Rules of Combat

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KMKeller

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USMC
* Bring a weapon. Preferably, bring at least two. Bring all of your friends who have weapons. Bring their friends who have weapons.
* Anything worth shooting is worth shooting twice. Ammo is cheap. Life is expensive.
* Only hits count. Close doesn't count. The only thing worse than a miss is a slow miss.
* If your shooting stance is good, you're probably not moving fast enough, nor using cover correctly.
* Move away from your attacker. Distance is your friend. (Lateral and diagonal movement are preferred.)
* If you can choose what to bring to a gunfight, bring a big weaponand a friend with a big weapon.
* In ten years nobody will remember the details of caliber, stance, or tactics. They will only remember who lived and who didn't.
* If you are not shooting, you should be communicating, reloading, and running.
* Accuracy is relative: most combat shooting is more dependent on "pucker factor" than the inherent accuracy of the weapon.
* Use a weapon that works EVERY TIME. "All skill is in vain when an it rains in the flintlock of your musket."
* Someday someone may kill you with your own weapon, but they should have to beat you to death with it because it is empty.
* In combat, there are no rules, always cheat; always win. The only unfair fight is the one you lose.
* Have a plan.
* Have a back-up plan, because the first one won't work.
* Use cover or concealment as much as possible. The visible target should be in FRONT of YOUR weapon.
* Flank your adversary when possible. Protect yours.
* Don't drop your guard.
* Always tactical load and threat scan 360 degrees.
* Watch their hands. Hands kill. (In God we trust. Everyone else, keep your hands where I can see them).
* Decide to be aggressive ENOUGH, quickly ENOUGH.
* The faster you finish the fight, the less shot you will get.
* Be courteous to everyone, friendly to no one.
* Be polite. Be professional. But have a plan to kill everyone you meet.
* Your number one Option for Personal Security is a lifelong commitment to avoidance, deterrence, and de-escalation.
* Do not attend a gunfight with a handgun, the caliber of which does not start with a ".4."

Army
* See USMC Rules for combat
* Add 60 to 90 days
* Hope the Marines already destroyed all meaningful resistance

Navy
* Spend three weeks getting somewhere
* Adopt an aggressive offshore posture
* Send in the Marines
* Drink Coffee
* Bring back the Marines

Air Force
* Kiss the spouse good-bye
* Drive to the flight line
* Fly to target area, drop bombs, fly back.
* Pop in at the club for a couple with the guys
* Go home, BBQ some burgers and drink some more beer
 
I'm glad you posted these, I had been looking for them. I heard them long ago from a friend and hadn't been able to locate them since. The best part is, they're all true (even if they are funny).
 
Somebody goes home at the end and somebody doesn't. Which one will you be?

You can never have to much ammo, water, fuel or food. If you can't carry it, cache it.

All weather systems don't operate in bad weather.

Two to the body and one to the head.

Things that need to be together to work are never shipped together.

Man portable designations never specify how many men.

Shoot, move, communicate.
 
1. Friendly fire - isn't.
2. Recoilless rifles - aren't.
3. Suppressive fires - won't.
4. You are not Superman; Marines and fighter pilots take note.
5. A sucking chest wound is Nature's way of telling you to slow down.
6. If it's stupid but it works, it isn't stupid.
7. Try to look unimportant; the enemy may be low on ammo and not want to waste a bullet on you.
8. If at first you don't succeed, call in an airstrike.
9. If you are forward of your position, your artillery will fall short.
10. Never share a foxhole with anyone braver than yourself.
11. Never go to bed with anyone crazier than yourself.
12. Never forget that the lowest bidder made your weapon.
13. If your attack is going really well, it's an ambush.
14. The enemy diversion you're ignoring is their main attack.
15. The enemy invariably attacks on two occasions: When they’re ready or when you're not.
16. No OPLAN ever survives initial contact.
17. There is no such thing as a perfect plan.
18. Five-second fuzes always burn three seconds.
19. There is no such thing as an atheist in a foxhole.
20. A retreating enemy is probably just falling back and regrouping.
21. The important things are always simple; the simple are always hard.
22. The easy way is always mined.
23. Teamwork is essential; it gives the enemy other people to shoot at.
24. Don't look conspicuous; it draws fire. (For this reason, it is not surprising that aircraft carriers are sometimes called bomb magnets.)
25. Never draw fire; it irritates everyone around you.
26. If you are short of everything but the enemy, you are in the combat zone.
27. When you have secured the area, make sure the enemy knows it too.
28. Incoming fire has the right of way.
29. No combat ready unit has ever passed inspection.
30. No inspection ready unit has ever passed combat.
31. If the enemy is within range, so are you.
32. The only thing more accurate than incoming enemy fire is incoming friendly fire.
33. Things that must be shipped together as a set, aren't.
34. Things that must be together in order to work, can't be shipped to the field that way.
35. Radios will fail as soon as you need fire support. (Corollary: Radar tends to fail at night and in bad weather, and especially during both.)
36. Anything you do can get you killed, including doing nothing.
37. Make it too tough for the enemy to get in, and you won't be able to get out.
38. Tracers work both ways.
39. If you take more than your fair share of objectives, you will get more than your fair share of objectives to take.
40. When both sides are convinced they're about to lose, they're both right.
41. Professional soldiers are predictable; the world is full of dangerous amateurs.
42. Military Intelligence is an oxymoron.
43. Fortify only your front, you’ll get your rear shot up.
44. Weather ain't neutral.
45. If you can't remember, the Claymore is pointed towards you.
46. Air defense motto: shoot 'em down; sort 'em out on the ground.
47. 'Flies high, it dies; low and slow, it'll go.
48. The Cavalry doesn't always come to the rescue.
49. Napalm is an area support weapon.
50. Mines are equal opportunity weapons.
51. Sniper's motto: reach out and touch someone.
52. The one item you need is always in short supply.
53. Interchangeable parts aren't.
54. It's not the one with your name on it that should worry you; it's the one addressed "to whom it may concern" you've got to think about.
55. When in doubt, empty your magazine.
56. The side with the simplest uniforms wins.
57. Combat will occur on the ground between two adjoining maps.
58. If the Platoon Sergeant can see you, so can the enemy.
59. Never stand when you can sit, never sit when you can lie down, never stay awake when you can sleep.
60. The most dangerous thing in the world is a Second Lieutenant with a map and a compass.
61. Exceptions prove the rule, and destroy the battle plan.
62. Everything always works in your HQ; everything always fails in the Colonel's HQ.
63. The enemy never watches until you make a mistake.
64. One enemy soldier is never enough, but two is entirely too many.
65. A clean (and dry) set of BDU's is a magnet for mud and rain.
66. The worse the weather, the more you are required to be out in it.
67. Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't hit the broad side of a barn.
68. The more a weapon costs, the farther you will have to send it away to be repaired.
69. The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.
70. Field experience is something you don't get until just after you need it.
71. No matter which way you have to march, its always uphill.
72. If enough data is collected, a board of inquiry can prove anything.
73. For every action, there is an equal and opposite criticism. (in boot camp)
74. Airstrikes always overshoot the target, artillery always falls short.
75. When reviewing the radio frequencies that you just wrote down, the most important ones are always illegible.
76. Those who hesitate under fire usually do not end up KIA or WIA.
77. The tough part about being an officer is that the troops don't know what they want, but they know for certain what they don't want.
78. To steal information from a person is called plagiarism. To steal information from the enemy is called gathering intelligence.
79. The weapon that usually jams when you need it the most is the M60.
80. The perfect officer for the job will transfer in the day after someone else fills that billet.
81. When you have sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies & ammo the enemy decides to attack that night.
82. The newest and least experienced soldier will usually win the Medal of Honor.
83. A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.
84. Body count Math: 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies killed in action.
85. The bursting radius of a hand grenade is always one foot greater than your jumping range.
86. All-weather close air support isn't.
87. The combat worth of a unit is inversely proportional to the smartness of its outfit and appearance.
88. It's easier to expend material in combat than to fill out the forms for Graves Registration.
89. Cluster bombing from B-52s is very, very accurate -- the bombs always hit the ground.
90. The crucial round is a dud.
91. Every command that can be misunderstood will be.
92. There is no such place as a convenient foxhole.
93. Don't ever be the first, don't ever be the last and don't ever volunteer to do anything.
94. If your positions are firmly set and you are prepared for the enemy’s assault, he will bypass you.
95. If your ambush is properly set, the enemy won't walk into it.
96. If your flank march is going well, the enemy expects you to outflank him.
97. Density of fire increases proportionally to the curiousness of the target.
98. Odd objects attract fire - never lurk behind one.
99. The more stupid the leader is, the more important the missions he is ordered to carry out.
100. The self-importance of a superior is inversely proportional to his position in the hierarchy (as is his deviousness and mischievousness).
101. There is always a way, and it usually doesn't work.
102. Success occurs when no one is looking, failure occurs when the General is watching.
103. The enemy never monitors your radio frequency until you broadcast on an unsecured channel.
104. Whenever you drop your equipment in a firefight, your ammo and grenades always fall the farthest away, and your canteen always lands at your feet.
105. As soon as you are served hot chow in the field, it rains.
106. Never tell the Platoon Sergeant you have nothing to do.
107. The seriousness of a wound (in a firefight) is inversely proportional to the distance to any form of cover.
108. Your bivouac for the night is the spot where you got tired of marching that day.
109. If you all agree to the solution for a field problem, then it is usually a stupid solution.
110. All or any of the above can be combined.
111. Murphy was a grunt.





"Murphy's Laws of Combat"


1. You are not a Superman
2. If it's stupid but works, it isn't stupid
3. When in doubt, empty your magazine
4. Never share a foxhole with anyone braver than you
5. Never draw fire, it irritates everyone around you
6. Never forget that your weapon was made by the lowest bidder
7. If your attack is going really well, it's an ambush
8. No plan survives the first contact intact
9. Don't look conspicuous - it draws fire (This is why aircraft carriers are called "bomb magnets")
10. If you can't remember, the claymore is pointed toward you
11. Try to look unimportant - they may be low on ammo
12. All five second grenade fuses will burn down in three seconds
13. If you are forward of your position, the artillery will fall short
14. The enemy diversion you are ignoring is the main attack
15. Recoilless rifles -aren't
16. Suppressive fire - won't
17. Friendly fire - isn't
18. If the enemy is in range, SO ARE YOU!
19. The important things are always simple
20. The simple things are always hard
21. The easy way is always mined
22. If you are short of everything except enemy, you are in combat
23. When you have secured an area, don't forget to tell the enemy
24. Anything you do can get you shot, including doing nothing
25. Teamwork is essential, it gives them other people to shoot at
26. Make it too tough for the enemy to get in and you can't get out
27. Incoming fire has the right of way
28. No combat-ready unit has ever passed inspection
29. No inspection-ready unit has ever passed combat
30. Ambushes never draw the enemy, NDPs do
31. Tracers work both ways
32. Beer math is: two beers times 37 men equals 49 cases
33. Body count math is: two guerrillas plus one portable plus two pigs equals 37 enemy killed in action
34. The only thing more accurate than incoming enemy fire is incoming friendly fire
35. If you take more than your fair share of objectives, you will have more than your fair share of objectives to take (precedent generates expectations)
36. Radios will fail as soon as you need fire support desperately
37. When both sides are convinced that they are about to lose, they're both right
38. All-weather air support does not work in bad weather
39. The bursting radius of a hand-grenade is always one foot greater than your jumping range
40. The only terrain you actually control is the terrain covered by your two feet
41. Man-portable designated equipment never says how many men
42. The law of the bayonet says the man with the bullet wins
43. REMFs are everywhere
44. Precision bombing is normally accurate within plus or minus one mile
45. Professional soldiers are predictable, but the world is full of amateurs
46. The best tank killer is another tank; therefore, tanks are always fighting each other and have no time to fight the war
47. Murphy was a grunt
 
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