Firearms Target Simulation and Training.

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Pixelwix

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Oct 26, 2017
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Hi everyone.
looking for some feedback on our my new Recoil Firearms simulator.
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At the moment i have made a forest pop up target and multiple targets types.
If anyone has suggestions on any simulation content or features i should include i would be happy to hear them.
You can see my current efforts on my you-tube channel below https://www.youtube.com/user/Pixewix/videos

Regards Chris.
Pixelwix.com
 
Pixelwix wrote:
If anyone has suggestions on any simulation content or features i should include i would be happy to hear them.

What you have done so far is excellent.

For me, the issue has always been that even with pop-up targets, the student has no real risk of a "downside". If they fail to "neutralize" the target, they lose some points on a tally card, but that's it. Do you have the ability to combine what you have now with:
  • Internet-protocol (IP) video cameras
  • A laser transmitter/receiver system
  • A taser (or equivalent)?
The idea is to give a remote controller of the targets the ability to "see" the student as they walk towards their location. The targets could be equipped with laser tag type pistols shooting along a fixed trajectory along the most likely approach. The student would wear a vest with a laser-tag type target connected to a taser or similar device.

As the student approaches, the operator pops up the target and can view the student on the video feed provided by the camera. The operator then, at their discretion, takes a fixed number of laser "shots" at the student. If the student is "hit" they will receive a jolt from the taser. Do this and you create a training scenario with the prospect of real-world, real-pain consequences for missing the target.
 
The student would wear a vest with a laser-tag type target connected to a taser or similar device.

As the student approaches, the operator pops up the target and can view the student on the video feed provided by the camera. The operator then, at their discretion, takes a fixed number of laser "shots" at the student. If the student is "hit" they will receive a jolt from the taser. Do this and you create a training scenario with the prospect of real-world, real-pain consequences for missing the target.

There are some pretty serious safety considerations involved with tasing someone who is holding a live weapon. I've seen near accidents when a hot piece of brass from the shooter in the next firing position hit the shooter in the back of the head and went down his collar and was trapped between his body armor and his skin. There was not an ND, the shooter didn't have his finger on the trigger when the brass sizzling against his skin triggered an involuntary reaction but the weapon was pointed in an unsafe direction.
 
Perhaps a tazer is the wrong area of thought. I would think more akin to a dog training shock collar. Adjustable enough to be uncomfortable or painful, yet not really the type of stimulus to cause a muscle spasm or contraction like a tazer or something very painful. Maybe just something to let you know you were too slow. Auditory cues, maybe like an airhorn could let you know when you're slow enough to be dead as well.

Any "shooting back" reactions from the target will cause safety issues with a live weapon in play; why use a normal live weapon then? I would think modification here would solve many safety issues, and even add some benefits. For this type of training I would think regular old simunition stuff, high quality air soft, or paintball type devices would be most effective and give a better force on force reaction. Airsoft and paintball guns can be made to be fairly analogous to common weapons. I have seen excellent paintball guns that strongly mimic an AR15.

Something like wax or glue bullets in revolvers could viable, you know similar to what is used in quick draw and cowboy games.

Just my .02 of course, but I agree with Jeff. I do think it will be difficult to do force on force type training or have the targets fighting back with live weapons in the hands of the trainee in most cases. This is not deal breaker though... focus on making the experience interactive and safe-- I would modify the weapon variable and go from there.
 
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