your stance on "Light Guns" and Firearm VGs

Your Stance on Firearm VGs

  • An interesting means of entertainment

    Votes: 55 63.2%
  • Interesting but should drastically be cutback

    Votes: 2 2.3%
  • A moderate waste of time

    Votes: 11 12.6%
  • A complete waste of time

    Votes: 19 21.8%

  • Total voters
    87
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JMPeters

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Being a member of the "Nintendo Generation" I find games that utilize Light Guns very entertaining. There are a few that stand out that are exceptionally realistic. Police 24/7 for example and the feel of Time Crisis. What is your stance?
 
I loved firearm video games. Time Crisis was especially fun. Time Crisis was easy. :D

Dont forget Lethal Enforcers, House of The Dead, and Area 51 :D

I remember covering the muzzle for those games to reload quickly instead of shooting off screen. My screen looked like machine gun fire :D
 
:evil: covering the muzzle, devious :evil:
When playing TC2 I used my middle finger to fire and held the gun at a slight angle, it helped to fire wuicker then the standard hold using the index finger. TC3 is very nice
 
Think ATHF - I feel the same way about gun VG's as Frylock does about TV.

Meatwad: But Frylock, I thought you said TV was bad.

Frylock: Oh, it is. But we @#*&!% need it!
 
With the high quality of home consoles and computers, the only real reason to visit a video arcade anymore is for the novelty control systems. Driving games, carnival games (Skee-Ball is forever!) and gun games are the absolute cream of the crop. Dancing games make me look stupid, which means they must be low-quality. ;)

I generally prefer newer, more sophisticated games, like Time Crisis 3, but I seldom miss a chance to put a buck into Area 51, Maximum Force or Police Trainer and see how my left hand does against my right. Right always gets more hits, but the accuracy rate is generally pretty close.

I hate the House of the Dead games, though. The guns are always broken, and there are places you absolutely must take damage. In Time Crisis, you know when you made a mistake.

I'd also like to observe that of all the home light gun systems, nothing has ever matched the style and entertainment value of the Zapper. K-Pang! I actually took the wires out of mine to use for a Halloween costume. I need to make a little holster, but it's tough to make it fit right without a trigger guard.
 
I reckon voting "complete waste of time" and being in the minority makes me an out-of-touch fuddy duddy.

I was watching some cop show on teevee tonight where some kid that was a video game tester killed someone. He was crying as he confessed. Cop says something like, "Real life ain't like video games, is it?"
 
Dunno if "Silent Scope" counts as a "light gun" video game, but I show up at least a half hour early to the movies so I can play it. :D

(my wife and I play House of the Dead first)

S/F

Farnham
 
Well, you asked.

I'm not in favor of ANY "games" that involve pointing firearms (be they toy or simulated or whatever) at other human beings.

(rant) While I'm at it, I believe that the video games that have kids thinking that kicking and stomping on their adversaries in the name of entertainment coarsen their attitude toward violence to other human beings.

And the kids get the idea that in the real world all they have to do is press "reset" or some such button, and the broken bones and mangled flesh suddenly goes away and everything gets nice and clean again, and let's get on with the fighting.

As long as I'm hitting on this stuff, it seems to me that any form of entertainment in which the imagining is all done for you by the maker of the game, video, movie, or whatever, encourages the young to watch it and be entertained, rather than entertaining themselves. Thus their imaginagions are stifled and fail to grow.

Ask your grandparents about this. When they were young, if they were bored, there were only 2 alternatives: Stay bored, or dream up something to do on their own. Therefore they invented a lot of neat stuff, either really or in their heads. Their attention span was longer and their ability to concentrate better, and their imaginations had muscles like Charles Atlas. They also could read, write, and spell better than most young people today, not to mention being able to compose a coherent paragraph.

(/rant) Well, you asked.
 
Silent Scope and Time Crisis were pretty good. The slide that moves on TC was the main fun thing about it.

Like Paladin said, the Console and PC games are just sooooo good now, that only the odd or interesting controls are worth playing.

As for people who think violent games make violent kids, well, that's the sort of blissninny nonsense that gungrabbers spout. Is it any coincidence that Nanny Nazis like Lieberman are against both interesting games and firearms rights? I don't think so. (And for the record, games like Grand Theft Auto are not for kids, so the arguements against kids playing them are retarded.) Lazy parents are the problem there. GTAIII, GTA:VC and GTA:SA are in my house, yet my kids are not allowed to play them. And anyway, I grew up playing cops 'n' robbers, cowboys 'n' indians, and spy games. Yet I somehow managed to avoid being a sociopathic killer.
 
I beg to differ, Smokey Joe. I'm 15 (kid) and I'm sure I stand with many teenagers on this issue.

(rant) While I'm at it, I believe that the video games that have kids thinking that kicking and stomping on their adversaries in the name of entertainment coarsen their attitude toward violence to other human beings.

I kick and stomp on my friends, and they do me, and have been for years. Never wanted to seriously kill someone, EVER. Actually, I would say that sometimes the gun games can be a good, (comparatively) non-violent release for anger/depression/etc., rather than taking a real gun and shooting at someone.

And the kids get the idea that in the real world all they have to do is press "reset" or some such button, and the broken bones and mangled flesh suddenly goes away and everything gets nice and clean again, and let's get on with the fighting.

I don't know much more to say to that than it's just flat out not true. A virtual bullet at a virtual character is harmless, but a real bullet (or heck even a pellet from a pellet gun) can really mess somebody up. We know life from games, and I believe most of us do. There is no reset in real life, you don't put in another quarter or two and try again. Real life is real life and we know it.

What I'm trying to get at is, they don't always lead to killers. Sure, there are probably some bad apples out there who learn their accuracy from a video game, and treat a video game like an educational lesson, but the vast majority of us know the difference and aren't so stupid as to think that shooting real people is ok.
 
heh, you forgot Resident Evil: Dead Aim.

The game is very short, but extremely good - Time crisis is also a nice one.
My issue with the light guns is that they don't stand up really well to a lot of use, i've killed about four of them now.
(Guncon II is especially flimsy)

Side note on arcades/area-51 and ganger types.
I love walking up behind them and kindly whispering...
"You do know, if you did that for real - where the spent casings will go?"
That stunned look of realization is hilarious.

-K
 
(rant) While I'm at it, I believe that the video games that have kids thinking that kicking and stomping on their adversaries in the name of entertainment coarsen their attitude toward violence to other human beings.

So what do you reckon was in Hitler's Playstation or Saddam's Gameboy?
 
While I see your point Smokey, I am inclined to go with Bigun on this one. I grew up playing all sorts of games that today no one my age would have been allowed to play. I also played outside. My buddies would play Mortal Kombat then go and (safely) practice moves on eachother, building our CQC skills. I actually credit my playing Video Games to my interest in both Martial Arts and Firearms. And on the note that VG's stifle creativity I am also gonna have to disagree. The best games actually make you think creativly to coordinate strategy to beat them. I currently work for a radio station doing sales and production, I doubt I would be half as good at my job had I not had the supplemental creative outlet of video games (I also write and do Comp. Graph)

Just my 2¢

That being said I thank you all for posting and greatly appreciate the feedback :D
 
Interesting Debate about video games

I heard a gentleman recently on a morning talk radio show who is currently involved in litigation with Sony and Wal-Mart over the video game Grand Theft Auto III.

Apparently, according to this man, the company that actually designed the game did so at the behest of the US Armed Forces and it is used to lessen the natural tendancy to NOT SHOOT! The case is involving a 12-14 year old boy who was arrested for stealing a car, while in police custody he stole a police officers weapon and used it to kill that officer and two others then fled the scene in a stolen police car...just like in the video game.

Now I have to admitt that I fall into the personal responsability crowd, but when you hear the scientific evidence this gentleman hsa ammased (including nuclear medicine brain scans of adults and children while playing the game, etc., it is pretty convincing, Especially when you factor in that the Federal Government payed for the development of this game in its initial form to teach soldiers not to hesitate to kill.

Here is a link to the man's website, you can decide for yourself, as for me, I've never let my kids play anything moreviolent than PacMan.

http://www.theregister.com/2003/09/25/100m_grand_theft_auto_lawsuit/
 
^ Tighten up the tinfoil, spoon, you're starting to scare me.

C'mon...I could provide very convincing evidence that my Blue Heeler can teleport across the yard, but that don't make it so.

S/F

Farnham
 
Apparently, according to this man, the company that actually designed the game did so at the behest of the US Armed Forces and it is used to lessen the natural tendancy to NOT SHOOT!

You need hip-waders to get through that pile of BS. Jack Thompson's that is, not yours spoon.

Sorry, but that is so absurd that it doesn't require a sniff-test, as you can smell it from a mile away. Why on god's green earth would the US military give money to a Canadian company to design a game with gang-bangers and car-jacking in it? Besides, there is already a game in which your goal is to kill people that was most definitely developed by the US Army: America's Army.
 
Sorry Smokey, your argument is full of holes.

The "studies" that show a direct correlation between violent video games and television and violent behavior usually come out of the same crowd that produces the "studies" about gun violence. I put about equal faith in both. Nanny staters worried about anybody showing any tendencies that make them uncomfortable. And pretty much everything from slow dancing to music with guitars in it makes those people uncomfortable.

There is a new study, (wish I could remember the name of the book, it is out in stores now) showing the opposite of your theory. History has shown that as a society becomes safer and more boring, the entertainment has become more violent. Violent imaginative entertainment has always been utilized by mankind. When a society is actually more violent and dangerous, then there is usually a natural outlet for violent people.

Jermiah "Liver Eater" Johnson would be considered a serial killer now, but in the 1800s he was a western hero. He only cannabalized and scalped the Red man, so he was an icon. Now he would be locked up. Our society now is relatively safe and boring (outside of places like Compton and innercity Birmingham). Mankind needs an outlet for our naturally violent nature. Since most of us can't go out and battle savages, or hunt our dinner every night with a pointy stick, we find something else that keeps our brains satisfied.

Sorry, when my Grandpa was a kid, anybody who could read had access to pulp novels that are just as violent and graphic as anything produced today. There were plays in Victorian Europe that would make Grand Theft Auto look like the smurfs. The dime novels of the wild west had violence and cruelty that makes most modern video games pale in comparison.

As far as dulling imagination, I don't see that at all. I'm 30, and grew up in the Nintendo generation. We seem to go on writing, creating, playing, and doing everything that our forefathers before us did.


But I always forget, everything was better in the olden days. :D
 
I remember people thinking that Bugs Bunny and Road Runner cartoons would make kids think they can jump off cliffs and stuff and be okay. Think of all the violence on the average Tom and Jerry cartoon. Just because there were no guns (mostly) doesn't make it non-violent. The important thing is that kids can differentiate between the two. :)

Violence is a part of us. Discipline and personal responsibility have to be taught so people can keep it under control. Sadly, many parents don't teach this adequately anymore.
 
I think most arguments here are full of holes... "shooting games" to kill people ?? where is the good in this ?? At one time, it was punishment to be kept indoors, now...you need a crow bar, to get a kid off the couch. "shooting games" kind of makes you wonder, what will be selling tomorrow, when these are the "good ole days" !!!!
 
Ummmm...If i get the tinfoil any tighter...

Apparently I didn't make myself clear. I believe each individual is held accountable for his actions, reardless of what video game he has played. However, listening to Jack Thompson's "evidence", if I were on the jury I would have to think twice.

IIRC-Yes, the Federal Gov't did in fact pay this company to make a video game to train soldiers. The only way the company would do it is if they could market a civilian version (GTAIII). So, while it is not the same version the Gov't used to train soldiers it has all the same graphics, etc.

Now, I agree his (Mr. Thompson's) same argument could be used to say that we the people (subjects) should not have the same weapons as the military, if in fact we shouldn't have the same video games as the military, but the evidence that is actually the most convincing has to do with how the brain of an adolescent processes the video vs. that of an adult.

(I actualy love Arcades, especially shooting games, just not the home x-Box type contraptions).

Now, again, I believe in everyone is accountable for their own actions, but that is why I do not let my kid have an X-Box, because I would be responsible for rotting his brain...ur, umm I mean keeping him on the couch when I really want him outside.

We actually own several video games, one is a TV plug in of Pacman/Galaga/Pole Position/ and two other 80's games. My kid loves it (And so do I, hummmmmmm. I did buy it for my 4 year old, right ;) but we limit his play time. The other is a paintball game you play on your TV) so don't misunderstand my comments about Mr.Thompson or his lawsuit. I just found his evidence to be very...interesting.
 
IIRC-Yes, the Federal Gov't did in fact pay this company to make a video game to train soldiers. The only way the company would do it is if they could market a civilian version (GTAIII). So, while it is not the same version the Gov't used to train soldiers it has all the same graphics, etc.

I'd really like to see a cite. Do you have a link that doesn't just quote Jack Thompson that verifies this? What part of the fed.gov footed the bill? Why did they pay a Canadian developer to do it?

Maybe you're confusing GTAIII with Doom, which was modified (after its commercial release) and used by the Marines as a training tool for a little while.
 
now...you need a crow bar, to get a kid off the couch
I don't know what kids you know, but mine and most others I know will drop their VGs in a heartbeat to go bike-riding or swimming or have a water-gun fight.

I think this whole mindset of "Look at all these damn lazy kids" is just so much curmudgeonly horsepoop. :barf: People with that attitude are constantly whining about "the good ole days" were better and how society is going down the toilet. Whatever. Each generation has its pluses and minuses.

So to whom it may concern, you can take that pessimistic, "greatest-generation", chicken little, blissninny nonsense and dispose of it in a body cavity upon which no sunshine typically falls. :neener:
 
Here is Jack Thompson's websote

http://www.stopkill.com/


IIRC, Jack Thompson used this guys research to back his opinion


http://www.killology.net/bio.htm


Again, I was just interjecting what I remembered from the talk show that morning, and, no they were not referring to doom, because the case revolved around the game GTA III. I remember that the company was called Take Two Interactive, LLC or something like that.

Daniel T, just so we are clear, I am not against gaming or violent video games, I enjoy playing every shoot-um-up game that comes out. (Have you seen the new Sony game that tracks your movements as you duck for cover???? Really cool!). I just found this man's argument compelling enough to make me wonder if it should be sold to teens.

And that is the crux of the case, this boy was 14 when he played the game, stole the car, killed the officers. The game is rated Mature and is not to be sold to anyone under 18. Of course I never had any alcohol or cigarettes before I was 18 eother, cause that was against the law.

And, the officers family have actually supported Mr. Thompson and his lawsuit, although one could argue that $$$$ is the motiviation on both the part of Mr. thompson and anyone else who would gain from Sony/Wal-Mart's deep pockets, including the family memvers of the slain officers.

I did not post to flame gamers or video games, just thought it was interesting.
 
Wow...this thread got derailed a bit. :eek: Let's try to get it back on track. I think one of the better LG arcade games is this one:

Sports Shooting USA

I also really used to like Operation Wolf and Operation Thunderbolt.

Oh..and as far as the value of such games goes....it is entertainment and/or art (depending on your perspective) a mere reflection of society...no better or worse than a violent action movie, Mack Bolan book, or gangsta rap. These things don't inspire bad actions...they are inspired by them.

Catharsis is useful in today's day and age. Shooting up evil zombies on a screen helps relieve tension, it doesn't train kids to be killers. Kids and young people become become irresponsible and/or killers because they are failed by their parents. They aren't taught responsibility and concern/compassion for their neighbors. The causation/correlation between violent behavior and video games is weak IMO.
 
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