I am apparently one of the relative few that believes more in bullet placement (and the ability to be precise while making fast additional shots if necessary) then the latest fad in tactical ammunition. That said some places offer a higher threat probability then others. There can be factors such as distance (long shots likely?), Population density or lack of same, penetration (too much or too little), etc. There have been times when I have modified EDC in relation to both arms and ammunition to match a different situation. As an example, if one is out in open desert and concealment is not an issue, a .38 snubby may not be the best choice. On the other hand (in my view) it works fine for a trip to the supermarket, if I bother to be armed at all.
That makes more sense. I was just targeting the general attitude of "there's less crime here, so I only need 1 mag." Well, if you're attacked by 5 people in the "safe area" or 5 people in "gang territory" it's not going to matter. Or certain people who will carry chamber empty, but load a round when they're going into "rougher parts of town".
I am apparently one of the relative few that believes more in bullet placement (and the ability to be precise while making fast additional shots if necessary) then the latest fad in tactical ammunition.
Skill and gear are two unrelated factors (except for your skill with that gear), to assume that improving your gear will decrease your skill assumes a nonexistant inverse relationship...its ironic, because I'm a MMO gamer, and there are a lot of people in that culture that believe gear is directly related to skill.
It's because people have a preconceived idea of what it will be like if they ever have to use their guns in self defense. They have imagined a scenario set in a well lit environment with a safe backstop with a single, lone assailant who will either politely stand still for them to carefully place their shot (It'll only take one of course!), or will run away as soon as the gun is presented.
I'm going to assume you're exagerating here, but I understand the point. I can understand drawing the line and saying "This situation is way too unlikely, I won't prepare for it." However, the people who assume that "If I don't do it with my rig, I did something wrong" or make allusions that suggest if you need more than X, you're going to fail anyway are assuming a very big dichotomy between success and failure to defend oneself based solely on the number of rounds spent. I would also suggest they take a look at real-world accuracy and how a target may or may not stop (especially from a pistol shot) and realize that "5 rounds, I'm good for 5 attackers" is just machoism.
As to what one should assume to plan for, I'd say 2 attackers is very reasonable, and 3 attackers is going to be common enough to be considered. 4+ is very rare. Failures, rare as they may be with quality weapons, are another thing to be wary of.
Since I've started looking at it, I think I will definitely prefer the Primary+BUG (right now, my BUG isn't up to what I want, so I think I'll stay with the Primary+mag for now). If I do decide to carry an extra mag for only one, it would probably actually be for my BUG, because if I'm forced to draw weak side, I'd rather have more ammo. But I think I am likely to carry a spare for each. It won't drag my pants down or anything, and anyone who says I'm wearing a workout at that point is obviously overexagerating.