveness. 1) Intro stage. This takes about 5 minutes. The technique is introduced by the numbers, so to speak. This is as dead as we want to be but minimal time is spent here. 2) Isolation. This is drill phase. We drill the technique against progressive resistance using drills specifically designed to optimize the technique. 3) Integration. We integrate the technique into our overall game and work it against a fully resisting opponent
Tom's more general model is more broadly applicable to skills that may not be used directly "against" an opponent, while Paul's take is designed to minimize 'dead' time, build skill as much as
possible progressively, and integrate into an overall skillset in a specific context.
I think one of the most important and seldom discussed things is what that context is or should be, and how that choice relates to the practitioner's goals. Clearly you can use teaching, training, and conditioning, the adult learning model, or Aliveness in such a way it doesn't build proper habits, simply by ignoring the importance of context, or being unaware of it.
IMO Aliveness seems to be the most efficient method but the most perilous if context is ignored. If you are teaching cops subject control skills using Aliveness it's mandatory to not just
mention weapon considerations, but to actually use some kind of training weapon for the RP "subjects" lest you reward the cops in the training environment for using skills "wrong" for a weapons-based environment (WBE).
Using teaching, training, conditioning, if you isolate a specific response to work on, the danger is it never gets fully integrated into the skillset. There is also not a very clear progression that most people use to go from teaching into proper conditioning, and that's where the progressive model of training TOWARD Aliveness comes in.
Finally Tom's method is more open ended and depending on how you interpret "test," the purpose/outcome of the test could be a simple skill audit, or actual conditioning or Aliveness. Or somewhere in between. I will say that I think Tom has the right ratio of teaching, training, and testing... about 1/4, 1/2, and 1/4 respectively from my experience in his pistol classes. He also uses a LOT of guided lecturing DURING training to remind students of the context of the skills they are learning. This is similar to the visualization I was discussing at the beginning of this post. I feel that proper visualization, informed by realistic events (either through Tom's guided lecture, security cam footage, whatever), done close to practicing proper neural motor patterns for SD skills, is an effective form of accelerated learning.
E.g. if you are shooting with a timer he is constantly reminding you that if you are shooting a Bad Guy, the Grim Reaper is holding the timer. If you are working on drawstroke speed, he drives home the importance of speed, smoothness, and economy of motion and not screwing up the first shot with vivid anecdotes that the student can't help but "see" in his/her mind's eye. And on and on.
I think Tom's teaching methods and ability to blend and bridge the technical shooting skills with proper mindset and integration via guided lecture, "dos" and "don't's," are the reason he has such a high success rate with actual student involved shootings, despite not using actual FOF to my knowledge.