If the .223 wasn't adopted, probably another 5.5-6.5mm round would have been, perhaps with a bit more case taper to improve reliability - basically the love child of 5.56 and 5.45, with a maybe a little 7.62x39 flavor.
+1 on 200m is a realistic combat engagement range. Its easy to put rounds at 600 or 800 yards into paper bulls eyes that don't move, don't hide in terrain, and don't actively try to end you.
Is the .308 a deadlier round then the .223? In some respects yes, but neither guarantee 1-hit stops. Until we move to phasers or .75cal explosive rocket-propelled bolt launchers for the general infantry (Bonus points to anyone who knows what I am talking about there), the 1 hit-stop will not be reliably achieved.
Honestly, the weapon that's needed to optimize those 500-800 yard engagements in Afghanistan is something that can neutralize enemy personnel behind cover - something that goes boom and sprays lots of shrapnel to ruin lots of peoples' days.
The individual's weapon does not matter that much as far as causing casualties. The things that kill lots of enemies usually require several people to operate, with the individual weapon there to hinder the other side's mobility, and make the enemy an easier target for crew-served weapons.
+1 on 200m is a realistic combat engagement range. Its easy to put rounds at 600 or 800 yards into paper bulls eyes that don't move, don't hide in terrain, and don't actively try to end you.
Is the .308 a deadlier round then the .223? In some respects yes, but neither guarantee 1-hit stops. Until we move to phasers or .75cal explosive rocket-propelled bolt launchers for the general infantry (Bonus points to anyone who knows what I am talking about there), the 1 hit-stop will not be reliably achieved.
Honestly, the weapon that's needed to optimize those 500-800 yard engagements in Afghanistan is something that can neutralize enemy personnel behind cover - something that goes boom and sprays lots of shrapnel to ruin lots of peoples' days.
The individual's weapon does not matter that much as far as causing casualties. The things that kill lots of enemies usually require several people to operate, with the individual weapon there to hinder the other side's mobility, and make the enemy an easier target for crew-served weapons.