Help me improve "Fallout" computer game!

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I am playing an old videogame called "Fallout 2" which takes place after the ultimate TEOTWAWKI scenario: a nuclear apocalypse.

I enjoy it, but I find that the firearms in the game don't have enough "stopping power." I find it takes 2-3 shots with a 10mm Auto pistol at point blank range to seriously wound a somewhat frail, and unarmoured assailaint, and 4 to seriously wound an unarmoured tribal warrior.

Let me give you some numbers to show what I'm talking about

Dogs have 14-25 hitpoints
Human adults have 35 (for wimpy civilians) to 75 (toughs) and beyond (for supreme bada**es)

Here is the damage some typical firearms dish out

These figures are all for COM hits, within effective range, using FMJ ammo. Hits on certain areas (head, eyes) obviously do 2-4X the damage. Also, using JHP increases the effect somewhat. About 5% of the time, you will get a "critical hit" which multiplies the damage (it would be like hitting the CNS).

Mauser M/96 9mm Pistol
5-10 hp

10mm Pistol
5-12 hp

.44 Magnum Revolver
12-18 hp

Thompson SMG (Tommy Gun) .45 ACP
3-20 hp

Winchester "Widowmaker" Shotgun 12 Gauge (00 and slugs, presumably)
12-24 hp

.223 Hunting Rifle
8-20 hp

Personally, I think the 10mm hits like a real-life .40 caliber, and the .44 hits like a .357!

I know there have been many stopping power debates on this forum, and they never get resolved, but if you could give some relative numbers of minimum damage for major calibers (9mm, .40, .45, .357, 10mm, .44), let me know what you think as I plan on modifying the game to reflect more realistic damage figures. (And range figures - 10mm pistol has 2/3rds the effective range of a .223 hunting rifle!)

I'd like to know what you think! If an average person is "35 hitpoints," how much damage should these various calibers do? Finally, a chance to create an effective model for the Sanow/Fackler studies :D

(p.s. please don't laugh! I can't get to the range every single day, you know!)
 
I've been a Fallout fan for years. It's my favorite vid game period. However, youv'e got to keep in mind the fact that it is a video game. Real human beings don't have hit-points and the lethality of most firearms, especially handguns, is extremely variable between different subjects. Game elements such as damage and range effects are weighted strongly toward "playability" any allusions towards realism are only secondary.

If you really want to mod the game make sure you have the version 1.2 patch installed. The unpatched version isn't the most stable engine out there and is prone to crashing on most newer systems.

There are numerous boards dedicated to this game http://www.nma-fallout.com/forum/index.php?sid=155b0df67c7ae87c21c29d72dde12692
This a a good one for varios mods and tweaks. I'd recomend playing the stock version through at laest once before moding it since some elements may change or be eliminated altogether after modding.
 
I enjoyed the game, (even have a CD for it behind me somewhere, but it never caught on. I just preferred to use grenades from where i couldn't be hit. Or the shotgun if they were rushing through a door.
 
Hi, thanks, I've patched thegame - it works great! :)

Yes, caliber damage on human is highly variable. But I'm just looking for "average" figures that reflect the relative power of the firearms. Or is it so arbitrary that I could make it just about anything?
 
This was why i hated the Raven Shield games... too realistic. Out of nowhere some sniper would take me out, bam, with a shot that would make Gunny Hathcock weep... and every time, 1 bullet would end the game and id have to start from scratch.

I dont want too much realism in my gun games. :)
 
Its a game. Actual shootings are all unique. We have rare reports when even shots to the head with large caliber handguns haven't killed the victim.

Reconfigure your game however you feel appropriate.
 
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