rock jock
Member
I will be organizing a 3-gun match this coming fall and need to start putting together some scenarios for stages and match rules. Right now, I want to concentrate on the rules only. Later, I will be soliciting opinions on stages/scenarios. Basically, what I am looking for is some opinions on what folks like/prefer in match rules in terms of equipment and procedures. First, I will relate what my own preferences are based on my limited experience in shooting IDPA, 3-gun matches, and tactical carbine matches. I would appreciate your own opinions and a critique of my own.
I should mention first that my philisophy on 3-gun matches is: 1) they should be as realistic as possible (given obvious restrictions), i.e., as little gaming as possible, 2) they should be fun, 3) they should involve a lot of shooting, and 4) they should have as few rules as possible (with the exception of safety rules). So, based on that, I am thinking of the following guidelines for the match:
1. Handgun portion will be loosely based on IDPA, with the following exceptions:
- scoring will be 1 pt and 3 pts down for the areas outside of the COM and 5 pts down for a miss with NO failure to neutralize penalties
- no tactical reloads (I don't think these are realistic)
- 10-round restriction on mags
- no breakdown of gun categories (i.e., CDP, SSP, ESP) - I figure that in a real shootout, you can't complain because your 1911 officers model only holds 7 rds and Mr. Gangbanger's gun holds 10
- no tactical order or tactical sequence
- no drawing from concealment
- no raceguns, no comps, no optics (i.e., only front/rear sights)
- holsters limited to IDPA-type only
- minimum of 9mm power level
2. Shotguns
- no comps
- no speedloaders
- no optics
- 20 gauge minimum (I plan to have heavy ground targets set up that will be very difficult to knock down with a 20 anyway, thus advantage 12 gauge)
- maximum of eight shells in the tube
- sidesaddle shell holders OK; arm bands not OK
3. Rifles
- no minimum on power level (I will solve this by having auto-poppers that will only go down with a minimum of a .223)
- maximum 30-rd mags
- no distinction or advantage given to iron sights over optics
- any optics OK (scenarios will involve targets from 15-225 yds)
- mag pouches anywhere on the body OK
Thanks in advance.
I should mention first that my philisophy on 3-gun matches is: 1) they should be as realistic as possible (given obvious restrictions), i.e., as little gaming as possible, 2) they should be fun, 3) they should involve a lot of shooting, and 4) they should have as few rules as possible (with the exception of safety rules). So, based on that, I am thinking of the following guidelines for the match:
1. Handgun portion will be loosely based on IDPA, with the following exceptions:
- scoring will be 1 pt and 3 pts down for the areas outside of the COM and 5 pts down for a miss with NO failure to neutralize penalties
- no tactical reloads (I don't think these are realistic)
- 10-round restriction on mags
- no breakdown of gun categories (i.e., CDP, SSP, ESP) - I figure that in a real shootout, you can't complain because your 1911 officers model only holds 7 rds and Mr. Gangbanger's gun holds 10
- no tactical order or tactical sequence
- no drawing from concealment
- no raceguns, no comps, no optics (i.e., only front/rear sights)
- holsters limited to IDPA-type only
- minimum of 9mm power level
2. Shotguns
- no comps
- no speedloaders
- no optics
- 20 gauge minimum (I plan to have heavy ground targets set up that will be very difficult to knock down with a 20 anyway, thus advantage 12 gauge)
- maximum of eight shells in the tube
- sidesaddle shell holders OK; arm bands not OK
3. Rifles
- no minimum on power level (I will solve this by having auto-poppers that will only go down with a minimum of a .223)
- maximum 30-rd mags
- no distinction or advantage given to iron sights over optics
- any optics OK (scenarios will involve targets from 15-225 yds)
- mag pouches anywhere on the body OK
Thanks in advance.