Chris Rhines said;
Further, there is no form of pistol competition anywhere that requires the shooter to pocket their expended brass. Just a silly range regulation that compounded poor offical training.
Don't you unload your weapon after every stage? Isn't that just a silly range regulation that you will likely automatically do under stress? Won't many repetitions of that compound poor training? Of course it will and you know that just as well as I do.
IPSC or IDPA are not gunfights. They are very poor simulations of dynamic encounters. They are scored on accuracy and time, not on how well the shooter actually solved the problem. It's very easy to fall into the trap of thinking you are good because you can shoot an El Presidente in a good time. All that proves is that you can shoot an El Presidente. That's it. It's no indication of how you will perform in a fight.
Matches like that are easy to score. So many "A" zone hits in so much time. There is much more to fighting. The problem is, judging who solved the problem best would be very subjective and lead to endless arguments. It would also be very time consuming. The only true way to learn is from a detailed after action review, ideally including video. You don't do that after every run through a stage in a match. The only feedback you get is on speed and accuracy. In a match you have so mny rounds to solve a shooting problem. If you drop your headshot low into the jaw when shooting a failure drill that's it, you only get so many rounds for that stage. In a fight, you're definately going to want to fix that mistake and shoot your attaker again. Matches make no provision for that. So once again, you're spending a lot of time and effort training to something you wouldn't want to do in a real fight. And, because you're
training on a square range with other shooters of unknown safety habits, you are training on bad habits, like waiting for the buzzer to begin solving the problem and unloading your weapon at the end of every stage. Pat Rogers said that when he was competing, he used to drive the range officers crazy because at the end of a stage, he would tacload his pistol, holster, and only then go admin and unload his weapon.
I've seen enough people go on autopilot when on the range and automatically do things the way they've always done them instead of the way they are supposed to do them for a different iteration and read enough reports of actual gunfights that I am a firm believer in training how you will fight.
Competition is fun. You can learn to shoot fast and accurately from it. You can learn to handle your weapon well. But you aren't learning to to fight and because of the constraints of the game (so much ammunition per stage, reloads at unrealistic times, clearing all weapons at the end of a stage) you're
training to do things that could get you killed in a real fight.
Of the three legs of the combat triad:
Mindset, Marksmanship and Manipulation marksmanship is the least important. Yet it is the most important part of competition. Competition trains a competition mindset, not a fighting mindset. And the two are vastly different.
Jeff