cslinger
Member
I am in the process of possibly getting a small role playing group together.
Anyway I have done this kind of thing off and on for years and even done some writing in the industry.
Anyway anybody who has role played and understands what I am talking about, I have a question or two.
When using firearms during Role Playing Game combat I try to add certain realism additions. Things such as malfunction probabilities and drills and most recently a concealability number.
I have always wrestled with a good way to handle bursts and full auto damages and targets hit. I know there were a couple of RPG geeks on TFL and I think there are a couple of us here. So anyway anybody got any ideas on burst / full auto rules.
For the record I am using a D20 based system.
If this is too far off topic, then please feel free to close this topic. I just figured the best place to bounce firearm rules in a game ideas would be off of gun nuts and those of us who actually fire the real thing from time to time.
Anyway thanks
Geekslinger
Anyway I have done this kind of thing off and on for years and even done some writing in the industry.
Anyway anybody who has role played and understands what I am talking about, I have a question or two.
When using firearms during Role Playing Game combat I try to add certain realism additions. Things such as malfunction probabilities and drills and most recently a concealability number.
I have always wrestled with a good way to handle bursts and full auto damages and targets hit. I know there were a couple of RPG geeks on TFL and I think there are a couple of us here. So anyway anybody got any ideas on burst / full auto rules.
For the record I am using a D20 based system.
If this is too far off topic, then please feel free to close this topic. I just figured the best place to bounce firearm rules in a game ideas would be off of gun nuts and those of us who actually fire the real thing from time to time.
Anyway thanks
Geekslinger