Surplussoldier
Member
- Joined
- Jun 19, 2006
- Messages
- 57
I am playing an old videogame called "Fallout 2" which takes place after the ultimate TEOTWAWKI scenario: a nuclear apocalypse.
I enjoy it, but I find that the firearms in the game don't have enough "stopping power." I find it takes 2-3 shots with a 10mm Auto pistol at point blank range to seriously wound a somewhat frail, and unarmoured assailaint, and 4 to seriously wound an unarmoured tribal warrior.
Let me give you some numbers to show what I'm talking about
Dogs have 14-25 hitpoints
Human adults have 35 (for wimpy civilians) to 75 (toughs) and beyond (for supreme bada**es)
Here is the damage some typical firearms dish out
These figures are all for COM hits, within effective range, using FMJ ammo. Hits on certain areas (head, eyes) obviously do 2-4X the damage. Also, using JHP increases the effect somewhat. About 5% of the time, you will get a "critical hit" which multiplies the damage (it would be like hitting the CNS).
Mauser M/96 9mm Pistol
5-10 hp
10mm Pistol
5-12 hp
.44 Magnum Revolver
12-18 hp
Thompson SMG (Tommy Gun) .45 ACP
3-20 hp
Winchester "Widowmaker" Shotgun 12 Gauge (00 and slugs, presumably)
12-24 hp
.223 Hunting Rifle
8-20 hp
Personally, I think the 10mm hits like a real-life .40 caliber, and the .44 hits like a .357!
I know there have been many stopping power debates on this forum, and they never get resolved, but if you could give some relative numbers of minimum damage for major calibers (9mm, .40, .45, .357, 10mm, .44), let me know what you think as I plan on modifying the game to reflect more realistic damage figures. (And range figures - 10mm pistol has 2/3rds the effective range of a .223 hunting rifle!)
I'd like to know what you think! If an average person is "35 hitpoints," how much damage should these various calibers do? Finally, a chance to create an effective model for the Sanow/Fackler studies
(p.s. please don't laugh! I can't get to the range every single day, you know!)
I enjoy it, but I find that the firearms in the game don't have enough "stopping power." I find it takes 2-3 shots with a 10mm Auto pistol at point blank range to seriously wound a somewhat frail, and unarmoured assailaint, and 4 to seriously wound an unarmoured tribal warrior.
Let me give you some numbers to show what I'm talking about
Dogs have 14-25 hitpoints
Human adults have 35 (for wimpy civilians) to 75 (toughs) and beyond (for supreme bada**es)
Here is the damage some typical firearms dish out
These figures are all for COM hits, within effective range, using FMJ ammo. Hits on certain areas (head, eyes) obviously do 2-4X the damage. Also, using JHP increases the effect somewhat. About 5% of the time, you will get a "critical hit" which multiplies the damage (it would be like hitting the CNS).
Mauser M/96 9mm Pistol
5-10 hp
10mm Pistol
5-12 hp
.44 Magnum Revolver
12-18 hp
Thompson SMG (Tommy Gun) .45 ACP
3-20 hp
Winchester "Widowmaker" Shotgun 12 Gauge (00 and slugs, presumably)
12-24 hp
.223 Hunting Rifle
8-20 hp
Personally, I think the 10mm hits like a real-life .40 caliber, and the .44 hits like a .357!
I know there have been many stopping power debates on this forum, and they never get resolved, but if you could give some relative numbers of minimum damage for major calibers (9mm, .40, .45, .357, 10mm, .44), let me know what you think as I plan on modifying the game to reflect more realistic damage figures. (And range figures - 10mm pistol has 2/3rds the effective range of a .223 hunting rifle!)
I'd like to know what you think! If an average person is "35 hitpoints," how much damage should these various calibers do? Finally, a chance to create an effective model for the Sanow/Fackler studies
(p.s. please don't laugh! I can't get to the range every single day, you know!)