I skimmed through that Wapato, and I think I agree and disagree with him.
I'd like to know what rounds are skipping off of bone (i.e. FMJ or JHP). I think the roundnose would get deflected easier. If they are skipping off bone, then I'll still carry my LCP (because I don't think I know of a .40 or .45 in that size range, and it probably would take off my hand if I had one), but will think again about getting a 9 down the road.
I also think:
I don't think people were shooting once and waiting to see if BG fell. I think people thought "I've got 15 rounds, if I spend 5 I've still got 10 left) and fired them in 2 seconds. Hence the problem with 1SS stats.
I'd like to know what rounds are skipping off of bone (i.e. FMJ or JHP). I think the roundnose would get deflected easier. If they are skipping off bone, then I'll still carry my LCP (because I don't think I know of a .40 or .45 in that size range, and it probably would take off my hand if I had one), but will think again about getting a 9 down the road.
I also think:
Finally, just a couple of answers to questions: First, Houston is mostly right in assuming that multiple rounds seen from the 9mm and .380 are from the higher magazine capacity and controllability of the two calibers. Again, however, much of it is due to the fact that these two calibers just aren't getting the job done before the other BG returns fire and sends our BG to gangbanger heaven. Yes, the shots were eventually lethal, but many times not immediately so. And, yes, they CAN BE an effective weapon IF placed in a lethal area and IF the bullet gets the job done once it gets there instead of skipping off in a non-lethal direction. My advice, however, is to get a larger caliber such as a .40 or .45, practice until you're comfortable with it, and use it as your carry gun, not the 9mm or .380. Practice will greatly reduce the first IF mentioned above, and a larger caliber will greatly reduce the other.
I don't think people were shooting once and waiting to see if BG fell. I think people thought "I've got 15 rounds, if I spend 5 I've still got 10 left) and fired them in 2 seconds. Hence the problem with 1SS stats.