I was reading an article in which the author made the comment that malfunctions occur more often in gunfights than when shooting at the range.
It's a simple statement and one that most people can easily recognize as true.
In a self-defense encounter a defender:
It's a simple statement and one that most people can easily recognize as true.
In a self-defense encounter a defender:
- May need to draw the gun in a hurry rather than taking the time to get a perfect grip--or may even need to draw with the weak-hand.
- May need to shoot one-handed instead of being able to take a good two-handed grip.
- May need to shoot weak-handed.
- Is likely to be focused on other things and not be paying close attention to perfect shooting form.
- May grasp the gun more firmly than normal. I've seen video showing a police officer inadvertently drop a magazine TWICE during the same shooting--likely due to grasping the gun with a death grip and inadvertently squeezing the mag release hard enough to drop the mag.
- May drop the gun and get it dirty or wet or muddy.
- May be injured and get blood or meat or bone onto the gun which could affect function, the ability to reload or the ability to grip and operate the gun. During the Miami FBI shootout, one agent had to reload a revolver with a bad hand injury but tissue, blood and bone from his injured hand jammed the mechanism preventing him from completing the reload. He was shot and left for dead.
- Guns can be damaged during gunfights, or malfunctions may be directly induced by physical contact with the attacker or with cover/concealment.
- Normal operation of the firearm may be complicated by having to perform functions such as reloads or malfunctions one-handed--that could induce additional malfunctions.
- Even if your gun NEVER malfunctions--and I know we hear a lot about guns like that--it's still important to train to deal with malfunctions.
- It's important to try shooting weak-handed and one-handed so you have an idea how your gun will function under those conditions. Competition is a great way to test this kind of function where there are additional pressures and distractions that can mimic (to at least some very small extent) the pressures and distractions of a gunfight. At the very least, a shooter could try some one-handed/weak-handed drills at the end of a long shooting session to see what happens when there's a bit of fatigue involved.
- Even if you think you have enough ammo to get through a self-defense encounter, carrying an extra mag might be a smart idea to help deal with things like inadvertently dropped magazines, certain types of malfunctions or damage to the firearm/magazine.