The Dead are rising! What do you grab?

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The Dead are rising! What do you grab?
Anti-hallucinatory drugs.

pax

Die, my dear doctor! That's the last thing I shall do! -- Lord Palmerston
 
what the duece? how the devil do you fight off the savage undead without owing homage to the best of cheesy undead movies: "Army of Darkness"?!

THIS is my BOOMSTICK!
Gimme some sugar baby.
Are all men in the future loudmouth braggarts?
No, just me baby, just me.
 
I'd probably go with a AR-15 with about 10 30 rounders, My G17 with about 20 pre-ban +2 mags (Winchester SXT :D ), and a Busse Battle Mistress.

Zombies are slow, I am not ;)

Everyone should have to reply to this thred.
 
AR15, M16 if I could swing it. If it's good enough for Peter, it's good enough for me.
Probably follow that up with some sort of precision bolt gun. After that, probably a brace of wondernines of some sort. CZ-75's are cool.
 
1. M1A with lots of mags and explosive tiped rounds, at AR15 with M203 grenade launcher.
2.870 Pump with lots of 00 buck and slugs in 50 round bands
3. Sig 226 loaded with lots of hollow points.
4. A Naganita (a war sword. SP?)


For the GF. MP5 loaded with 10mm, Sig 226 (9mm) and 870 pump
 
The Skunkytac CR/V-TMACMDURL (towed multiple aerial cluster munition dispersal unit rocket launcher).

fireworks.jpg


REEHAW!
 
Hand to Hand: Talon Tomahawk
Hand Gun: HK USP Tactical w/ Suppressor
Rifle: AR-15 w/ Suppressor and Aimpoint
10 Mags in LBV
Couple of spools of GI trip wire.


Find the nearest patch of bamboo and start making a nice stake city with wires to trip the zombies on to stakes, after the inital deaths of them. Follow up with firearms

John
 
Good method DragonRider :cool:

I'm also thinking the Glock 18 with LOTS of 33 rounders would solve any "Cournerd by Zombie" problems we might encounter...
 
15 foot cinderblock, rebar reinforced concrete filled walls with parapets. Radio control truck with scythes attached. I'll sit in my control tower and program the truck to drive around in circles. Then I'll have to use a backhole to dig a pit to bulldoze the bodies in before dousing them with diesel to burn.

If a fly or mosquito bites a zombie and then bites you, will you be infected?
 
A Ruger 10/22 or Marlin 60 for a rifle, and a Ruger Mark II or Buckmark .22 for a pistol. A large pickup for shooting off the back, while another person drives when zombies start to mass agaisnt the the truck. (I've had this planned for a couple years since I'm all into the night/dawn/day dead, and resident evil series...... I'm sucha dork :D )
 
My assumption about zombies is that they must be reduced to parts small enough so as not to individually pose a threat, and that single slugs, no matter how powerful, is not the best way to blast them apart.

Assuming common civilian legal weaponry (no miniguns, full auto, tanks, flamethrowers, etc)

My rig:

A backpack full of bolos. Zombies are dumb, and can't untangle themselves.

Katana

Tube fed semi auto shotgun, 12 or 20 guage, and crates and crates of flechette rounds alternating with 00 buck...And you betcher butt I'm taking out the round limiter. If the dead stalk the streets, the ATF can bite me.

My .45 (why face the undead without it?)

ghurka knife for if they get that close.

Chainsaws are fun, but unweildy, so maybe I'll keep that handy for the lulls between zombie waves.
 
No no no … you guys have it all wrong! :)


Shotgun with variable loads is the only way to go with the living dead.

Load 1 (a multi purpose round): 00 silver Buck, Inter mixed with Garlic powder and wood (stake) fletch for ware wolfs and vampires. Works just fine in a pinch on most other bad guys.

Load 2: Incendiary slug combined with a cable connected pair lead sabots. This would be used incase of mummies. 2000 year + old rags tend to burn well and the cable shot will do well in breaking old bones.

Load 3: Shape charge, armor piercing slugs for use against Terminators that may arrive from the future and attempt to terminate you to alter the current timeline.

Load 4 & 5 Standard rifled slug and 00 buck for use against Frankienstine, beanstalk giants, big bad wolfs, Freddie Cruger, space aliens, dragons, trolls, orks and run of the mill dark wizards.

Back-up … a 1911 loaded with silver tip 230 grain
 
For myself:

1. G36K with illuminated reticle sight, SureFire tactical light (blind zombies can't see me!), clipped 30-round mags on the tac vest/LBE and as many Beta mags as I can spare. Rounds would alternate FMJ - Frangible - Tracer.
2. AG36 grenade launcher with 40mm flechette rounds for close-in work.
3. Beretta M93R on the thigh, 9mm hollowpoints. 20-round magazines are a nice size, and the folding foregrip adds stability when facing down an undead horde.
4 & 5. a pair of back-up guns, probably P229s with .357 Sig HPs, in back holsters.
6. Short, heavy chopping/cutting sword: kukri/machete/wakizashi.
7. Cyanide pills for zombie bites :)

My team would be similarly equipped, with whatever could throw the most amount of lead downrange in a big hurry. Since we all know that zombies never let you get long-range shots on them, large-caliber precision rifles are out. Chief among the equipment would be:

-Magazine-fed, semi-auto shotguns for close-in defense against large numbers of lumbering corpses. SPAS-15s and Saigas, with buckshot loads.
-High-capacity, high-RoF battle rifles for medium-range engagements such as "city street" or "graveyard." Must be able to double as room-clearing bullet sprayers indoors. 5.56mm would be ideal, since zombies rarely use cover or wear heavy armor (the zombie city SWAT team would be challenging!). Most likely G36s or M4 carbines.
-High-capacity SMGs for backup weapons or for more "delicate" members of the team (such as "girl caught in shredded dress when zombies crashed the prom"). P90s or MP5s shooting those super-hot 9mm loads the French love.
-Large-caliber handguns with high mag capacity. Preferably .45s - USPs, Mk.23s, Glock 21s.
-Various hand grenades: blast/frag, white phosphorous, and concussion/flashbangs (zombies have a hard time standing back up once they're knocked over).

Clearly, I put too much thought into this. :evil:
 
Eleven paragraphs to spit out the premise for this fascinating subject? I'm guilty myself sometimes, but lots of threads would be more interesting and easier to read if a little brevity was observed.

Uh, anti-zombie loads... I guess.
 
Flamethrower, Scattergun 11-87, Hummer, as much gas, water, and ammo as we can carry :cool:
 
Well I'll limit this to what I actually have.
1.gif


Rifle - probably the AK (SAR-1)

Pistol (because you just HAVE to have a back up before the sword) - CZ -75B (16 9mm rounds beats 8 .45 rounds here plus you can carry more 9mm)

Knife - Kukri (sword would be too awkward)

As for the team, well it would probably be whatever they have.

2M16.gif
 
Wait A Minute-

Some of the arising dead maybe family, friends, or otherwise
good people; as not all dead people are bad people! I would
have to sort 'em out; and for the really bad guy's I would grab
the same thing as I do for the living: 45 caliber SIG-Sauer P220A!

Best Wishes,
Ala Dan, N.R.A. Life Member
 
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