MicroBalrog
member
As the role-playing crowd here knows, I'm working on a setting called Dark Vigilantian . Here are some NPC's.
First, a bad guy:
Wilson "Shmuckatelli" Blunkett
Cliche Quote: "ATF! [BANG! BANG!] Everybody on the ground! [BANG!] NOW! [BANG!]
Last Words: "This is going to be easy. Bust in, take out a bunch of guns, take a lot of pictures."
As of the top BATFE investigators, Blunkett is THE most hated figure for gun enthusiasts in America. His tactics are considered ruthless even by ATF standards. Entrapment and perjury are the order of the day, and some "gun nuts" claim Wilson Blunkett has tortured quite a few people for information already. Of course, nobody believes them, and the ACLU has repeatedly refused to file a lawsuit on the matter.
He genuinely hates the "crazy gun nuts" and will stoop to anything to "defeat" them, especially if he can get a salary raise in the process. He maintains a huge network of informants, operating at gun shows, conventions, etc., which will provide various information to him on the "gun nuts' operations". Sometimes, he will "leak" information to anti-gun groups or the press to undermine the work of RKBA activists. The information "leaked" may be true or false - like the "leak" about how top members of the NRA Board of Directors were drug addicts (NY Times, April 15th, 2004).
Blunkett is, regardless, always clean-shaven, neat, and meticulous - which makes him an even more challenging foe for the PC's. He is always guarded in some way. If the PC's wish to assasinate Blunkett at some point in your campaign, remember that. Also remember, that if Blunkett gets away from his assasins for even a few minutes, he will call for backup. After this point, even if the PC's kill Blunkett, they are Screwed with a capital S, because a massive manhunt will begin to catch them, involving, at the very least, the local cops, the BATFE, and the FBI. The National Guard may also take part if the FedGov (i.e. the GM) views the PC's as a threat (read: "munchkins").
Plot Hooks: There's two main ways to introduce Blunkett into a Dark Vigilantian (or similar) scenario.
The first one is that a friend of one of the PC's is set up and/or killed by Blunkett, which will generally make it a simple revenge plot. However, a better
one would involve an NPC (Ferret Man would be the preferred choice) contacting them. According to Ferret Man, Blunkett has a plan of eliminating or discrediting several leading gun activists (Leaders of the NRA, GOA, Pink Pistols, JPFO, and several individual activists, such as Cornered Rat and Svetlana)
Stats:
INT 5 MOV 3
WILL 3 STR 5
CON 6 TECH 3
BOD 6 REF 6
PRE 3 DEX 6
Talents: Acute Sight
Perks: Authority (ATF Regional Supervisor)
Skills:
Handgun +3 Education +4
SMG +5 Rifle +2
Hand-to-Hand +4 Law +6
Investigation +4 Tactics +5
Interrogation +4 Torture +3
Athletics +4 Driving (Auto) +4
Tactics +4
Standard Equipment: Black suit, Cellphone, Laptop, HK MK23 (Range 70m, WA +1, Cap 12, ROF 3/0/0/0) + Laser Sight
Raid Equipment: ATF "Ninja" Suit, HK MK23+Laser Sight+ Silencer, MP5SD6 (Range 120m WA +1, ROF 3/3/12/36, cap 30) + Laser Sight, Laptop, Walkie-Talkie
First, a bad guy:
Wilson "Shmuckatelli" Blunkett
Cliche Quote: "ATF! [BANG! BANG!] Everybody on the ground! [BANG!] NOW! [BANG!]
Last Words: "This is going to be easy. Bust in, take out a bunch of guns, take a lot of pictures."
As of the top BATFE investigators, Blunkett is THE most hated figure for gun enthusiasts in America. His tactics are considered ruthless even by ATF standards. Entrapment and perjury are the order of the day, and some "gun nuts" claim Wilson Blunkett has tortured quite a few people for information already. Of course, nobody believes them, and the ACLU has repeatedly refused to file a lawsuit on the matter.
He genuinely hates the "crazy gun nuts" and will stoop to anything to "defeat" them, especially if he can get a salary raise in the process. He maintains a huge network of informants, operating at gun shows, conventions, etc., which will provide various information to him on the "gun nuts' operations". Sometimes, he will "leak" information to anti-gun groups or the press to undermine the work of RKBA activists. The information "leaked" may be true or false - like the "leak" about how top members of the NRA Board of Directors were drug addicts (NY Times, April 15th, 2004).
Blunkett is, regardless, always clean-shaven, neat, and meticulous - which makes him an even more challenging foe for the PC's. He is always guarded in some way. If the PC's wish to assasinate Blunkett at some point in your campaign, remember that. Also remember, that if Blunkett gets away from his assasins for even a few minutes, he will call for backup. After this point, even if the PC's kill Blunkett, they are Screwed with a capital S, because a massive manhunt will begin to catch them, involving, at the very least, the local cops, the BATFE, and the FBI. The National Guard may also take part if the FedGov (i.e. the GM) views the PC's as a threat (read: "munchkins").
Plot Hooks: There's two main ways to introduce Blunkett into a Dark Vigilantian (or similar) scenario.
The first one is that a friend of one of the PC's is set up and/or killed by Blunkett, which will generally make it a simple revenge plot. However, a better
one would involve an NPC (Ferret Man would be the preferred choice) contacting them. According to Ferret Man, Blunkett has a plan of eliminating or discrediting several leading gun activists (Leaders of the NRA, GOA, Pink Pistols, JPFO, and several individual activists, such as Cornered Rat and Svetlana)
Stats:
INT 5 MOV 3
WILL 3 STR 5
CON 6 TECH 3
BOD 6 REF 6
PRE 3 DEX 6
Talents: Acute Sight
Perks: Authority (ATF Regional Supervisor)
Skills:
Handgun +3 Education +4
SMG +5 Rifle +2
Hand-to-Hand +4 Law +6
Investigation +4 Tactics +5
Interrogation +4 Torture +3
Athletics +4 Driving (Auto) +4
Tactics +4
Standard Equipment: Black suit, Cellphone, Laptop, HK MK23 (Range 70m, WA +1, Cap 12, ROF 3/0/0/0) + Laser Sight
Raid Equipment: ATF "Ninja" Suit, HK MK23+Laser Sight+ Silencer, MP5SD6 (Range 120m WA +1, ROF 3/3/12/36, cap 30) + Laser Sight, Laptop, Walkie-Talkie