Would that be theoretically possible? Yes, I think so.They should use those ballistic torsos like on forged in fire.
Ribs, bones organs etc.
That would give us something
Would it be practical? No, and it would be extremely costly.
Would it tell us anything that we do not already know? No. We surely know all we need to know about bullet performance and handgun wounding effectiveness. We know which bullets work with what barriers and which ones don't. We know what ammunition has performed satisfactorily in the field.
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I'll share my silly entry for the Department of Useless Information. We know that bullets do not do much for us unless they hit the right things. That's why several hits are usually needed. Someone posted a graphic here some time ago showing how a bullet with a particular point of impact and the the same trajectory might hit a certain internal body element in one instance, and how the attacker's turning, twisting, or bending can cause the same bullet to miss. It was eye-opening
In laser sim and FoF shooting, we score one hit as a stop, but we know that that's too generous. It occurred to me that with some 3-D modeling, some physiological assumptions, and some powerful simulation algorithms, we could possibly come up with a system that would score only the "good" hits.
The idea, of course, was ridiculous. Even if we did that, here are far too many variables in what can effect a timely physiological stop to waste time trying to model it.
What more do we need to know? Why? Is it within the reach of the practical? I see no need to spend our effort on these things.