I want gravity boots to hold me in place. Then give me a
Unreal Torunament 2004
Flak Cannon
Primary Fire
9 fast-moving projectiles that spread in a shotgun-like pattern.
Secondary Fire
Grenade-type projectile that follows a downward arc and explodes on contact, releasing shards and dealing splash damage.
For a back up I would take the link gun.
Primary Fire
Plasma cells that deal high damage with a medium rate of fire.
Secondary Fire
A semi-straight, more or less ondulating stream of plasma, akin to Quake 3's Lightning Gun. Also allows "linking up" to teammates, doubling their damage.
Onslaught's trademark weapon isn't exactly as useful as it might appear in straight Deathmatch situations. The primary fire is ridiculously inneffective at long ranges, though it does deal 22 damage per cell. The secondary fire, although it does feature a weird sort of 'lockdown', is trumped by the minigun, which is easier to aim, therefore killing enemies faster. It's range is also limited.
I ain't messing with no sissy 9mm or a 45.
A spammer's dream come true, the Flak Cannon is the perfect weapon for close to medium range fighting. It even manages to perform better than the illustrious Rocket Launcher.
Capable of dealing high amounts of damage very rapidly and working as a sort of crowd-control in the hands of talented players, the Flak Cannon is a valuable tool.
If i can not have them. Then give me a couple of paser rifles from Star Trek TNG. or a So'na sub-space weapon. one shot and you can wipe out everyone everything. Now that there is a weapon.