chitoryu12
Member
- Joined
- Jan 1, 2011
- Messages
- 11
Hey all! I'm a tabletop RPG player, primarily the GURPS system. I'm currently planning a large scale zombie apocalypse game, based around high realism and lots of research into post-SHTF life to provide as close to an accurate simulation of the real world situation as possible without removing the fun and drama of a good game and story.
One thing I'm doing is introducing many issues in the game regarding attempts to scavenge firearms: lack of magazine or ammo compatibility, limited amounts of ammunition, poor operating condition, and characters with lack of firearms familiarity (forcing them to make their characters practice and examine the weapons to figure out how they operate instead of being instantly gifted all knowledge).
Something I've been thinking about is ammunition. I only want one member of the party to start the game with a firearm, maybe a second who has their gun at home (meaning they need to fight or sneak back home during the gameplay instead of starting with a pistol under their shirt), so all or most guns will need to be scavenged from various sources. A major problem they may find is ammunition. Not everyone is a prepper that keeps thousands of rounds in their home, after all. And said preppers likely won't just up and die a day after the government collapses for a couple of nobodies to freely steal all their junk.
So I was wondering just how much ammo particular people would be liable to keep, either in their homes or on their bodies. I personally only have a single rifle, which currently remains empty until I can purchase a few dozen rounds (now that I'm 21, I can actually sign for my online ammo purchases instead of having to scour the stores for 7.62x54mm). So I have a few categories of people and homes that I expect the players to find during their adventure. Could any of you help me figure out just what these guys will be finding from the dead or missing?
* NYPD officer on Day 1 or Day 2 of the zombie apocalypse.
* Typical street gangbanger with a cheap pocket pistol or sawed-off shotgun.
* Rural family with several rifles, shotguns, and handguns (no prepper mindset or firearms enthusiasm beyond what they use to hunt and protect the homestead).
* Crew of an overrun M1 Abrams tank.
* Rural police officer of a very small town (population of 1000 or under).
* Average citizen with a shotgun or handgun in their home for defense.
One thing I'm doing is introducing many issues in the game regarding attempts to scavenge firearms: lack of magazine or ammo compatibility, limited amounts of ammunition, poor operating condition, and characters with lack of firearms familiarity (forcing them to make their characters practice and examine the weapons to figure out how they operate instead of being instantly gifted all knowledge).
Something I've been thinking about is ammunition. I only want one member of the party to start the game with a firearm, maybe a second who has their gun at home (meaning they need to fight or sneak back home during the gameplay instead of starting with a pistol under their shirt), so all or most guns will need to be scavenged from various sources. A major problem they may find is ammunition. Not everyone is a prepper that keeps thousands of rounds in their home, after all. And said preppers likely won't just up and die a day after the government collapses for a couple of nobodies to freely steal all their junk.
So I was wondering just how much ammo particular people would be liable to keep, either in their homes or on their bodies. I personally only have a single rifle, which currently remains empty until I can purchase a few dozen rounds (now that I'm 21, I can actually sign for my online ammo purchases instead of having to scour the stores for 7.62x54mm). So I have a few categories of people and homes that I expect the players to find during their adventure. Could any of you help me figure out just what these guys will be finding from the dead or missing?
* NYPD officer on Day 1 or Day 2 of the zombie apocalypse.
* Typical street gangbanger with a cheap pocket pistol or sawed-off shotgun.
* Rural family with several rifles, shotguns, and handguns (no prepper mindset or firearms enthusiasm beyond what they use to hunt and protect the homestead).
* Crew of an overrun M1 Abrams tank.
* Rural police officer of a very small town (population of 1000 or under).
* Average citizen with a shotgun or handgun in their home for defense.